Just putting this here for you guys to look at for an interest check (and also so I don't wind up forgetting about it), since I likely wouldn't have the time to run this for a month or two. Blame the creation of this on my friend during a confused conversation about green lantern, deadpool, and black ops 2 that my lunch table had yesterday. Someone mentioned mobsters and he didn't quite hear them right...
It is the year 20LL. Man has proved to be its own undoing. In his hubris he attempted to play god. And he succeeded. The dead have risen, and they cannot be stopped. Within a month they had spread throughout the continent, infecting all within their path.
All of humanities attempts at destroying them have failed. They overran those who fought back, and any attempts of a fast and united response have been prevented by petty bickering and squabbling between politicians.
After the majority of the people on the continent had either been eaten or assimilated, they turned their attention overseas, where fresh meat awaited them. Slowly they began their long trek across the ocean, bringing with them doom for all life on earth. Only one thing stands in their way.
An undiscovered island, that just happens to be right in the past of the army of the dead. On it are the evolved descendants of a species none of mankind would have ever described as intelligent. But somehow they became sapient. On this island they were free to form their own society, and even though these aquatic beings are smaller in stature, their strength is mighty, and some quirk in the makeup has given them immunity to being infected by this plague of undeath.
The blue blood beneath their shells boil, as they prepare for war against those who would dare threaten their utopia. They have created weapons suitable for use by their kind, and they will use them. The time has come for a battle that shall decide the fate of the world.
It’s the dead against the living
Predator against prey
Crustacean versus mammal
Lobsters… versus Zombies
Character ApplicationName:
Species:
Role: (Skill you contribute to the team, adds a +1 bonus to related roles: Heavy weapons, stealth, melee combat, running, cooking, ect)
Appearance:
Bio:
The Species!Clawed Lobster
5/5 Hp
These are the most recognizable lobsters on the island to the zombies, who are most likely to go after them first, having some memories of their deliciousness sitting in the back of their brains. They are the dominate race on the island, owing to their widespreadness and fame, and due to them being the only type that are actually considered true lobsters. They have two large claws, a crushing one and a cutting one, and grow larger than any of the other lobsters.
Slipper Lobster
8/8 HP
Slipper lobsters have no claws, and must rely upon their heavily armored exoskeleton to defend against enemies. They can also partially bury themselves in the dirt to disguise themselves as rocks or make them harder to reach. Their natural camouflage gives them bonuses to stealth. As they lack claws they can only operate lobster weaponry that is designed to be mounted on their backs.
Spiny Lobster
5/5 HP
Spiny lobsters look similar to true lobsters, but with a notable absence of claws and instead posessing long sharp antennae. Slipper lobsters can make a screeching noise that has a chance of scaring off the primitively minded zombies. As they lack claws they can only operate lobster weaponry that is designed to be mounted on their backs.
Squat Lobsters
5/5 HP
A colorful type of crustacean, the have smaller rounded bodies with a pair of small claws found on the end of long, thin forearms. They are related to hermit crabs and have a subset that in fact are called porcelain crabs, who have been banished from the island by the lobster council on account of not being lobstery enough.
Crayfish
2/2 HP
While not having lobster in their name, the lobster council ruled that their close relation to true lobsters put them just over the line that allowed them to live on the island. Their small size prevents them from using most lobster technology, but also makes them harder to notice and fit in smaller spaces. Zombies the grab one have a small chance of dragging it around in a confused attempt to find spices instead of immediately eating it.