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Author Topic: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)  (Read 726873 times)

Harry Baldman

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However, I'd think that it might not go as well if it were all bonus-based, say, if one section were power-based skills, and you had various things, like One Handed, Two handed, etc., you might not want to say 'Okay, +1 bonus, +2 bonus, +3 bonus' and so on. Maybe make it perk based. Like, for two handed, you can do an attack that has a 50% chance of insta-kill by decapitation. One handed, you do a bit of a certain elemental damage alongside your normal attack.

Well, yes. That's what I meant by 'effort'. It's all too easy to give people bonuses and stack them high. You'd have to plot out some good skills, with options to add more as time goes by. So it probably would be best to call it a perk tree, with various interesting abilities available for use in order to customize your character as much as possible and make them more interesting to play.
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Greenstarfanatic

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However, I'd think that it might not go as well if it were all bonus-based, say, if one section were power-based skills, and you had various things, like One Handed, Two handed, etc., you might not want to say 'Okay, +1 bonus, +2 bonus, +3 bonus' and so on. Maybe make it perk based. Like, for two handed, you can do an attack that has a 50% chance of insta-kill by decapitation. One handed, you do a bit of a certain elemental damage alongside your normal attack.

Well, yes. That's what I meant by 'effort'. It's all too easy to give people bonuses and stack them high. You'd have to plot out some good skills, with options to add more as time goes by. So it probably would be best to call it a perk tree, with various interesting abilities available for use in order to customize your character as much as possible and make them more interesting to play.

Ah, yes, like how you did it. I was using Skyrim as inspiration for my example.
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Hey, don't forget about research boy sitting right here!

Mr.Zero

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I had in mind a kind of passive skill tree, where you can customize your character into different specs. Something like the Path of Exile skill tree. You get to pick a skill/perk per x amount of levels or attain them trough other means like quests or something.

With this in work i could remove weapon masteries and focus on more standard skills like woodcutting.
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Durrr..

Harry Baldman

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With this in work i could remove weapon masteries and focus on more standard skills like woodcutting.

Ooh, does that mean you could max out the Axe Use and Woodcutting trees to become the Lumberjack King, felling man, beast and vegetation alike in his industrious quest for total deforestation and the hand of the Lumberjack Queen in marriage?

'Cause somebody should make that happen.
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Mr.Zero

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With this in work i could remove weapon masteries and focus on more standard skills like woodcutting.

Ooh, does that mean you could max out the Axe Use and Woodcutting trees to become the Lumberjack King, felling man, beast and vegetation alike in his industrious quest for total deforestation and the hand of the Lumberjack Queen in marriage?

'Cause somebody should make that happen.

In theory, yes. Though the defintion of axe use is broad and i have some skills planned for it, it comes pretty much to what this guy says. Instead of focusing on training your weapon skills, you can focus on leveling your awesome spells or moves of destruction, or become that alchemic while still being decently strong.
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Durrr..

Darvi

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Woodcutting is overpowered anyway. If skilled high enough, you could theoretically fell all of the skill trees and get all the (now low hanging) skills.
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Harry Baldman

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Woodcutting is overpowered anyway. If skilled high enough, you could theoretically fell all of the skill trees and get all the (now low hanging) skills.

Some say that is what the First Lumberjack did once in the distant past, grabbing all the skills in order to ascend to the heavens. However, mankind was simultaneously robbed of all its accumulated knowledge, bringing it back to the pre-Stone Age with the First Lumberjack as their new and only guide, for he had felled the gods and demons shortly after his ascension, making divine furniture and siding of them for his new all-god rumpus room.

Some also say that this cycle is doomed to repeat itself forever simply due to a far too vague phrasing of the word "tree" in the perk descriptions that persists to this very day.
« Last Edit: February 05, 2013, 02:05:38 pm by Harry Baldman »
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Tsuchigumo550

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WAR GAMES

Virtual Reality. Finally, the advent of such technology has created to allow realistic gaming- placing people in enviroments they could not only see, but experience.

War Games is a VR event that's generated a large following, becoming a televised event where people are put into the FPS genre of game- but now it feels so real. What the TV sees isn't the reality of the game, however, it has dubious secrets...

