Oh. And here is another idea that was bouncing around in my head, I need to flesh out the other two nations and some of the minor powers a bit more, Also I need to finish up on the classes.
Roll to Dieselpunk
Theocracy of Elleyon
The largest nation geographically in Valis it extends to the central Valis Mountains to the west and to the east it has a uninterrupted coastline with the Eastern sea. It extends northward to the Urcian Mts to the south is the Jiria Desert and then has small missionary outposts throughout the world. It is divided into Thirteen provinces with atleast one major city in each. The Capital resides in the centermost province of Siechland with the city itself being Sieylon, Named after the first hero of Elleyon, Siegfried.
Elleyon is ruled by the Chosen Cardinal who resides in Siechland. The other tweve are ruled by one of the Grand Cardinals. There is also a Grand Senate made mostly up of people of the Church with few prominent noblemen. The current Chosen is Cardinal Urthrop XXI. There is a marked change in the policy Urthrop from his predecessor, The Red Priest, Vult. Wheras Vult had readily used the military resources of Elleyon Urthrop atleast on the grand scale is being more careful with his power and his relations with the Senate although there has been reports of multiple Inquisitorial and Crusader sorties into the neighboring Jiria desert and former Satilite-State of Wul. Most Nations are careful in there dealings around Elleyon and regarding the Church of Elli out of fear of a possible Crusade but now some are more openly against the church.
Republic of Wul- Formerly and unofficialled called the 14th Province, it is one of the youngest nations on the continent, It is run by the charismatic Chancellor Blackthorne. It is well known for its experimental research with the Magister Stones. It is to the west of Elleyon and resides mostly on the Jehrian Plains and has a few ports on Callers Bay to the North. It is rather prosperous mostly due to its location and history it does have a higher amount of Magister Stones within its borders than some other nations. And resulting in some strange vehicular designs coming out of Wul
Chandlerian Homestate- The Land locked nation to the north of Elleyon it rests mostly on the Urcian Mts. And the stepes around it. They are very high on material for waging war but not much else so more than once in the past it has declared war in order to keep itself fed. Otherwise the landlocked nation is rather mysterious and xenophobic, Its borders watched carefully with their characteristic Super-Heavy Tanks
Magister Stones- The lifeblood of most everything. It is the natural channel used to bring Magic from the Ether into the material world. This makes it prized by most nations as a energy source it is even more rare than oil in this world and mining and processing it is a even more demanding process. Now in the search for more nations are sending agents to search and fight in the lawless wastes on the Jiria Desert.
The Jiria Desert The one place where War is more of a constant than in the Chandlerian Homestate, It’s just the way things are. Wetther it be between roving tribal nomads or exiled generals conflict is something that is regular there, The most notable being Elleyon’s Crusade on the Orcish Clans. It left the Orc people devastated and seeing a group of Orcs is a rare site now. Also important in Jiria is the "Grand City of Cargo" or Cago. Named quite aptly because many smugglers, slavers and "Legitimate Buissness men" make their base of operations there for the Eastern Sea and to send convoys through Jiria to minor nations republics like Callia. But the only reason the big Trio cares about Jiria is that within the dunes is what makes the world go round. There are petrol fields that dot the peremeter areas of the Jiria but most importantly in the inner, much more dangerous part of the shifting sands lie the larger Magite deposits outside of Wul. This is what sends men, mercenaries and adventures into Jaria, to control the raw Magister Stone, The balancing force between the three powers and if the scales were tipped too far in the favor of one, then conflict as a whole may change.
System Info.
D10 System- Low is Good,
Basic Characters have 15 Hitpoints and 5 Speed which is then modifed by their class selection
Combat: Weapons have Accuracy, Range, Damage and Ammunition (Ac:x/R:x/D:x/Am:x). Each unit can fire once or perform a similar action each turn along with movement. If attacking a enemy and it does hit (rolling under the Ac value) then it is rolled against Armor, if it does roll under then roll damage dice and subtract from armor and then Health.
Magic. Casters must deploy a Magister Stone Array or have a deployed Magister Stone Array to channel the Ether, After deploying the Array the Caster must atune the Array to a Element. Two Arrays cannot be placed within 6 spaces of each other without shorting eachother out. Anyone can deploy an already atunned array.
Things look good?