I might be rebooting that old idea of mine for the drone combat RtD, but it'll likely be updated very slowly. As much as I wanted to run the games I had set up, accursed real life came-a-knocking and I ran out of time to so much as write up the plots that would be required.
I did have some time to "revamp" the system:
Starting off, players have access to six kinds of drones, all of them older, decommissioned military ones.
The starter six come in different flavors:
"Skorpion", although very old design it's been used forever. Focuses heavily on melee but has light midrange capabilities.
"OMA-MK2", a heavily midrange oriented drone with twin machineguns.
"Solairs", a long-range specialist with minimal capability in other ranges.
"Satori", an older recon-type drone outfitted with weaponry for mid-long range.
"Widow", a multipurpose drone with long-range weaponry and melee armaments.
"Skirmisher", a cousin of Skorpion but with more balance between ranges.
The arenas are circular, making distance very easy. You're X away from the wall, Y distance from enemy, and they're Z away from the other wall.
Objects in the arena will sometimes come into play depending on actions taken. Anything viable will be bolded in the afterturn description of the scene.
Parts can be swapped about freely and introduce different modifications. Drones have these parts:
Heads: Often affect accuracy, sometimes range of certain weapons.
Cores: The main body, affects total health heavily and other abilities, plus slots for other parts
Arms: Come in sets of 2, affect stats relating to battle in general
Legs: Affects movement speed, some legs have different additions like generators allowing for extra movements.
Boosters: Have a certain number of uses, and most often allow much larger movement ranges. Some have other effects.
Upon winning, loot is given. Loot comes in these forms:
Colosseum Points, or CP: Allows you to buy things at the Market (located on main page)
Part Mods: Allows you to modify existing parts to change their bonuses, but they are only described with a letter (or letters) and appearance.
Parts: Salvage, or prize. Different parts for your drone.
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After every match or so, the market will change what it has in stock.
Every part must be spoilered in each turn post, to solidify what parts are being used and with what modifications. This is only changeable outside of a battle.
Players may be pitted against one another, or against an AI opponent. It's a slow paced game, and everyone might not be playing at the same time. This game is done on a match-by-match basis, but you will be PMed when your name comes up on the next match (while one is being played, another lot is drawn. You get a total of two PMs, one before, one when it is your turn.
This will boot up when I've got a nice enough listing of parts. Please note this is not a game that will be fast paced at all, and names for matches are drawn completely at random (exceptions will be made, once you've played your name is removed for the next 2-3 matches). This isn't one of those games you should be refreshing like a crazy person (It does make me feel good if you do that, but there's no use.)
It'll be around, hopefully within a month or two. Note that every weapon has it's own roll, for instance:
The general sniper rifle roll is (d6)+2 minus (spaces moved this turn) , best result 6, sucess 5-7, failure 1-4, 8
That is mercifully put within the weapon description, so that when you write your loadout:
"Sniper Rifle"(d6)+2-movedthisturn
Wish me luck.