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Author Topic: Suggestion: Slaughtering Animals Should Leave Corpses  (Read 2149 times)

JohnnyDigs

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Suggestion: Slaughtering Animals Should Leave Corpses
« on: March 29, 2011, 03:13:48 pm »

So is there any reason why slaughter animal skips the whole butchering process? Its pretty silly that it happens in the blink of an eye. Donkey gets taken to the butcher shop and boom meat all over. I think slaughter animal should just kill your animal and leave a corpse at the butcher shop. Then the butcher can come and actually do the work required to get the meat.
« Last Edit: March 29, 2011, 05:46:25 pm by JohnnyDigs »
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Neowulf

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Re: Slaughtering Animals Should Leave Corpses
« Reply #1 on: March 29, 2011, 04:10:18 pm »

Why?
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white_darkness

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Re: Slaughtering Animals Should Leave Corpses
« Reply #2 on: March 29, 2011, 04:17:30 pm »

I've had to wait for ages depending on the size of the animal. 

Once you have a siege of 40 gobbos riding voracious cave crawlers, well, it took over a year to get all those corpses processed.
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Chocolatemilkgod

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Re: Slaughtering Animals Should Leave Corpses
« Reply #3 on: March 29, 2011, 04:18:22 pm »

Why?

I'm guessing for added realism. I've often wondered this myself. Perhaps the larger the animal, the longer the time spent.
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JohnnyDigs

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Re: Slaughtering Animals Should Leave Corpses
« Reply #4 on: March 29, 2011, 05:24:25 pm »

Why?

I'm guessing for added realism. I've often wondered this myself. Perhaps the larger the animal, the longer the time spent.

Yup for realism. This game is trying to mimic reality. Its what I love about it. Dwarf gets stabbed in the hand? No that dwarf doesn't just lose some hitpoints, that dwarf loses his freaking hand! Hunter kills an animal? You have to butcher it.

Slaughter one of your tame animals? Animal turns to meat and bones in a spit second. What?

I've had to wait for ages depending on the size of the animal. 

Once you have a siege of 40 gobbos riding voracious cave crawlers, well, it took over a year to get all those corpses processed.

Yes butchering large animals takes a long time. The way it should be, but its not when it come to your tame animals. If you hunt an elephant you have to butcher it once you kill it. However, if you have a tame elephant and order it to be slaughtered, it happens in a split second. Why?
« Last Edit: March 30, 2011, 02:47:20 pm by JohnnyDigs »
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GreatWyrmGold

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Re: Suggestion: Slaughtering Animals Should Leave Corpses
« Reply #5 on: March 29, 2011, 08:30:07 pm »

I seem to recall watching a dwarf slaughtering an animal a few times, and going from "slaughter animal" to "butcher animal," with a corpse or something in the butcher's shop in the latter case. 31.18.

Maybe my memory is faulty.
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NW_Kohaku

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Re: Suggestion: Slaughtering Animals Should Leave Corpses
« Reply #6 on: March 29, 2011, 09:24:55 pm »

Yeah, butcher an elephant with a dabbling butcher sometime - it takes AGES for the stupid thing to be processed. 

There just isn't a "work in progress" corpse, that's all - nothing that actually says "there's still half an elephant to be cut up", but the workshop is taken up by an elephant's corpse, and it takes a good chunk of time and work to clear that corpse off, and sort out its constituent parts.
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IT 000

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Re: Suggestion: Slaughtering Animals Should Leave Corpses
« Reply #7 on: March 30, 2011, 03:56:39 am »

Supported, I've never noticed this up until now, but once you see you cannot unsee.
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Pilsu

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Re: Suggestion: Slaughtering Animals Should Leave Corpses
« Reply #8 on: March 30, 2011, 06:17:54 am »

How would the killing work exactly? Does the dwarf attempt to punch it to death? Would butchers start requiring axes, comically becoming legendary warriors in the process? Or would you just need a knife to build the shop itself, pretending that copper knife would somehow be enough to bleed and chop up an elephant without struggle?

I can picture it now, a dwarf repeatedly failing to bleed the animal cleanly, instead sending limbs and gore flying everywhere in his haphazard attempts at the jugular.
« Last Edit: March 30, 2011, 06:19:44 am by Pilsu »
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Jeoshua

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Re: Suggestion: Slaughtering Animals Should Leave Corpses
« Reply #9 on: March 30, 2011, 08:13:18 am »

The only took they should need would be a meat cleaver, in order to keep things simple.

