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Author Topic: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)  (Read 743124 times)

Darvi

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Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
« Reply #4755 on: July 02, 2012, 01:29:56 pm »

Disruptive examples aside, there's probably going to be considerably less interest in playing a prefab character the way a prefab character's supposed to be played. You could possibly get away with a bit more by basing the characters on simple, solid, easily explained archetypes, possibly modified by different interpretations or events (ie "Noble Paladin" could go several different ways, depending on player, happenstance, and common perception), but that'd still have some issues.
Well yeah.
But most characters are pretty archetyped anyway (a wizard ain't gonna charge into melee anytime soon), and people can be surprisingly complex. Some deviation from expected behaviour can be accepted and is even expected.
Conversely, most players are so simple that you shouldn't expect more variation than "Kill monsters, take loot, wait for the perfect moment to stab my colleagues in the back".


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If you need to resort to that, you should probably just make them bland/defaulted from the start. Not that mixing up traits a little couldn't make things interesting, but I'm not sure if being specific is a good thing in this case.
Well, not that kind of traits for this paragraph. More like, a person wants to make a mage, but instead of a staff he gets a dagger. Stabby mages are fun!
That kind of stuff.

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I like the traits idea, but I'd say giving them mechanical effects would be better. In some cases, at least. Gotta give them some RPG progression or there's even less motivation to play, since you wouldn't even get to make that much of a mark on the character/world otherwise.
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Obviously.
CONSENSUS! HUZZAH! ^[i_i]^
« Last Edit: July 02, 2012, 01:32:18 pm by Darvi »
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IronyOwl

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Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
« Reply #4756 on: July 02, 2012, 02:13:42 pm »

Well yeah.
But most characters are pretty archetyped anyway (a wizard ain't gonna charge into melee anytime soon), and people can be surprisingly complex. Some deviation from expected behaviour can be accepted and is even expected.
Conversely, most players are so simple that you shouldn't expect more variation than "Kill monsters, take loot, wait for the perfect moment to stab my colleagues in the back".
Oh, I disagree completely. A wizard derm makes or plays would probably be nothing like one I'd make or play, which might very well be completely different from one you make or play. Unless the players' options are just so limited that "stab it in the face" or "blast it with fire" are their only options, you're probably going to see a pretty big variance. And even then, some people would find an excuse to stab something in the face (or NOT stab it in the face, as the case may be).


Well, not that kind of traits for this paragraph. More like, a person wants to make a mage, but instead of a staff he gets a dagger. Stabby mages are fun!
That kind of stuff.
Stabby mages are fun! But, sooner or later the mage is probably going to have the option to make or find a staff. And, "option" is a rather broad term when dealing with many players.

Plus, trading. If the wizard's in full plate and a dagger, the thief's in robes and a broadsword, and the warrior's got a staff and leather armor, you've got kind of an obvious solution there.


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Probably a bit severe for anything but chronic use, but yeah.

Probably also more traditional stuff as well, though. Not necessarily straight modifiers to dice rolls, because that adds up quickly, but something letting everyone know that the warrior who's spent all game hacking up goblins is getting better at it would be nice.
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Darvi

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Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
« Reply #4757 on: July 02, 2012, 02:28:20 pm »

Oh, I disagree completely. A wizard derm makes or plays would probably be nothing like one I'd make or play, which might very well be completely different from one you make or play. Unless the players' options are just so limited that "stab it in the face" or "blast it with fire" are their only options, you're probably going to see a pretty big variance. And even then, some people would find an excuse to stab something in the face (or NOT stab it in the face, as the case may be).
I sometimes forget that rampant cynicism and sarcasm make for terrible arguments.


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Stabby mages are fun! But, sooner or later the mage is probably going to have the option to make or find a staff. And, "option" is a rather broad term when dealing with many players.

Plus, trading. If the wizard's in full plate and a dagger, the thief's in robes and a broadsword, and the warrior's got a staff and leather armor, you've got kind of an obvious solution there.
Equipment may be tradeable. Maybe. Paralysing fear of the colour yellow isn't.


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Probably a bit severe for anything but chronic use, but yeah.

