My crazy mind had this 'brilliant' idea of making Medieval Fodder a bit more wild, fast-paced and free-for-all. The result:
What is this game?
Fast paced arena deathmatch of 7 players who take on Avatars of peoples from all across the timeline!
There are currently 9 classes, aka Avatars, to pick from. Every Player has to choose a different Avatar; there can be no copies.
The game continues until only one Avatar remains, who is then declared victor of the Arena!
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Character sheet:
Name: of your character (and your username in brackets, please)
Avatar: which Avatar you possess (also determines skills)
Health: goes 0, you die
Stamina: Most skills use this, the cost is labeled as (S)tamina. You regain 1 Stamina per Turn; 3 if you Idle.
Hit bonus: your basic bonus to hit others. default 0
Evasion bonus: your basic bonus to evade others. default 0
Speed modifier: changes the 'turn order' number. varies from -5, through 0, to +5 for different Avatars.
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How to post:
You don't post once the Arena begins. Instead, you send the GM a Personal Message clearly labeled as 'Arena RTD Action, Turn [number]
You can make only 1 Action per Turn; choose wisely.
You cannot attack random targets; you must always specify whom do you attack.
Time limit:
Every player has 24 hours since latest Arena Update to PM the GM his/her action. All Players who do not send the PM before time limit will be assumed they Idle (no action).
The GM will try to process the Turn earlier if all players send their actions in faster than 24 hours since latest update.
How combat works:
After every player sends their PM to the GM, the GM rolls a number for each Player. This gives their actions a processing order (lowest numbered action goes first, highest numbered last).
Standard RTD d6 is used to roll for both the Attacker and that Target; if the Attacker rolls higher than the Target, the attack is successful and damage is dealt.
After all actions are processed, Health and Stamina is adjusted, and then a new Turn is announced.
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Gimmicks and whatnot:
Grevious Wound:
When you receive 15 or more Damage from an attack, there's 20% chance that you might receive a Grevious Wound.
Grevious Wound gives you -1 penalty to Hit and Evasion till the end of the current Arena. Grevious Wounds stack to maximum of -3/-3 penalty.
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Common actions:
A set of actions available to every Avatar all the time. These include:
Attack (S): standard attack against single target with your Weapon
Evade (S): you gain +1 Evasion bonus against first attack targeting you this turn
Idle (-): you do nothing to protect yourself, and you regain 3 Stamina instead of 1 at start of next turn
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AVATARS:
1. The Hoplite:
"aftí eínai i Spárti!"
HP: 65
Stamina: SSSSSS [6]
Speed Mod: 0
Weapon: PHALANX, Melee, 4-15 damage
Item: Round Shield: +2 Evasion versus Ranged attacks
Skills:
Shield Wall (SS): It's hard to make a wall with only yourself, but it works! You gain +1 Evasion to all attacks till next turn.
Far Jab (SS): Your spear is a long one so why not overextend yourself a little? This PHALANX attack will count as Ranged, instead of Melee!
Memetic Spartan Battlecry (SSS): You do the well-known shout; and this grants +5 damage bonus to your next 3 successful attacks.
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2. Celtic Warrior:
"AAAAAAAAAAARRRRRRRRRRRGHHHH!!"
HP: 55
Stamina: SSSSSSSS [8]
Speed Mod: -5
Weapon: AX, Melee, 2-12 damage
Item: Woad Runes: You recover 2 Stamina per Turn, and 4 if you Idle
Skills:
Hacking (SS): You hack at the enemy; this AX attack gets +5 damage bonus.
Slashing (SSS): You slash at the enemy; this AX attack will have its minimum and maximum damages doubled (4-24)
Rushed Strike (SSS): You hack and slash at the enemy; this AX attack gets +2 hit bonus.
Berserk Charge (SSSSS): You recklessly charge against the enemy; this AX attack gets +20 damage and +3 hit bonus, unfortunately your Evasion becomes -2 till next Turn.
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3. The Crusader:
"DEUS VULT!"
HP: 80
Stamina: SSSSS [5]
Speed Mod: +5
Weapon: BROADSWORD, Melee, 3-20 damage
Item: Plate Mail: You receive 4 Damage less from Melee attacks and Grevious Wound chance is lowered to 10%
Skills:
Paternoster (S): You put your life in the hands of the Lord; this skill replaces Evade, and every attack targeting you has 50% chance to miss. Paternoster lasts till next Turn.
Gottliche Vergeltung (SS): You decide to punish the one that wronged you! This BROADSWORD attack deals +10 damage against the Avatar that attacked you last Turn; if there were more than 1, you can specify the target.
Schwert Gottes (SSS): Mighty swing to bring down the heretics! This BROADSWORD gets +15 damage bonus.
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4. Master-at-Arms:
"Hark, a vagrant!"
