So I've now got the urge to run a superstar wrestling RTD. Basically, you are professional wrestlers in a world where wrestling is real and must fight each other to become the best wrestler in the federation-I'll call it Bay Wrestling Federation or something like that. And how do you do that? WRESTLING.
Instead of having one match at a time, I'll run it as an ad hoc different matches at different times in game time but in the same time turns wise, meaning more people playing at once. After all the matches, it'd be like between-races in MKGP, where you RP, chat and allow me to invent the next round of matches.
Matches would be your standard RTD improvisation affair, but I'd probably use Fatigue Points. Every time you take damage, you gain some Fatigue, and going too far above 100 can injure you. To win, you need to pin your opponent-first by downing your opponent, calling the pin and rolling 3d100-if all of them go under your foe's fatigue, you win. You could also make them tap out by putting them in a lock and forcing their fatigue over the limit.
I reckon players should also get a miraculous kickout-a once-per-bout item that makes a kickout-I roll two of the dice, and if they want to foorcifully kick out, they say so. But they don't know if it's wasted... I reckon other players could also invade bouts-even if they are-were already fighting. I want to make Fatigue collateral, to prevent over-use, but that makes timelines a problem. I suppose be un-retroactive I.e. Bob is fighting in a later match. He has 60 Fatigue, and rolls a 65 to kick out of a pin. He decides to invade rival Joe's match, which happened before his-but he eats a chair for 10 Fatigue. This is quickly added onto his main bout, but doesn't get him retroactively pinned. Basically, this means you're more likely to get injured invading everyone's matches-and rightfully so. And of course, there's fame and titles to be won as well...