Probably also more traditional stuff as well, though. Not necessarily straight modifiers to dice rolls, because that adds up quickly, but something letting everyone know that the warrior who's spent all game hacking up goblins is getting better at it would be nice.
Goblinhacker: Goblinoids have a 20% chance of running away in fear as they recognize the bane of their civilization. Better start running or your precious loot will be over the hills!
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10ebbor10

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Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
« Reply #4758 on: July 02, 2012, 03:00:19 pm »

I was planning to run a live RTD, somewhere next week.

It'll probably be some cross between an Rtd and a board game I never played.

Story
You're one of the crewmembers on the HMS Titanic. Not the real one, one of the several space ones. Now, for some reason, you seem to have extremely bad luck, and disasters keep happening aboard. Security expenses cuts due to the Galactic Credit crunch didn't help either. Now, since you're the only crew, you must try to keep the ship flying, against the best of odds.

Tldr: Spaceship Titanic, you need to keep it flying

Spoiler: Mechanics (click to show/hide)

Spoiler: The ship (click to show/hide)

Spoiler: Random events (click to show/hide)

Featuring:
-Badly drawn map
-Random events
-Others

Notes:
-This will not be to silly nor freeform. Please refrain from using the map as a multiplayer paint program.
-6 to 8 player

Need suggestions for random events, I'll finish this later
« Last Edit: July 02, 2012, 03:17:43 pm by 10ebbor10 »
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Darvi

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Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
« Reply #4759 on: July 02, 2012, 03:04:45 pm »

Random events?

-Meteor Swarm
-Random Aliens
--Pirates
--Traders
--Damaged Ship
-Black H¤le
-Solar Flare jamming the ship's machines
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10ebbor10

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Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
« Reply #4760 on: July 02, 2012, 03:13:07 pm »

Added those, and then some
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Dermonster

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Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
« Reply #4761 on: July 02, 2012, 03:14:25 pm »

Negative space wedgie.

Hyper-advanced Alien artifact.

Wormhole.
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Darvi

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Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
« Reply #4762 on: July 02, 2012, 03:18:00 pm »

Space Mutiny, ranging from Manchurian agents to rogue AI's.
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Yoink

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Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
« Reply #4763 on: July 03, 2012, 12:35:03 am »

As for Darvi's idea, maybe the strange, sudden changes in a person's personality could be explained away as a hallucinogenic side effect of the knockout/mind-control drugs used by the shady government organization that's controlling them?
The late-game plot could be the characters realising their plight, and tryng to break away from their oppressive rulers, fighting against the very control systems that have been built into their nervous systems.
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Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
« Reply #4764 on: July 03, 2012, 04:39:33 am »

So I was doing stuff for Roll to Mutagen and was wondering, would you prefer a currency or level based system for acquiring upgrades?
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Yoink

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Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
« Reply #4765 on: July 03, 2012, 07:06:09 am »

So, I'm watching this show, Episodes. (For your information I never used to watch any TV. I blame the smog involved in living in a built-up area for killing off my braincells. :P)
I can't help but think what a hilarious RTD idea it would make. Hello? Players as fawning, incredibly shallow TV executives who will flatter, manipulate and outright lie to secure the best stars/scripts/locations for their network, whilst sucking up to/dodging abuse from their flamboyant, cutthroat bastard of a boss.
Thoughts? I'm sure the Bay12 madness would work its way in, too, and that can only be a good thing...
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Tsuchigumo550

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Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
« Reply #4766 on: July 04, 2012, 02:35:15 pm »

I might be rebooting that old idea of mine for the drone combat RtD, but it'll likely be updated very slowly. As much as I wanted to run the games I had set up, accursed real life came-a-knocking and I ran out of time to so much as write up the plots that would be required.

I did have some time to "revamp" the system:

Starting off, players have access to six kinds of drones, all of them older, decommissioned military ones.

The starter six come in different flavors:
"Skorpion", although very old design it's been used forever. Focuses heavily on melee but has light midrange capabilities.
"OMA-MK2", a heavily midrange oriented drone with twin machineguns.
"Solairs", a long-range specialist with minimal capability in other ranges.
"Satori", an older recon-type drone outfitted with weaponry for mid-long range.
"Widow", a multipurpose drone with long-range weaponry and melee armaments.
"Skirmisher", a cousin of Skorpion but with more balance between ranges.

