I was watching the Fate/Stay Night OVA's, when a thought flashed past my mind. Quick as I could, I opened my notepad and began furiously typing. This is the result...(It's still very incomplete although!)
I was thinking of a possible RTD, based on the Fate/Stay Night series. Players take control of one of the five Heroes/Servants, and battle to the death. A free game, in a sense; - They can ally with anybody, and betray whoever, it's their choice really. Possible servants listed later.
Character Creation:
Name: (What your character is called...obviously)
Skill: (As in, what your area of Expertise lies. Maybe you're good with weapons, or sneaking. Good at charming people, or surviving. Choose one such thing. Examples: +1 to all rolls involving defending self, or +1 to bladed weaponry.
Appearance: (What your character looks like)
Starting Items: (List down below, sorry. I'd rather have the items pre-decided...)
Servant: (One of the five listed below, only ONE OF EACH type may be chosen.)
Possible Items: (May choose three Tier 1 items and one Tier 2.)
Tier One items:
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Potions: (You will get a certain amount, depends on the dice)
Healing (Elixers to restore health and vitality.) A 1d4 is rolled to choose the amount.
Mana (Potions to restore lost magical energies.) A 1d4 is rolled to choose the amount.
Poisons (The opposite of boosters, letting you temporarily weaken enemies in certain ways, or even damage them. Can be applied to weapons, but won't last forever.) A 1d2 is rolled.
Boosters (Granting temporary "Buffs", I get to decide what kind you'll get...Heheheh.) A 1d2 is rolled.
Novice Weapons: (All T1 Weapons are of low quality, but they work. If you roll right, it might even be good. If not...*Cracked Willow Spear*) A 1d6 is rolled. You can choose which weapon type you want.
Spears
Swords
Axes
Novice Armor: (Like T1 weapons, the T1 armor isn't special, but you never know...) A 1d6 is rolled. You can choose which armor type you want.
Robes (Almost nil defence, but can increase dodge rate)
Leather (Low defence, but high maneuverability)
Scale Mail (A balance of Movement and Defence)
Scrolls: (Scrolls contain one-use magical spells, which have a variety of effects when used.) A 1d6 is rolled to decide what you can get.
Defensive Scrolls (Scrolls that will protect you from damage, or teleport you to safety.)
Offensive Scrolls (Containing magical attacks, ranging from the four basic elements to more powerful spells.)
Conjuring Scrolls (Scrolls that allow you to summon temporary creatures or equipment - Can be quite powerful.)
Tier Two Items:
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Expert Weaponry: (Much better than T1 weapons, and can even come enchanted. The dice will decide.) A 1d6 is rolled. You can choose which weapon type you want.
Thrown (Small daggers, Shurikens, Javelins, etc - You will start with twenty.)
Bows (You will start with a quiver of twenty arrows.)
Crossbows (You will start with a quiver of twenty bolts.)
Swords
Spears
Axes
Great Axes
Two-handed swords
Magical Staves (Will vary in use, may be Defensive, Offensive, or Conjuring. They have limited use, and must be recharged eventually.)
Expert Armor (Basically the same as the Expert Weaponry.) A 1d6 is rolled. You can choose which armor type you want.
Robes (Nil defence, but can increase dodge rate, and defence from Magical attacks)
Leather (Low defence, but high maneuverability)
Scale Mail (A balance of Movement and Defence)
Chainmail (Good defence, but Speed is slightly inhibited)
Plate (Incredible defence, but Movement is heavily inhibited)
Random Artifact: (You don't know what you can get. Examples: If Player A rolls a 1, he may get, say, a magical ring, which lets the wearer breathe underwater. Or, say, an 8 is rolled, they may get something incredibly powerful, such as massively enchanted weapons or armor. A 1d8 is rolled to decide the type of artifact.
Example Character:
Name: Dave
Skill: A master of thrown weapons, Dave recieves a +1 to all rolls with said tools. (Chance to hit and damage.)
Appearance: Black clothes, scar above left eye, graying hair.
Starting Items: Tier 1: Two Minor Healing Potions, A vial of numbing poison, and some worn leather armor. Tier 2: Enchanted throwing daggers(x20). Items were decided by the dice.
Servant: Archer. Your servants stats will be rolled according to it's attributes, as is seen below.
Servant Archer
Health: For those with Strength as their main attirubte, a 1d40 is rolled, minimum is 10. For those with Strength as their weakness, a 1d15 is rolled, minimum 5. If neutral, a 1d20 is rolled, minimum 8.
Mana: For those with Intelligence as their main attribute, a 1d30 is rolled, minimum is 15. As their weakness, a 1d10 is rolled, minimum 3. As neutral, a 1d15 is rolled, minimum 6. NOTE: Mana will be regenerated by 1 point for every 20 points max every turn. So if your serant has 25 Mana, then they'll regenerate one Mana per turn. The minimum is one, so even if you have only 15 Mana max, you'll still regenerate One every turn.
Strength: If main attribute, a 1d8 is rolled. If weakness, a 1d4 is. If neutral, a 1d6 is rolled. A 1d6 is rolled. Every 5 points will increase Health by 10 and Damage rolls by 1.
Agility: If main attribute, a 1d8 is rolled. If weakness, a 1d4 is. If neutral, a 1d6 is rolled. Every 5 points increases Dodge rolls and chance to hit by 1.
Intelligence: If main attribute, a 1d8 is rolled. If weakness, a 1d4 is. If neutral, a 1d6 is rolled. Every 5 points increases Mana by 10 and Regen rate by 1.
STRENGTH: Health, Damage.
AGILITY: Dodge, Hit modifier.
INTELLIGENCE: Mana, Mana Regen Rate.
Archer
-Weapons vary, but strongest when using twin blades. Preferably Scimitars. Can use ranged weaponry, such as Long/Shortbows.
-Main attribute is Agility, Weak in Strength.
Lancer
-Utilizes spears as a weapon. May use pikes or other such weapons as well. Thrown Javalins are an option.
-Main attribute is Strength, Weak in Agility.
Rider
-Weapons can vary, but tends to prefer small, bladed weapons. E.G: Daggers. Can throw such weapons as well.
-Main attribute is Intelligence, Weak in Strength.
Beserker
-Weapons of choice are axes, or any blunt/crushing weapon. Can hurl anything as a weapon, E.G: Rocks, Trees, or even you.
-Main attribute is Strength, Weak in Intelligence.
Assassin
-Uses blades such as Katanas, or Naginatas. Feudal era Japanese weapons. Good with thrown weapons, such as Shurikens.
-Main attribute is Agility, Weak in Intelligence.
What's your opinions? I know, it sounds pretty stupid...I wouldn't dare try it, at least not until I've learned a bit more about RTDs...
(Note: Please don't copy my idea. I EXTREMELY doubt that anybody would, considering how newbieit is, but...you never know.)
Edit: Oh gosh, time to play some OBLIVION. BBL!