I'm trying to build a simplified D&D esque system, retaining the same stats system.
Weapons are somewhat post-Dwarf Fortress- firearms are the most common ranged weapon, but crossbows, regular bows, and slingshots are still effective. Firearms are also quite varied- you've got the lightest, cheapest, and least reliable Flintlocks available as all types of firearm, you've got Wheel-locks which are better but slower to reload and somewhat heavier, Bolts which only come in rifle variants, and other unique editions, then crossbows of all kinds, then bows, and two types of slingshots.
The weapon system is divided into the type of weapon and it's material, but it's not fully worked out yet-
Let's take a Flintlock Pistol, a ranged weapon with a 60ft Range and 1d4 damage. It takes a Move action to reload, and has x2 on Crit.
Made of a "cheap" or "bad" material, the cost goes down, as well as some other stat- the dice might "shrink" a size, reload time may increase to full turn, or the range decreases- a Wooden Flintlock has a range of only 40ft.
Made of "normal" metals, ones easy to get and not magical or special in any way, either change nothing or have very small effects- Raw Iron adds weight but is cheaper than Forged Iron (mostly called just Iron, as it is the most common) which offers no changes.
Made of "good" metals, such as "Silver" or "Lead", have effects such as increasing damage die size (to 1d6 damage) and Lead increases weight by a high level but also adds an extra attack die- giving 2d4.
Made of "rare" or "legendary" metals,like Adamantine (lighter, increases range and decreases reload time, increases cost exorbitantly) gives nearly all-good effects, but is insanely costly.
Unique weapons also have "features"- a Unique Flintlock Pistol might be described as-
"A Mithril Flintlock Pistol with intricate Silver inlays. It's barrel is long and hexagon-shaped, and it has a telescope-like invention above the mechanism."
Mithril, the base metal, adds a constant +1 to the damage roll as well as increasing Crit (to 1d4 +1, x3).
The Silver inlays add what Silver would- so now, 1d6 +1, x3.
The three features- a scope, a special barrel, and a long barrel, in order, increase Range by 40ft, decreases Reload
(free>move>full turn),or more in depth (free>move no provoke>move provoke>full turn no provoke>full provoke)
to a movement that does not provoke opportunity attacks (if that is implemented), and then increases Range by 20ft.
This unique Flintlock Pistol has 1d6 +1 damage, that is reloaded using a move action that does not provoke attacks, that does x3 damage on crits.
Thinking of shoving all of that into a big table.
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After that, there's then creatues I have to write up the stats for, and then races, and then figure out what's too complicated and gets scrapped, and then try to bundle it all together because augh madness.