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Author Topic: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)  (Read 739761 times)

Elephant Parade

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #7365 on: November 25, 2013, 11:05:10 pm »

Posting to watch.
Since I hate boring PTWs, I thought I'd mention an idea I'd had recently.

So, the basic premise would be epic sword duels. Each fight would be in a cinematic area (sinking ship, in front of a volcano, etc.) which would influence the battle. Fights would be focused on gaining combat advantage and then striking a finishing blow, with people being able to fight offensively or defensively.

On character creation, people would get to pick a strength (such as being good at fighting defensively) and a weakness (having a bad leg that interferes with fighting defensively). Maybe people could gain more strengths as they won fights? Also, people could gain fame for winning, especially in an epic manner.

Does this sound at all interesting to people?

Also, this is an idea I'm going to make. It's not up for grabs.

I would play this. Games with that sort of rules system are very relevant to my interests.

I might start it up in a bit. I have the rules drafted out, but I'm already running a few RTDs that I need to update more often. Then again, it would just be two people at once, in a text format, so it shouldn't be that much of an issue. I'll post a link here once it's done.

Edit: Here, have a link to the rules.
« Last Edit: November 25, 2013, 11:06:57 pm by Elephant Parade »
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monk12

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #7366 on: November 25, 2013, 11:27:47 pm »

So, the basic premise would be epic sword duels. Each fight would be in a cinematic area (sinking ship, in front of a volcano, etc.) which would influence the battle. Fights would be focused on gaining combat advantage and then striking a finishing blow, with people being able to fight offensively or defensively.

On character creation, people would get to pick a strength (such as being good at fighting defensively) and a weakness (having a bad leg that interferes with fighting defensively). Maybe people could gain more strengths as they won fights? Also, people could gain fame for winning, especially in an epic manner.

Does this sound at all interesting to people?

Also, this is an idea I'm going to make. It's not up for grabs.
Monk12's one combat system from back in July might be relevant here. It featured specialized multi-step moves and combat distances base on your relationship to your opponent. The latter part made it seem a bit too cumbersome to use in a general game (where one would be expected to fight multiple opponents) but in a game of duels, it's perfect.

Oooh, I remember that. I need to remember that in the future.

On another topic, I almost wrote "medieval fantasy" as "medical fantasy". Now there's an idea for an RTD!

Doctor Lollipop the RTD?

Elephant Parade

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #7367 on: November 25, 2013, 11:30:10 pm »

The main inspiration for this game is actually Mario Kart RTD, believe it or not. Combat Advantage is pretty similar to Momentum.
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monk12

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #7368 on: November 25, 2013, 11:47:35 pm »

Oh, I see it now. Neat!

Tsuchigumo550

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #7369 on: November 26, 2013, 05:41:23 pm »

So, I found there's this and I'd like to experience the whole "Strinke Witches Almost But As An RtD" without actually running it as I wouldn't really be able to.

If I ran anything from what I found on that website, it would likely be Crab Truckers.
Spoiler: Full Name (click to show/hide)
in case "crab truckers" isn't unique enough...
Mainly because I have more d8s than anything else, and the idea of crabs as truckers makes me laugh.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

SealyStar

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #7370 on: November 26, 2013, 06:32:19 pm »

I'm not proclaiming to be some experienced, jaded RtD veteran, but I'm thinking of maybe creating one with simple, familiar rules and a linear story, but with a bizarre premise and room for variation to compensate, instead of the complicated rules I've been trying at so far.
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I assume it was about cod tendies and an austerity-caused crunch in the supply of good boy points.

Fniff

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #7371 on: November 26, 2013, 06:42:47 pm »

Try going with a non-linear story: linear stories imply planning and planning stories is basically like making complicated rules unless you want to railroad.

Tomcost

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #7372 on: November 26, 2013, 06:48:29 pm »

The dice won't let you develop a linear story. The probabilities are against you. Unless you railroad a lot, but most of the time the characters will either die/become horribly mauled/do something really weird to be able to follow a story. Because that's how a RTD works.

SealyStar

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #7373 on: November 26, 2013, 07:06:32 pm »

I don't mean horribly linear, as in railroading the players a certain way. I mean giving the players freedom to do what they want within reason, but giving them objectives to follow and gently guiding the story when it feels natural.
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I assume it was about cod tendies and an austerity-caused crunch in the supply of good boy points.

Tsuchigumo550

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #7374 on: November 26, 2013, 07:44:29 pm »

I'm considering doing a percentage-based Front Mission style RtD engine, because Front Mission's plots are deliciously deep.

And mecha. Perfectly sized mecha. Metal coffins wired with electronics and servos. And big guns. About 5m tall.

In the story, tanks are about as equally effective. In FM1, it's heavily implied- and later confirmed- that the OCU was beginning to take victories mostly due to their tanks and not the wanzers (mecha).
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Harry Baldman

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #7375 on: November 27, 2013, 08:04:42 am »

I'm not proclaiming to be some experienced, jaded RtD veteran, but I'm thinking of maybe creating one with simple, familiar rules and a linear story, but with a bizarre premise and room for variation to compensate, instead of the complicated rules I've been trying at so far.

Complicated rules are very fun to conceive, but completely terrible to actually work with. Complicated rules are also somewhat at odds with what I would consider the essence of an RTD - simplicity of play. Nobody plays an RTD to deal with paperwork.

Also, it doesn't even have to be a bizarre premise. Just one that offers the potential for fun. Like generic high fantasy, for instance.
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Dermonster

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #7376 on: November 27, 2013, 08:27:28 am »

^^^^^
THIS
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Unholy_Pariah

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #7377 on: November 27, 2013, 08:47:22 am »

Im rather fond of bizarre premises myself, but they need a set of mechanics that are easy to execute in order to maximise the GM burnout delay.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Tsuchigumo550

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #7378 on: November 27, 2013, 10:25:03 am »

I actually think it wouldn't be so bad with percentages... mecha building might wind up being calc intensive but really that's only due to weight/generator. Each character has stats for each type of weapon, and maybe three others (Dodge + two, non-mecha skills, or maybe ones that boost less combat-oriented actions).

To fire a weapon, you roll a d100 and add whatever skill you used- a missile launcher adds Long Range skill to your roll, for instance.

If your roll is above the weapon's accuracy value, the weapon hits. Below, and it misses. High-accuracy weapons have lower numbers.

Opponents, as well as you, will -sometimes- dodge. Roll a d100- if your roll is equal to or below your dodge rating, you'll be able to dodge. Depending on balance, succeeding a dodge means you always dodge, or you may get to roll a d100 again vs their result, highest wins.

Levelling up is simple- after every mission, each player chooses three stats they used at some point in that mission, and roll three d100s. If the result is higher than the current value, they level up.

In addition, they pick one skill that gets a guaranteed level up, however, this must not be the same as last mission.

During downtime, players may customize units, buy new parts, talk amongst themselves/other NPCs, and interact with the world. Sometimes this will reveal an entirely new mission.

Skills can be learned at various levels of skill based on a stat, or after other requirements have been met (other skills, or sometimes none at all).

Mostly, they'll center on what weapons you're good with.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Fniff

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #7379 on: November 27, 2013, 10:25:23 am »

I seem to have a problem with abandoning games... it's not that I don't want to keep them going, it's just that I always feel like I end up hitting a brick wall at some point in terms of ideas or I find the rules I come up with are either not great or too hard to keep up with or worse, I end up finding that I set the bar for writing way too high and ended up in a position where I'd have to write a really good turn every time or it'd be a disappointment or something... What's the best solution to this kinda problem? Run simpler RTDs, or take a break from running RTDs?
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