You know what I said about doing an Elder Scroll RTD? Well I'm surely not going to do it soon, but I've begun work on a system. Only thing "done" right now are the plot and races. I plan to include attributes as well as skills...Although I think I have to simplify skills for the sake of sanity. Just posting to see if anyone is interested.
In the grim province of Skyrim, a civil war rages on and worse yet, dragons have reappeared from their long seclusion to terrorise the north once again. But that's another story.
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Even with the Oblivion Crisis still upon them, the monks of the Ancestral Moth still worked. One monk in particular read out a scroll aloud.
"When The Dragonblood comes yet again,
When the snow-brothers fight once more,
When the man-made-god hides,
When the Eye appears, and the Sanctuary falls,
Three Heroes will rise in the South,
Ready to deal destiny once more."
Putting it down he wipes his eyes and once again dons his blindfold, to save his sight for the work of uncovering more futures, more pasts. He walks away and goes down to rest. A scribe writes down the prophecy and soon enough, forgets it as dinner arrives. By strange coincidence, a thief soon came. With a great destiny before him, he stole a scroll from the library, and took yet another, for good measure. While the first would go to remove a curse, the other would fall into the hands of a strange merchant down in Bravil. From there it was sold between merchants, guilds, libraries, factions, even a fisherman who had the fortune of having some spare Septims. All however, were unable to discern the secrets of the scroll. Eventually it ended up in the hands of the Mane of Elswyr, as part of his private collection. None knew however, the prophecy of the scroll…
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It is 4E 201. For the past 26 years, the Empire has been forced to outlaw the worship of Talos. While a great blow to the people of the Empire, people move on…Except for the Stormcloaks and their supporters. While Skyrim may have its troubles, the other provinces have shared hardships as well. Hammerfell is ruined by the war with the Thalmor and cut off from the Empire. Valenwood and Elswyr are slave states of Alinor, and the people of both provinces suffer. Alinor itself is afflicted with tyrannical rulers and harsh laws, making life a hell for those with little power. On the other hand, both Black Marsh and High Rock prosper, being unaffected by the war. Morrowind , while still cursed by the Red Year, has been in better straits lately. In this strange time, a caravan in Elswyr is being attacked. Transporting prisoners to the infamous Thalmore prison in Orcrest…Four prisoners in particular see a chance of... escape? glory? appeasement? None know.
Altmer- Meaning "Cultured People" , the Altmer are tall, long-lived, disease-resistant, confident, and excellent with magic. And they're proud of it. Too proud at times, often considering men and the beasts people as simply smart animals and thinking that they are the best people around, even amongst other mer. They are the clearest descendants to the original Aldmer and originate from Summerset Isle, now Alinor. Altmer are 50% more resistant to poisons, have +100 magicka, but all fire. frost, and shock spells are x2 as painful. In addition, they have a +5 to intelligence.
Bosmer- Meaning "Tree-Sap People", the Bosmer are excellent archers and one with the vegetation of their homeland, Valenwood. They consider themselves more fun and fluid than their proud Altmer brothers and their dour Dunmer cousins. As a people, the Bosmer are forbidden to harm the vegetation of Valenwood, not even creating roads between their more permanent settlements. This also extends to their diet, which consists of meat. Any type of meat. Bosmer are more in-tune with nature and can command animals to serve them every now and then. They also get +10 in marksmanship as well as a +5 in agility. +1 dodge. Looked down upon as slaves in Thalmor-controlled lands.
Dunmer- The Dunmer are a dour people with a more family-based society. Dunmer are expected to be loyal and true to their house and family, trusting them with their lives if need be. On the other hand, they can be said to proud and cruel as well as just plain sad when with outsiders. While the events of the Red Year have obliterated the great houses and forced many Dunmer to adopt outsider ways, they are still vengeful and distrusting as always. Dunmer are known for being skilled in many skills and artforms. Dunmer are gifted with the ability to summon their ancestors into battle, although this permanently reduces their total magic by 10, as well as their +10 skills in destruction magic and also have a resistance to fire (fire damage only does 1/2). Often hated.