But that should also be usable as an axe-type weapon.  Ideally butchers would make good soldiers.  Maybe also it could up your surgery skill a tad each time, too.  It would make for some VERY funny warriors and even funnier doctors ;D
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JohnnyDigs

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Re: Suggestion: Slaughtering Animals Should Leave Corpses
« Reply #10 on: March 30, 2011, 02:45:18 pm »

I seem to recall watching a dwarf slaughtering an animal a few times, and going from "slaughter animal" to "butcher animal," with a corpse or something in the butcher's shop in the latter case. 31.18.

Maybe my memory is faulty.

That's what I'm suggestion should happen, dwarf kills animal and then proceeds to butcher corpse or leaves the corpse there for someone else to do it. It definitely doesn't happen in .18. That's the earliest version I have played and slaughter animal is instantaneous there.

There just isn't a "work in progress" corpse, that's all - nothing that actually says "there's still half an elephant to be cut up", but the workshop is taken up by an elephant's corpse, and it takes a good chunk of time and work to clear that corpse off, and sort out its constituent parts.

I think there should be a work in progress corpse.

How would the killing work exactly? Does the dwarf attempt to punch it to death? Would butchers start requiring axes, comically becoming legendary warriors in the process? Or would you just need a knife to build the shop itself, pretending that copper knife would somehow be enough to bleed and chop up an elephant without struggle?

I can picture it now, a dwarf repeatedly failing to bleed the animal cleanly, instead sending limbs and gore flying everywhere in his haphazard attempts at the jugular.

Workshop tools are a whole other subject that I think has been posted here before. Right now all dwarves make everything with a rock and their bare hands, just like minecraft. In the case of slaughter animal (killing), this could actually works:

Dwarf grabs rock and hits animal over the head with it really hard. Animal is now a corpse, proceed to butchering...however that works...

*pictures dwarf ripping animal apart with bare hands and a rock*

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rampaging-poet

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Re: Suggestion: Slaughtering Animals Should Leave Corpses
« Reply #11 on: March 30, 2011, 03:00:19 pm »

How would the killing work exactly? Does the dwarf attempt to punch it to death? Would butchers start requiring axes, comically becoming legendary warriors in the process? Or would you just need a knife to build the shop itself, pretending that copper knife would somehow be enough to bleed and chop up an elephant without struggle?

They already insta-gib animals lead to the slaughter, so it can probably be assumed that the butcher's workshop has some off-screen means of killing animals.  Splitting the tasks of killing an animal and butchering its corpse doesn't mean the former needs to become more visible or more complicated.
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NW_Kohaku

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Re: Suggestion: Slaughtering Animals Should Leave Corpses
« Reply #12 on: March 30, 2011, 03:38:11 pm »

I think there should be a work in progress corpse.

And what, exactly, would that look like?  Other than "there's a work-in-progress corpse" being written on the workshop q-menu, what would that mean?
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tgizak

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Re: Suggestion: Slaughtering Animals Should Leave Corpses
« Reply #13 on: March 30, 2011, 03:46:55 pm »

This seems unnessecary. Besides, while it may look like everything happens in a split second to you, the dwarves are operating on an accelerated time scale so that animal may have taken hours or an entire day to process.
« Last Edit: March 30, 2011, 03:49:28 pm by tgizak »
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Sphalerite

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Re: Suggestion: Slaughtering Animals Should Leave Corpses
« Reply #14 on: March 30, 2011, 03:54:56 pm »

I think there should be a work in progress corpse.

And what, exactly, would that look like?  Other than "there's a work-in-progress corpse" being written on the workshop q-menu, what would that mean?

It would be a Mutilated corpse.  Butchering could work with the butcher cutting the corpse apart into its component body parts and then breaking each one down into meat and bones and such one at a time, with a mutilated corpse in the workshop getting gradually smaller and smaller as he works.  This might require some feature to enable stacking of multiple sub-stacks if you want to end up with one large stack of meat rather than many small ones, and you'd also end up with multiple pieces of skin instead of the single unit of skin that always drops no matter how large the creature you get now.
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