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Author Topic: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)  (Read 746068 times)

Gatleos

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Gimmicks and interesting gameplay mechanics are what draws people to an RTD, but a good story is what keeps them coming back. I always start with the gameplay when I'm thinking of concepts, because interesting stories are relatively easy to write when you already have a foundation of game mechanics to work from.

That said, we should totally combine the Murder Mystery and Mech RTD ideas.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
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Caellath

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Mech Murder Mytery RtD? Something like you find a skycraper or house sized mech dead and then a detective mech smoking a cigarette, wearing a fedora and a trenchcoat looks for clues?

I know it would not be like that, but the scene is funny.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

JackoftheBox

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Mech Murder Mytery RtD? Something like you find a skycraper or house sized mech dead and then a detective mech smoking a cigarette, wearing a fedora and a trenchcoat looks for clues?

I know it would not be like that, but the scene is funny.
Made my day.  :D

Anyways, I think that the most important thing in any game is characters. Not necessarily the players but NPCs too. I like RTDs that are easy to jump to and doesn't take me too long to write a turn. I also like more 'sandboxy' RTDs than ones heavily focused on the story. Mechanics are always a bonus, bot a requirement.
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This morning I found myself looking at the numberplates of the cars on my drive in to work and seeing them as tileset characters in ASCII... a silver Renault I was behind had an interesting scene of a Human wrestling a Minotaur near a bin.

Watchman

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So: i was writing a script for finding some random for test db when i come up with this idea for this Rtd. Basically: You're a mage with skill in a very specialized and randomly chosen kind of magic and struggle to uncover mysteries of the mythical "Omnimancy". Which of course could be only a myth made by hopeful mages with less than useless domains of magic.
Spoiler: Roll to Omnimancy! (click to show/hide)
Any thoughts/suggestions ? Ah,nearly forgot: non-magic actions are rolled using simple d6 rules and magic uses d10 with success level depending on action. (And for KoL players: Pastamancers are completely viable :P)
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10ebbor10

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Seems fun
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freeformschooler

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That sounds excellent, Watchman. It reminds me of Erfworld :P I'd love to pre-in if you're allowing that.
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monk12

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Mama Mia! Mario Kart RTD!

Spoiler: The Rolls (click to show/hide)
Spoiler: Turn Phases (click to show/hide)
Spoiler: Items (click to show/hide)

Things I would like to see (suggestions welcome)- More Perks and Debuffs, waitlister involvement, and some kind of metagame to provide more interesting context for each individual race. Maybe a tournament of champions? Gimme some comments and feedback here, guys.
« Last Edit: April 24, 2012, 12:48:19 am by monk12 »
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Gatleos

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First of all, all of my hot steamy GM passion. That ended up sounding a lot creepier than I intended, moving on.

Metagame business going on outside the race itself is exactly what this needs. For this, I'd suggest treating the Mario Kart Circuit like a real sport, and the players like racing stars. The whole thing is televised, and talent agents are watching the track for new talent. Luigi gets first place and lands a sponsorship with Hocotate Freight, and his kart gets plastered with logos. All kinds of shady business deals are going on, and the racers are being passed around like currency.

In addition to taking debuffs in exchange for perks, the players could sign up for sponsorships and join Pro-Karting labels. But the best perks might be reserved for the sketchier groups. Maybe Samus signs up with one of them and gets some crazy kart upgrades, but in exchange Peach has to have an... unfortunate accident during the next race. So players can have secondary goals during each race to spice things up.

If you wanted to take it a little further, there might even be extra turns or RP segments in between races where the players deal with publicity and prepare for the next race. As a nice bonus, players could make deals (like the "Samus hunts Peach" example above) in secret via PM, for an air of mystery. So in addition to trying to win races and attract sponsors, the players might have to hide evidence of their not-so-legal kart enhancements or deal with any number of other strange circumstances.

With all this going on, you could easily find a character for the waitlisters to play too.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Yoink

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Mariokart? Count me in, whatever you do. And Gat's ideas sound amazing as well... All of this is starting to remind me of Freeformschooler's Mario setting, hehe. :D Anyway, someone fund it!
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freeformschooler

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We cannot have enough Mario games. Though I would have never thought to turn the Kart series into an RTD.

Mario Party, on the other hand...
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Darvi

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Mario Party already is an RTD.

Whoa.
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Caellath

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First of all, all of my hot steamy GM passion. That ended up sounding a lot creepier than I intended, moving on.
"TENTACLESNUFFPORNTENTACLESNUFFPORNTENTACLESNUFFPORN"?
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

monk12

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First of all, all of my hot steamy GM passion. That ended up sounding a lot creepier than I intended, moving on.