HP: 55
Stamina: SSSSSSS [7]
Speed Mod: 0
Weapon: RAPIER, Melee, 1-15 damage
Item: Fancy Cape: +1 Evasion versus All attacks
Skills:
Knife Throw (S): A Ranged attack, 1-10 damage. You can use Knife Throw 3 times during the whole Arena.
Feint (SS): A sneaky RAPIER attack that gives you +2 Evasion bonus against your Target, if they by chance decide to attack you this Turn.
Pierce (SS): You put extra force into your strike; this RAPIER attack gets +5 damage bonus.
Riposte (SS): A strike against the one that dared to challenge you! This RAPIER attack gets +2 Hit bonus against the Avatar that attacked you last Turn; if there were more than 1, you can specify the target.
Whirlwind (SSS): You deliver stabs to numerous enemies; this RAPIER attack strikes your defined Target, and 2 other random Avatars.
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5. The Sorceress:
"BY THE POWER OF GREYSKULL!"
HP: 50
Stamina: SSSSSSSS [8]
Speed Mod: 0
Weapon: MAGIC MISSILE, Ranged, 1-24 damage
Item: Protective Charms: You receive 1 damage less from All attacks
Skills:
Fireblast (SS): A fiery spell; this MAGIC MISSILE attack gets +5 damage bonus.
Icespell (SS): An icy strike; this MAGIC MISSILE attack will lower target's Evasion by 1 for next 3 Turns on successful hit.
Thunderstrike (SSS): A blast of energy; this MAGIC MISSILE will have its minimum damage equal to 2/3 of maximum damage (16).
Cat Familiar (SSS): You summon a cute little kitty bastard that will distract the first enemy that will try to target you this Turn, making their attack an automatic Miss.
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6. Her Majesty's Spy:
"Shaken, not stirred!"
HP: 40
Stamina: SSSSSSSSS [7]
Speed Mod: -5
Weapon: MAGNUM, Ranged, 10-18 damage
Item: Laser Watch: Autonomous laser weapon that has 50% chance to deal 3 damage to anyone who attacks Her Majesty's Spy
Skills:
Aimed Shot (SS): A careful, precise shot; this MAGNUM attack gets +2 Hit bonus.
Double Tap (SS): You perform 2 MAGNUM attacks against one target.
Jump Roll (SSS): You do a jump and then roll; this is Evade-like action that gives you +3 Evasion bonus against the first attack targeting you this Turn, and +1 against all others.
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7. The Cybercop:
"I. WILL. BE. BACK!"
HP: 95
Stamina: SSSSSS [6]
Speed Mod: +5
Weapon: POWER FIST, Melee, 8-20 damage
Item: Eye Lenses: Your POWER FIST has permament +1 Hit bonus.
Skills:
Power Smash (SS): Little kinetic boost to your wrist servos; this POWER FIST attack gets +5 damage bonus.
Barrier Shield (SSS): You activate your shield generator; All attacks against you this Turn can deal maximum of 5 damage each.
Mega Smash (SSSS): A punch that can pierce the heavens; this POWER FIST attack gets +15 damage bonus.
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8. The Pirate:
"Yarr harr harr!"
HP: 60
Stamina: SSSSSSS [7]
Speed Mod: 0
Weapon: CUTLASS, Melee, 4-16 damage
2nd Weapon: FLINTLOCK, Ranged, 6-20 damage, 1-shot
Skills:
Reload (-): You put down some powder and a bullet in your Flintlock; this skill replaces Idle, and reloads your FLINTLOCK on top of usual Stamina gain.
Wild Swing (SS): You wildly swing at an opponent; this CUTLASS attack will have its minimum damage reduced to 1 but its maximum damage raised to 25.
Crackshot (SS): An aimed shot; this FLINTLOCK attack gets +2 Hit bonus.
Bonecracker (SSS): A powerful blow to crack bones; this CUTLASS attack gets +10 damage and +10% bonus to Grevious Wound chance against the target.
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9. The Samurai:
"TORA TORA TORA!"
HP: 65
Stamina: SSSSSSS [7]
Speed Mod: 0
Weapon: DAI-KATANA, Melee, 9-22 damage
Item: Lacquered Armor: Reduces damage from Melee attacks by 2, increases Evasion against Ranged attacks by 1.
Skills:
Vengeful Slash (SS): An attack that draws power from your spilled blood; this DAI-KATANA attack gets damage bonus equal to Health you have lost (caps at +20)
Blade-Fu (SS): You prepare to show your opponents how to sword! This action will render the first Melee attack this Turn against you as an automatic Miss.
Fierce Spirit (SSS): Despite everything, you press on! This DAI-KATANA attack gets +1 Hit and +5 damage bonus; if you have any Grevious Wounds, this attack instead works as if you had 1 Grevious Wound less.
I mean the mechanics are simple and easy; it's more about class balance. Of course I want to make the first game a test game to see how the classes fare.