Orsimer- Known as the "Pariah Folk", the Orsimer are superb warriors and smiths. While once considered goblin-like creatures, the orcs of Tamriel have somewhat gained acceptance as a civilised race in the Empire. They originated from the kingdom of Orsinium in High Rock but are now scattered all over the continent after the sacking of it by the kingdoms of the Hammerfell and High Rock in the early years of 4E. With no home left, the orcs are scattered in several strongholds where chiefs rule, each obeying the Way of Malacath. Orsimer have a code of honour and duty passed on by Malacath. Orsimer, or Orcs, get a +50 health increase as well as +5 endurance and strength. -2 dodge Often hated, as implied by their name.
Khajiit- The cat-people of Elswyr. They come in many forms from the near-bosmer Ohmes to the four-legged Senche and everything in between. While each breed is different, they all have two things in common; their love of moon sugar and their superb acrobatic abilities. The Khajiit can also be separated into Northerners and Southerners. The Northerners being prideful and more aggressive, while the Southerners are far more artistic and agrarian. While every breed have different abilities, the abilities of night-vision (Night Eyes)are common to the Khajiits. Looked down upon in Thalmor-controlled lands. ((Refer to Breeds for further information)).
Argonian- The Argonians are the most alien of the civilised races of Tamriel, being lizard-frog-trees. They originate from the Black Marsh. While having emotions like their mammalian counterparts, they are noticeably harder to read simply due to their facial structure. The Argonians differ again in their life-cycle; they are hatched and start life as fish-like juveniles which are "grown up" by devouring sap from a Hist tree, which supposedly gave the Argonians souls and their very lives. Even stranger, Argonians can switch from male-to-female given time. Argonians are known to revere Sithis and in the past, had an order of Dark Brotherhood assassins named Shadowscales. Argonians can breath underwater, are 50% more resistant to poisons, and +5 in restoration magic and sneaking. Often distrusted. ((Refer to Breeds for further information)).
Imperial- Descendants of the Nedic and Cyro-Nordic people of Cyrodiil, the Imperials have created empires which wax and wane as the centuries pass. Imperials are often cosmopolitan by nature and are great diplomats and traders. This can be attributed to their extensive waterways and central location in Tamriel. Though they are the original populace of the Empire, they did not conquer it; a nord by the name of Tiber Septim did. Imperials get a +10 in speechcraft and +5 to Charisma.
Nord- The first humans of Tamriel and the people of Skyrim. They are hardy warriors with resistance to the frost. Nords are known for being jovial and communal, especially when there is mead and other drinks to be found. They often command ships, which take them all across Tamriel and thus a common sight in the taverns and inns of the world. Like Orcs, Nords have a high sense of honour and duty. Nords have a prejudice towards elves simply because of historical conflicts and religious matters. +50 health, +5 endurance, 1/2 frost damage.
Redguard- Hailing from distant Yakoda, the Redguards inhabit the sandy province of Hammerfell. In times passed, Redguards were part of the Empire. Due to the conditions placed by the White-Gold Concordat, they seceded from the Empire and are now for all intents and purposes, independent. The Redguards themselves are excellent warriors, even conquering all of Hammerfell from the local mer, men, and beasts in 1E. This cemented their reputation as prideful warriors. Redguards get +50 health, +5 strength, and %50 resistance to poison.
Breton- The Breton people come primarily from High Rock. While technically men, the Breton people have a substantial amount of elven blood within them; something that originates from the perish practice of taking nordish slaves. While not as gifted as their elven forebears, the Bretons are naturally gifted with magic and also have a resistance to it. Their homeland itself is known for its feudal way of life which makes plots and games of intrigue more common than other provinces. +50 magic, 1.5 resistance to magicka.