I kind of want to do a tile-based military game loosely based on a loosely-put together idea I had for nanowrimo where i remove the full scale war and add a secretive, ongoing battle going on, where the enemy isn't quite of this world.
Take equal parts Shin Megami Tensei , X-COM Enemy Unknown, and... damnit the doritos stole my thoughts
You're part of the non-existent Division 6, a global military effort to stop demonic or otherworldly events from escalating beyond obscurity. The things you fight are deadly, and while you're somewhat used to... non-euclidean geometry, for one thing, the horrors can unhinge even the most mentally prepared. You may be equipped with the finest gear, have basic knowledge on all the kinds of demonic entities you may be up against, and years of training, but nothing prepares you for seeing a teammate sliced into pieces by inky, fractal tentacle creatures. Not even seeing it repeatedly.
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This is mostly tile based, and different types of enemies provide different threats. Some will cause degrees of insanity if you look at them for too long, others are only mild trouble and may even want to discuss matters rather than fight. You'll be armed with everything you need; a list of the basics:
VISaR: Glasses with a technical overlay allowing different abilities depending on the programs loaded on. You may be able to weaken the maddening distortions of the otherworldly, or identify demons through illusions.
AMS: The Armored Movement System. Generally a set of legs, a strong body-armor core, and gauntlets. This will often set armor against certain kinds of attacks, your movement speed, inventory size, and chance for blocking vs chance of critical hits.
Weapon:Your weapon. Generally, this has three components:
Body: Affects damage range. A pistol won't be that great against a demigod.
Ammo: Bullets of different attributes can deal extra damage to targets weak to them- for instance, iron vs fae creatures.
Sight: Can change range of a gun, as well as seeing things clearly/less clearly depending on what you're aiming at.
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Another idea I had was a build-your-own drone type of game, where you are free to create a body, propulsion, core, then things you can add, such as a camera or microphone, and there's no real goal- the only limitations are that you aren't allowed out of your house and you're trying to explore an entire city.
You'll get money for your performance, which is somewhat dependant on rolls, as well as possible sidequests. You've also got a base income.
Parts are made by one of 6 companies, though most companies won't make every part for a drone. Sometimes side quests involve certain company's parts, though most are free of restriction, it's all about going somewhere, doing something, and a little luck.
The maps in both cases will likely be in ASCII. I'll need to make all the equipment and enemy types for game 1 and it would take some time to run (it would last somewhat longer), whereas the other game is much easier in all regards and only requires the parts list.