I'm sort of wanting to do a "Black Ops" RtD. No, not the Call of Duty one. No, not anything from a game.
The idea is, I'm taking a lot of players. Like, 12-16, maybe even 20. Now everyone is like "WTF, your RtDs die with FOUR people. What makes you again think you can keep up, with MORE?"
Not everyone plays at once. 4v4 deathmatch styled games that affect the way the game's plot works.
Teams are:
Russian "Volk"
US "Blackbirds"
China's "Lotus"
European "Knights"
"Individuals"
"Noblesse Oblige"
The two sides without a team are specialty squads- Noblesse Oblige a terrorist force against global governments as a whole, and "Individuals" make up a -very- special squad: literally four well-armed Chinese soldiers who broke off from the main force, and have been classified "MIA". They're actually holed up in the wilderness, after they wrote a program named "Individual 11", which wold silently infect the systems today's soldiers now utilize, turning them into sleeper cells, martyrs linked by only two things: the virus, and their last words: "I am a true individual!"
Generally, the EU/US and RU/CH forces don't fight one another. The US and EU are great friends, while the Russians and Chinese have a less stable "agreement", Russians fork over weapons, the Chinese give soldiers and tech in return.
The other two groups fight everyone.
Turning points can and would happen. If the "Individuals" go unchecked, tensions will rise, and friends may become enemies. If a co-op mission goes too far wrong, it could be the beginning of the end.
However, teamwork can also happen. For one thing, capturing an enemy alive isn't an instakill, rather, they become part of your force:
1. You interrogate the captive. You get a great deal of information, but nothing they wouldn't know.
2. They work for you, if you can share a relatively important goal. They'd suicide over helping you kill their compatriots, but taking down someone like the "Individuals" is a great way to keep assets alive.
Other factors can also come into play. If an op goes wrong and people find out, this is often worse than a "both teams are wiped out" scenario. Expect giant mission-changers, such as leaving someone alive with a radio? Suddenly, the op is a failure. Why not just cruise missile the area? Not like anyone will know, as both nations involved are playing the game. It's a VERY fast way to destabilize everything.
Furthermore, "total war" options become unlocked as nations become more and more powerful. Lets say that RU has been doing extremely well. They're buddy-buddy with China, who receives a small benefit from the whole deal, but Russia decides that Europe needs to stop being a player in the game. They have three options at their level, "false terrorism", "Intelligence Leaks", and "Missile Strike."
False Terrorism is a way to make a nation's people feel much less safe. Causing panic in a nation increases the likelyhood they're clandestine operations will be found out, and start the fuse on the powder keg.
Intel Leaks are a more direct "light the fuse." Suddenly, everyone knows what they're government is doing... from what another country thinks.
Missile Strikes are upright dirty. If a nation is weak enough to lose it's defenses, a Missile Strike will end it forever, but if it can successfully defend suddenly EVERYONE hates you and your own people have doubts. It's dangerous but nation-ending.