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Author Topic: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)  (Read 745689 times)

Greenstarfanatic

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But what about my new RTD, Roll to Kitchen: The Kitchening!?
I tried to think what this might be, a couple is trying to buy some new kitchen furnishings for their home? Then it hit me-

Couples Death Arena

Each of the players will form up into couples. There doesn't have to be any sort of romantic attachment, you could just be siblings or friends, but I get a feeling some of you would enjoy hamming it up with a fake relationship.

Anyway, everyone would start with weapons of some sort, and it would be either an elimination or new players would come in and you'd try to rack up enough kills or it could be objective based. All would be enjoyable in their own way.

But what really differentiates this from a regular death arena is that any couple that has a partner killed off is disqualified (at least for the non-elimination modes. Otherwise there would end up being too few players). Being disqualified doesn't mean you are kicked out of the game right away, though. Security will be brought in to escort you off the premises, but, if you can kill or evade them, you can still roam free and get your revenge or whatever (they will keep coming, though).

Hm. I like the idea of being able to fight back even after being defeated. I'd definitely play it! :D

And again, what do people think of my ideas?
Hm. I have a few basic ideas, nothing fleshed out yet.

First of all, I'd like to bring up my idea for a TF2 RTD.
The TF2 one would involve me having to communicate separately with the two separate teams. Maybe getting a top-down view of the map, and having that to keep track of where everyone is. Classes would get bonuses, can select their loadouts, and, as the game progresses, people can A) Buy weapons, B) Trade weapons with another player, even from the other team, or C) Just wait until they FIND weapons. I'll show each player what hats they have on, what loadouts they have, and any effects they have. This information would be shown to everyone but the other team. Once the round starts, I'll give the RED team a turn or two to get into their positions and BLU just goes for it. Points are earned for kills, objectives, and overall winning. These points will replace real money in the purchasing of Hats, Accessories, and Weapons.

I feel that it could work with a little effort, this could come to life quite well. Source Filmmaker can be used to create any class loadout, which can help add to the game feel, and overhead maps are easily found here.

As for other ideas...

1. An RTD based off the concepts of Soul Eater, players can choose to be a Meister or Weapon, each wither their own perks. Meisters can choose whether they want a player to be their weapon, or an NPC, and a select few Weapons can choose to not have to have a Meister. The ultimate goal of the game is to go on missions and gain Souls, ultimately gaining enough for the weapon of the team to become a 'Death Scythe', an incredible powerful weapon used by Death himself. It could either have an Off-Duty thread, similar to ER's, or just have a policy that players must be on missions at all times, unless doing something important otherwise.

2. An RTD where players play aspiring surgeons, bumbling their way through medical school and ultimately stumbling into a job at a hospital. Taking cues from Surgeon Simulator, but focusing more on the 'Dear god why are you so inept' reasoning than the 'Whoops, just slit the patient's jugular, I'm SO clumsy sometimes!'. Rolling would be mostly towards how much you fucked it up, ranging from 'Wow, he's actually done it!' to 'Well, he's dead. NEXT!'. Real-life surgery situations will be faced, blood will be shed, goofy grins will be formed, and hilarity shall ensue.

3. Assassins! There are three ways you could take this. The first one, taking on a more Brotherhood-esque feel than any of the others, would feature players as Trainee Assassins, taking on assignments as they work their way up the ranks to take on incredibly important assassinations! Secondly, Having a more 'Hitman' kind of vibe, but still following the same principals.
Finally, there's an idea of time-travelling assassins, sent out to prevent or cause some of history's most famous assassinations. And of a few of the not-so famous ones. And, following the 'Hitman' logic, nothing will be as easy as it sounds. If you need to prevent Lincoln's assassination, you need to make your way inside the theatre with or without your weapons of choice, you need to find your target, John Wilkes Booth, and you need to dispose of him without anyone knowing. Or, at the very least, without anyone knowing that it was an assassination. Once that's done with, you need to make it back to your designated zone of pickup.
Some missions will require multiple people and teamwork, but when those aren't happening, people will be spread out across time and space doing their own things.

Would anyone be interested in hearing more about any of those?
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Hey, don't forget about research boy sitting right here!

Fniff

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I'd go for the loving but naive boy/girlfriend, but of course I'd end up with Digital and it'd be a very strange relationship.

I like assassins, if it was Hitman: Blood Money flavored. Assassins Creed got a little too crazy for me around the time it was revealed it was a plot of aliens or something. I just wanna murder people.

Tsuchigumo550

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I'm tempted to run a prototype zombie wave survival game.

The infection is alien in nature, and infects all carbon-based lifeforms- and mutates them in strange ways the longer they're infected. The basic infected are slow and easy to kill, but quickly get more powerful. You'll probably get to name each kind as well, so that you don't get "OH THAT'S A RUNNER", and you can call it whatever you want.

You all spawn in the same area, in an area with relatively low infection rates. You can choose different backgrounds, each with pros and drawbacks. Remember that the infected are not your only enemy.

