I'm going to start the BATTLE BIKeS game tomorrow, so be on the watch for that. I guess if you post here before I get it going tomorrow I'll count you as in, so there's that.
There's also the idea of a second, completely unrelated game I'm going to try and run, loosely based on
the Pick of Destiny where you roll to become insanely powerful rock gods using relics from various dark powers. Your guitar may be made of the flesh of some Lovecraftian horror, or maybe you're wearing Satan's fang around your neck. This imbues you with the power of a demigod.
A demigod of rock.
Most actions are just a d6, and four groups of four players attempt to get the highest rolls in a set number of turns. They also have to choose how many turns they'll spend on each song: 4 turns being the average song length. After that, the crowd may lose focus, before that, and they may be left confused.
Actions will also play out in that extra points are given for performance: doing too many insane things detracts from the song, but doing one extreme thing will really boost your score. The limits are off- feel free to sing so well the microphone explodes, have impossible guitar solos, have a drumkit that becomes a huge mecha and torches half the stage, a bass guitar literally made from an axe that you use to destroy stuff on stage.
1- Your action fails horribly. An epic battle cry becomes an ear-wrenching wail, and your awesome theatrics aren't really awesome.
2- Your action fails, but recoverably. You fall off beat for a while, or some equipment fails.
3- Your action is passable, but not epic: You did pretty OK. It's not enough to really wow the crowd.
4- Your action is pretty good. You didn't make any heads explode or anything really awesome, but the music is good.
5- Your action is epic. Channeling your god-powers, awesome shit happens.
6- Your action is too epic. Heads explode, people panic. Unless you're in Iceland...
Getting the same roll twice in a row amplifies it's effect. Your total score is cumulative, however, doubling and tripling have these effects:
1,1: Nothing you do can salvage the experience, and the crowd thinks of you with disdain. +6 to all other bands!
1,1,1: You are booed off the stage. Automatic last place.
2,2: The crowd thinks of you as amateurish. +3 to all other bands!
2,2,2: You leave a lackluster impression. another +1 to all other bands.
3,3: You play consistently, giving you a +1 on your next roll, if it's a 6 or 7, no ill effects come about.
3,3,3: You gain protection from all ill effects for the rest of the concert.
4,4: The crowd really gets into the performance. +3 to end performance.
4,4,4: Tack on an extra +1, the crowd can't get enough.
5,5: Your show is insane, and will be talked about for years. +6 to end performance.
5,5,5: Your show is godlike and will be revered as a cultural phenomenon. Automatically place first.
6,6: Your mad god powers go berserk, and you destroy the venue around you. Of course you don't stop playing, but -2 to the next 3 shows end performance!
6,6,6: You accidentally summon your patron deity and probably destroy like half of the earth. The game restarts if this happens.