The road to become a pro is laced with problems- one, the machines can kill you. People have died playing these games, but the FPS game in particular, unless played using the special pro machines, have a good chance of killing you.

The game is based on reality, but has a few things that distinguish it from reality:
1. Armband System
Each player starts with 3 ability-granting armbands and can use up to 6. The main armband can be used to bring up info and a menu on a holographic screen.
2. VRO (Videoreality Operator) is an AI that follows a player team and guides them. They take many forms, but most commonly, as a miniature figure hologram from your armband.

More info eventually, but that's the basic idea.
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IronyOwl

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How well do skill trees function in RTD's? and did the players enjoy it in any rtd where skill trees were present?

Cough, same question. Since it got swamped by 2 rtds.
To be honest, I'm not sure I've ever actually seen them implemented in an RTD. At least, not directly; I've seen a few examples where you get custom perks on leveling up, which could sort of be argued to be a skill tree of sorts.

I think it might be worth asking exactly what you would want them to do, though. Different ways of doing it could have wildly different impacts on how the game flows, what everyone takes, how specialists compare to generalists, etc.
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Tsuchigumo550

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I was thinking about doing a skill-tree for my previous idea, but... it feels clunky.

Rather, weapon skills are prevalent aside from the armbands. You choose a broad area for your first gun (shotgun, assault rifle, etc) which you can narrow down with more wins
(shotgun)->(semi-auto shotgun)->(low kick semi auto shotgun)->(KSG)

Attachments can also be unlocked, but that's something different~

For instance, let's say a character has played in four matches, won 3, lost 1, and managed to not die from the loss.
They've got a total of five armbands, and have their class set as
(high power)(longrange)(assault rifle)
(pistol)
(heavy melee)
(support grenade)
(armbands: Survivalist, Medic 1, Focus Fire, Track Star, Pack Mule)

This character spawns in with a INAR w/ ACOG/Forward Grip (it dosen't exist :P), a M1911, a crowbar, and a red flare.
Survivalist: Much better chance of entering "downed" state rather than dying at 0HP.
Medic 1: This unit can perform basic medical actions, such as reviving one teammate or recovering slight HP.
Focus Fire: Aim+Fire can be done in the same turn.
Track Star: This unit can sprint longer for a lower dexterity stat.
Pack Mule: This unit is not encumbered by heavy weight.

---

Just a glance at the system.

Stats are:
Strength. This affects pushing, climbing, etc. rolls.
Dexterity. Dodging melee, jumps, agility rolls.
Will. Very important, as this can help you not die and go down instead (0HP "downed", or bleeding out) and stay awake. Ties in to HP. Deals with save rolls.

Focus: Helps in aiming and watching, sight rolls.
Energy: Ties in to HP and determines how quickly you tire.
Metabolism. Ties into HP and determines how quickly you grow hungry and thirsty.

HP is calculated by Will + Energy + Metabolism /2.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Yoink

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I have been... Considering starting up an RTD. Yes. But not just any sort of RTD. Oh no. A very special RTD.
With a twist. It will be exquisite. Probably.

First, though, could someone suggest what role would be most fun for player characters in a Feudal Japan setting?
Whatever they end up playing as, it had best be something I can research easily, with a Wikipedia page, say. Seeing as I know very, very little about Japanese history.
Maybe they could be peasants? Aspiring samurai/footsoldiers? I really don't know, I just need an interesting vehicle for my RTD idea. I suppose a samurai RTD would probably be a popular idea here on Bay12, no?
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Darvi

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Random farmers that are not actually ninjas in disguise.
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lawastooshort

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Monks. Zen monks who have to sweep the steps and have to meditate hard before they get a sharp katsu upside the head. Sometimes they have to draw water from the well, leading to all sorts of slapstick Zen hilarity.
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Darvi

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Time-travelling japanophiles.

*shot*
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Harry Baldman

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You are peasants. Samurai are out to kill you due to a recent peasant revolt. You must kill them instead. They have katanas. You have dirt, farming implements and your tenuous will to live.

Enjoy.
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