Even more test rolling.Mass Combat Test using AnyDice dot com:
Team A 30 Shooters. Skill +1 to shoot and dodge. Assault Rifles. 3+ Trenches. Protection 3 Armor
Team B 30 Shooters Skill +1 to shoot and dodge. Assault Rifles. 4+ Foxholes Protection 3 Armor.
Firing by turns:
Team A Fires
output [count {3,4,5,6} in 30d6] = 23 Hits
Foxhole Saves:
output [count {4,5,6} in 23d6] = 13 Saves. 23-13 = 10 hits
Dodge Saves:
output [count {3,4,5,6} in 10d6] = 6 Saves. 10-6 = 4 Hits
Damage Effect Output 1d6 x4 = 1, 5, 2, 3
Victim 1 suffers a richochet.
Victim 2 is hit in the neck, which starts to gush in a fountain of blood. He is also too distracted with his own body to return fire
Victim 3 Catches the round in his rifle plate. it has a marked dent where the impact is.
Victim 4 Is hit in the rifle plate. It starts to crack and deform.
29 Shooters from Team B shoot at team A
Team B Fires:
output [count {3,4,5,6} in 29d6] = 22 Hits
Trench Saves
output [count {3,4,5,6} in 22d6] = 16 Saves. 22-16 = 6 hits.
Dodge Saves
output [count {3,4,5,6} in 6d6] =2 Saves. 6-2 = 4 hits.
Damage Effect Output 1d6 x4 = 2, 6, 5, 4
Victim 1 Catches the round with his armor. There is a marked dent on impact.
Victim 2 Catches the round with his eyeball. It blows through his brains and out the other side.
Victim 3 Catches the round with his Helmet. It burrows into his skull and knocks him unconscious.
Victim 4 Catches the round in his chest. His armor fails and shatters. The bullet pierces a lung. He goes into shock. He is bleeding excessively from the inside.
27 Shooters from Team A survive to shoot again...
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Possible streamlining of Damage Effects to facilitate mass combat:
Count Successes - Effective 4s, 5s, 6s for disabling injuries.
Set 25% or 1/3 of all disabling injuries as immediately Fatal. 75% or 2/3 of all disabling injuries as medical cases.
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Shooting again with streamlined Damage effects:
27 Shooters from Team A Fire at Team B
output [count {3,4,5,6} in 27d6] = 20 hits
Foxhole Saves:
output [count {4,5,6} in 20d6] = 13 Saves. 20-13 = 7 Hits
Dodge Saves
output [count {3,4,5,6} in 7d6] = 4 Saves. 7-4 = 3 Hits
Disabling Injuries:
output [count {4,5,6} in 3d6] =0
Team B is hit 3 times but all its members survive to return fire.
29 Shooters from Team B fire at Team A
output [count {3,4,5,6} in 29d6] = 15 hits
Trench Saves
output [count {3,4,5,6} in 15d6] = 12 Saves. 15-12 = 3 hits.
Dodge Saves
output [count {3,4,5,6} in 3d6] = 2 Saves. 3-2 = 1 Hit
Disabling Injuries:
output [count {4,5,6} in 1d6] = 1
1/3 of 1 casualty is killed immediately! We just flip a dice, 5 or 6 kills em. 1d6 = 1
1 Member of Team A is badly wounded and needs medical attention. 26 Shooters remain in Team A.
Notes:
Do I really want stacking cover and dodge saves.
Will probably have to give machine guns more shots off the bat. Exploding dice are clunky and complicated even when automated.