Some "classes" I've thought of:
Soldier- Having one on your team causes negotiations to autofail. The soldier gets +1 to all rolls involving guns. The soldier can identify ammo types, attachments, and guns reliably.
Medic - The Medic is incapable of carrying more than one weapon. The Medic can do basic medical work without equipment. The Medic spawns with a bag of materials to use.
Scientist - The Scientist cannot wear armor. The Scientist can identify most zombie abilities after seeing one. The Scientist can craft more items without a workbench.
Celebrity - More of an RP roll than anything. -1 to any roll not involving negotiations.

Rolls are done on a D6, except for negotiations (human marauders can be negotiated with) which are D20.

Everyone has an HP value, and a Defense value. Players can lose limbs, but wounds like that may as well be considered untreatable unless you find a surgery room and have a medic.

I'm going to work out the map, enemies, drops, and random events list later on. The game's wave system is as follows:

Infected require sunlight to function, meaning night-time is safe. Waves will come in at random times, no more than two a day, and might not appear- when not in combat, turns last an hour (night is 12 turns, when everyone decides to sleep the game skips ahead to daytime barring random events (which do not involve infected, as it is nighttime). During they day, in non-combat, turns last one hour, combat will take up time in hour increments depending on how many turns are taken (I think 10 = 1 hour)?

During they day, you can look around for resources, scout for infected (gives you a guess to when the next wave is), use workbenches, and talk amongst yourselves. You can also explore the map.

---

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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Parsely

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Infected require sunlight to function, meaning night-time is safe.
Neat reversal. Does that mean the zombies hibernate out in the open?
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Tsuchigumo550

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Infected require sunlight to function, meaning night-time is safe.
Neat reversal. Does that mean the zombies hibernate out in the open?
Attacks won't happen an hour before night, as that's when the infected start going into hiding to hibernate. They can actually try to do stuff, but an infected who dosen't hibernate quickly runs out of strength and dies (three combat-turns) without sunlight.

Weather is also a thing that will happen- less infected are active during, say, rainstorms, and even those that do come out are weakened somewhat.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

flabort

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Aww... no mecha? I was looking forward to helping with that.

I take it this means the virus photosynthesizes, and it goes dormant when it's host does - and if it's host doesn't go dormant, it runs out of energy and dies, and releases powerful toxins as a result of dying.

In theory, it could produce a zombie so toxic and/or resistant to toxins, though, that if the virus dies, the host can actually survive the toxins, and then be active at night. Very rarely. If the virus doesn't result in the host's death first anyways (due to any number of reasons, such as fatal mutations, trying to stay active at night before it's "ready", driving it into the PC's shotguns, etc.).
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Tsuchigumo550

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The mecha idea quickly became, yet again, something too large stats-wise for it to be manageable.

Zombies is a strange word- the virus does work after death in most cases, but can take a living host especially when they're not mentally active, however, sleeping is safe so long as it's done in a dark area.

There aren't any night-active infected, but there are very un-zombie zombies. This is more of a parasite than a virus, and one of the zombies actually becomes symbiotic with other viruses. Beware that one. Beware all of them.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

BFEL

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The mecha idea quickly became, yet again, something too large stats-wise for it to be manageable.

Well if you would kindly PM anything you had already planned out to me and flabort.....:P

Hey flabort, feel like being Co-GMs for mecha game?

In other news:

I despise passives, I feel that having a mana bar is a waste if I've no spells to use it up.

Also, I multi-class like it's going out of style, I can't think of a single game that allowed multi-classing where I didn't abuse it to the fullest.

YOU CRAZY.
I love passives so hard. I think if I ever had totally full freedom in a game my character would be nothing BUT passive abilities. HE KILL YOU JUST BY EXISTING.
Also I am an absolute WHORE for health regeneration.
I do agree on the multi-class thing though :P
« Last Edit: July 29, 2013, 08:08:13 pm by BFEL »
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Indeed, I do this.

mastahcheese

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Also I am an absolute WHORE for health regeneration.
Ok, I have to agree with you on this one.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Tsuchigumo550

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The earlier post is really all I had, that actually worked out. If you do run it, I'm good for parts stats and descriptions, if you'd want help with it.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

flabort

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Yeah, I'm up for co-gming that. I'll get to designing parts right away. Would you prefer the notes I share with you be in plaintext or spreadsheet?
I may even try and see if googledocs will finally work for me for this project.

And yeah, I tend to go for health regeneration too. My borderlands strategy? Stand there and take ALL the bullets. :P
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Went away for a while, came back, went away for a while, and back for now.

TCM

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I have just a general RTD question. What's a good website/free program to make Maps with? Especially maps based around quadrilateral shapes.
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

Furtuka

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...that reminds I really need to find a use for that mecha versus zombies setting that I dreamed about years ago one of these days.
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It's FEF, not FEOF

Tsuchigumo550

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I'll do some parts as well, as far as the idea and scale went, exosuits/mecha were about 3 to 4 times taller than humans, and were quite versatile- most could be used on land, in the air, and in space, some can be used underwater as well.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Parsely

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I have just a general RTD question. What's a good website/free program to make Maps with? Especially maps based around quadrilateral shapes.
MapTools is pretty popular, and free. I have it on my desktop but I haven't used it yet.
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