Metagame business going on outside the race itself is exactly what this needs. For this, I'd suggest treating the Mario Kart Circuit like a real sport, and the players like racing stars. The whole thing is televised, and talent agents are watching the track for new talent. Luigi gets first place and lands a sponsorship with Hocotate Freight, and his kart gets plastered with logos. All kinds of shady business deals are going on, and the racers are being passed around like currency.

In addition to taking debuffs in exchange for perks, the players could sign up for sponsorships and join Pro-Karting labels. But the best perks might be reserved for the sketchier groups. Maybe Samus signs up with one of them and gets some crazy kart upgrades, but in exchange Peach has to have an... unfortunate accident during the next race. So players can have secondary goals during each race to spice things up.

If you wanted to take it a little further, there might even be extra turns or RP segments in between races where the players deal with publicity and prepare for the next race. As a nice bonus, players could make deals (like the "Samus hunts Peach" example above) in secret via PM, for an air of mystery. So in addition to trying to win races and attract sponsors, the players might have to hide evidence of their not-so-legal kart enhancements or deal with any number of other strange circumstances.

With all this going on, you could easily find a character for the waitlisters to play too.

I like this idea- the problem is that I'd like a mechanical reason for the players to care about it, apart from "being super famous means you're winning lol." At this point, I'm conceptualizing that the Character stats are metagame related, and the Kart stats are race related. Characters have Fame and Coin (and maybe other stuff, I don't know) and are competing with one another to get the most Fame and Coin. There should probably be something Coin can be spent on, but I'd rather not have it be (directly) racing related to avoid a "rich get richer" effect. I like the idea of sponsorships, that'll be something I chew on today.

Stream of consciousness- well, I know in real racing the reason sponsorships are so important is because it's a damn expensive sport- lack of coin means you don't race. Maybe Rookies (new players) start with 3 Coin, and it costs 1 Coin to enter a race. Only the top half of the field wins a money prize, so consistent losing can end careers. In effect, Coins are metagame hitpoints. It also gives incentive for players to take the shadier deals like bounties and such.

I'm thinking, each season is run in fours- three races, and then an invitational. Qualification for the invitational involves being one of the three leaders from the other race, being famous, and having coin. Winning the invitational means a larger-than-normal boost to Coin/Fame/Sponsorship.

10ebbor10

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Seems fun and balanced. Glad to see something of the WDR survive. (Because I probably won't run a sequel)
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Gatleos

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Mario Party already is an RTD.

Whoa.
With a very cruel GM.

I like this idea- the problem is that I'd like a mechanical reason for the players to care about it, apart from "being super famous means you're winning lol." At this point, I'm conceptualizing that the Character stats are metagame related, and the Kart stats are race related. Characters have Fame and Coin (and maybe other stuff, I don't know) and are competing with one another to get the most Fame and Coin. There should probably be something Coin can be spent on, but I'd rather not have it be (directly) racing related to avoid a "rich get richer" effect. I like the idea of sponsorships, that'll be something I chew on today.

Stream of consciousness- well, I know in real racing the reason sponsorships are so important is because it's a damn expensive sport- lack of coin means you don't race. Maybe Rookies (new players) start with 3 Coin, and it costs 1 Coin to enter a race. Only the top half of the field wins a money prize, so consistent losing can end careers. In effect, Coins are metagame hitpoints. It also gives incentive for players to take the shadier deals like bounties and such.

I'm thinking, each season is run in fours- three races, and then an invitational. Qualification for the invitational involves being one of the three leaders from the other race, being famous, and having coin. Winning the invitational means a larger-than-normal boost to Coin/Fame/Sponsorship.
The race bounties are my favorite idea out of all of those I mentioned, and putting the players in a position where they desperately need coins and could make some sketchy deals with the Pianta Mafia or whatever could be a great way to incentivize it. This of course means that you need mechanics for players to potentially die during races. Maybe the usual Mario Kart items are really carefully-balanced non-lethal devices supplied by race officiators, but the players could sneak on actual weapons that do real damage? This could get a little dark. :P

How are you planning on running the races? Are we just going to handwave the fact that the same few racers keep racing together, or will there be multiple races potentially going on at once? If a couple of players make the invitational and the rest don't, do the others just have to wait a month until it's over? I love the Fame and Coin idea too. It would probably be best if they were independent of each other most of the time. Races could give you Coin when you win and maybe a set Fame bonus, but Fame could be mostly a strategy game conducted outside the races, where the players manage their PR.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU
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