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Author Topic: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)  (Read 728470 times)

SeriousConcentrate

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But then the terrorists will win.

I am now picturing LethalFeline saying this entire post. Anyway, Draignean is correct in that generally the least amount of things necessary to keep track of is best. If you feel that that many skills will make things simple for you, the GM, in the long run then so much the better... and if you feel that partitioned armor will be simpler for you to remember, then go nuts. I just want to express personal doubts on that, though, and say 'armor that deducts the same amount of damage all the time' is best. Just say 'X is wearing iron armor which reduces 2 damage from all incoming attacks' for simplicity's sake, and if you want to make it more complicated give armor health too and have it take damage by the amount it reduces every time. Then you can add modifiers if you wanted to for more simple complexity, like 'masterwork iron armor deducts two damage from all incoming attacks but only receives one damage itself so it lasts twice as long' and 'shoddy iron armor deducts two damage from all incoming attacks but has half the durability of normal iron armor'. That sort of thing.

/2cents
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Draignean

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Suddenly, Draignean comes in and bulldozers even the simplest of posts. :D

Quote
I do agree with Harry Baldman, with experience from a similar armor system. Unless you're automating that partitioned armor, it's going to become a pain quickly. Players will also swap out their armor as soon as it becomes convenient.
Experience? Do tell, I'm legitimately curious what game has partitioned armor. Anyway, coming from you I... guess can believe it.

Also, remember, "convenient" can vary wildly depending on what the GM throws at them. If I really legitimately end up disliking how much they change armor I could throw enemies with no armor or weaker armor. Yes, I know that's not perfect but it's always an option. :P

*Shrug* I don't like it when people say that something is supposed to be a certain way. It brings out my militantly open minded side.

Anyway, D22's armor system was what I was thinking of. Same idea, just with 1/8th the moving parts. Granted D22 armors have more things to track per component, but most of those are static values. (Hardoak/Softsoak for each of the damage type) Keeping track of 8 components that all be exposed to different types of damage in a round, and that can all have different properties, is at least 8 times as hard per unit. Just bear in mind that you're not just tracking this across the players, you're tracking it across the players and everyone and everything they meet. Plus you'll need systems for armored non-human monsters, ships and siege engines, magical constructs, and everything else the players might decide to punch in the face.
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kisame12794

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Okay, I've got the basics of what I want down on paper, and now it all needs balanced. As for health, I'm thinking of having a system similar to ER, where how well you do on your to-hit roll determines damage, and roll on a limb chart to see where the target gets hit. Sorry if the following seems rambley, it's three in the morning here and I should have been asleep five hours ago.

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Singularity125

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I'm thinking about doing a minimalist, genericish fantasy RPG thing. I kinda just want to set it loose and see what happens. But there are tons of those out there already. It wouldn't be a serious one though, as I enjoy reading the zany ones like YOU AT DERAIL.

...thoughts? I haven't really participated in this part of the forum before. I lurk and read these sometimes but never join any. But GMing seems like more fun for some reason.  :D
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darkpaladin109

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I'm thinking about doing a minimalist, genericish fantasy RPG thing. I kinda just want to set it loose and see what happens. But there are tons of those out there already. It wouldn't be a serious one though, as I enjoy reading the zany ones like YOU AT DERAIL.

...thoughts? I haven't really participated in this part of the forum before. I lurk and read these sometimes but never join any. But GMing seems like more fun for some reason.  :D
Hm, a first time GM, eh? I'm a kinda new GM too, but that's not really important right now.
A minimalist RTD sounds like a good idea to get acquainted to GMing, so go for it, I guess.
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Parsely

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I'm thinking about doing a minimalist, genericish fantasy RPG thing. I kinda just want to set it loose and see what happens. But there are tons of those out there already. It wouldn't be a serious one though, as I enjoy reading the zany ones like YOU AT DERAIL.

...thoughts? I haven't really participated in this part of the forum before. I lurk and read these sometimes but never join any. But GMing seems like more fun for some reason.  :D
Doooo eeeeett. And link it here so I can play.
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Singularity125

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I'm thinking about doing a minimalist, genericish fantasy RPG thing. I kinda just want to set it loose and see what happens. But there are tons of those out there already. It wouldn't be a serious one though, as I enjoy reading the zany ones like YOU AT DERAIL.

...thoughts? I haven't really participated in this part of the forum before. I lurk and read these sometimes but never join any. But GMing seems like more fun for some reason.  :D
Doooo eeeeett. And link it here so I can play.

Kay. XD Done and done.
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Samarkand

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I'm thinking about doing a minimalist, genericish fantasy RPG thing. I kinda just want to set it loose and see what happens. But there are tons of those out there already. It wouldn't be a serious one though, as I enjoy reading the zany ones like YOU AT DERAIL.

...thoughts? I haven't really participated in this part of the forum before. I lurk and read these sometimes but never join any. But GMing seems like more fun for some reason.  :D

Just a note, minimalist doesn't often lend itself to giving it a genre, like fantasy. Minimalism pretty much supersedes any other classification, since people will do the most bizarre things possible.
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Singularity125

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After writing the latest post, I have to wonder if it's minimalist. I sort of got carried away. I also have to wonder if I know what the hell I'm talking about.  :P
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darkpaladin109

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After writing the latest post, I have to wonder if it's minimalist. I sort of got carried away. I also have to wonder if I know what the hell I'm talking about.  :P
Who really cares at this point, it's absolutely hilarious :P
Can't wait to see how it progresses.
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Samarkand

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After writing the latest post, I have to wonder if it's minimalist. I sort of got carried away. I also have to wonder if I know what the hell I'm talking about.  :P
Minimalist also means you don't have to know what you're talking about. :)
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Person

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I'm tempted to make Roll to Deathrun. For those who aren't aware, its based on a map in a number of games, (tf2, zombie survival, gmod to name the ones I know) that spawns the players at the bottom of the hill, and throws junk down the hill. Players have to make it to the top to win. Lethality is about as high as you would expect, and anyone winning is kinda rare. Does this sound like a good idea.
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TamerVirus

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I'm tempted to make Roll to Deathrun. For those who aren't aware, its based on a map in a number of games, (tf2, zombie survival, gmod to name the ones I know) that spawns the players at the bottom of the hill, and throws junk down the hill. Players have to make it to the top to win. Lethality is about as high as you would expect, and anyone winning is kinda rare. Does this sound like a good idea.

TF2 is so wacky nowadays that any RTD based off of it is bound to be funny.
Side note: Someone should also do a VS SAXTON HALE RTD
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Mr.Zero

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What do people consider about pairings? To give an example. A Master & Slave/Servant/Pet relation, One controls, one is a powerhouse. with 2 players?
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Durrr..

Tarran

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I consider pairings fine so long as:

1: They are both equally interesting, so there doesn't exist a situation where one type is more desired.
2: They can both either do damage to eachother in some form, or not be able to do damage to eachother at all, so there isn't a one-way punishment which can potentially frustrate the one being punished.
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