The arenas are circular, making distance very easy. You're X away from the wall, Y distance from enemy, and they're Z away from the other wall.

Objects in the arena will sometimes come into play depending on actions taken. Anything viable will be bolded in the afterturn description of the scene.

Parts can be swapped about freely and introduce different modifications. Drones have these parts:

Heads: Often affect accuracy, sometimes range of certain weapons.
Cores: The main body, affects total health heavily and other abilities, plus slots for other parts
Arms: Come in sets of 2, affect stats relating to battle in general
Legs: Affects movement speed, some legs have different additions like generators allowing for extra movements.
Boosters: Have a certain number of uses, and most often allow much larger movement ranges. Some have other effects.

Upon winning, loot is given. Loot comes in these forms:

Colosseum Points, or CP: Allows you to buy things at the Market (located on main page)

Part Mods: Allows you to modify existing parts to change their bonuses, but they are only described with a letter (or letters) and appearance.

Parts: Salvage, or prize. Different parts for your drone.

------

After every match or so, the market will change what it has in stock.

Every part must be spoilered in each turn post, to solidify what parts are being used and with what modifications. This is only changeable outside of a battle.

Players may be pitted against one another, or against an AI opponent. It's a slow paced game, and everyone might not be playing at the same time. This game is done on a match-by-match basis, but you will be PMed when your name comes up on the next match (while one is being played, another lot is drawn. You get a total of two PMs, one before, one when it is your turn.

This will boot up when I've got a nice enough listing of parts. Please note this is not a game that will be fast paced at all, and names for matches are drawn completely at random (exceptions will be made, once you've played your name is removed for the next 2-3 matches). This isn't one of those games you should be refreshing like a crazy person (It does make me feel good if you do that, but there's no use.)

It'll be around, hopefully within a month or two. Note that every weapon has it's own roll, for instance:
The general sniper rifle roll is (d6)+2 minus (spaces moved this turn) , best result 6, sucess 5-7, failure 1-4, 8
That is mercifully put within the weapon description, so that when you write your loadout:

"Sniper Rifle"(d6)+2-movedthisturn

Wish me luck.
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Darvi

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Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
« Reply #4767 on: July 05, 2012, 05:30:25 am »

Since I'll be done with work by tomorrow afternoon, I want to start another RTD. Either I'll give another go at Roll to Strife, or I'll try the Roll to have Dissociative Identity Disorder that Derm suggested. It would probably be something like Edna&Harvey: The Breakout meets Remember11, maybe with a dash of the Psychonauts endgame? I'll have to see.

Anybody have any preferences for any of those?
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Yoink

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Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
« Reply #4768 on: July 06, 2012, 06:57:58 pm »

Uh, I'm not sure what any of those are, I'm afraid. :-\ I never managed to beat Psychonauts. I got stuck on that bit with the stomping.
I'd have a look at whatever you started though, Darvi!

The reason I'm posting, though: I need RTD help! I want to keep this RTD simple but I am not doing so well. I was thinking I would just have three 'classes', big brutish thugs, brainy types and a middle-ground 'soldier' class.
But how far should I go in giving them bonuses/penalties?
Is +2 or -2 too much of a modifier for a character? Should I focus on giving bonuses through items, instead?
I'm not good at asking questions and stuff, here's what I've got so far... The specialist/scientist class isn't finished, so I'll leave it out for now.
Spoiler: Classes (click to show/hide)

Ugh, now that I've typed it out it seems even worse. :-X Maybe I should just drop all the bonuses to +1? Or maybe one of you lot can just give me some advice from salvaging something?
I got disheartened before finishing the specialist class, but they're basically smarty-pantses who can read and use technology, and can then choose to specialize in something, whilst being really squishy.
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Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
« Reply #4769 on: July 06, 2012, 07:01:18 pm »

I think you could leave the bonuses at +1 and soften problems to demonstrate mastery. For example, a swordsmaster fails differently at a roll of [2] than a peasant using the same sword with the same roll. Similarly, you could use arbitrary interpretation of the mastery of each class to cushion the problems caused by lower rolls.
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