I had the idea for a small RTD that's all about managing an army, research levels, and all that stuff, fighting in a large war.
Except, you aren't soldiers. You're toys.
There's 13 points to control, such as if it was a square table and everyone got a corner, then there's three outwards from you, and an extra in the very middle. You do so by moving troops about- which, in itself, is fairly simple.
-Wherever your commander (you) are is considered your Capital. If your Capital is taken, you cannot gain more troops and will likely lose due to this.
-Forces have a Move stat. Most have 1, though some items, such as Walls, can't be moved, and others, such as helicopters, have 2.
-Forces also have an Attack stat- this signifies if it attacks with a d6, d8, or d12, and how so- d12 /2 is a d12 divided by 2.
-The game is somewhat risk-like due to this.
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Research determines what toys you have access to. There's general areas as well as specific ones- focus on ground troops, then electronics, then Mecha, maybe Air Vehicles, then Models, then Carriers?
Ground Troops
>Vehicles
>> Military Transport
>> Troop ATV
>> Mechanical Walker
>Electronic
>> Automated Turret
>> Mecha
>> RC Car
>Transformable
>> Transforming Mecha
>> Transforming Unit
>> Transforming Vehicle
It would be possible to study 2 high-tier objects per unit type, so that taking Military Transport and RC Car could result in a single unit, or Automated Turret and Transforming Unit.
Other research trees involve weapons (work your way up from LEDs to foam missiles), defenses (from walls to traps).
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Let's say I use an RC Helicopter Transport (2 Movement, can hold 4 Troops) and load it with Transforming Troops (can switch between being good at attack or defense, takes a turn though), and send it to an unoccupied base. Because I'm the only one with troops there, it's mine. I unload the defensive troops. Next turn, I can start building up walls or equipping my soldiers.