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Author Topic: GIRP - From the maker of QWOP.  (Read 6631 times)

PenguinOverlord

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GIRP - From the maker of QWOP.
« on: March 28, 2011, 07:43:58 pm »


You use the entire alphabet in this one. Hold a letter to reach for a ring with the letter on it and hold on it, and you use shift/control/click to pull upwards, which you can do indefinitely. You climb a rock wall while water slowly ascends, with you frantically trying to use your seasoned rock-climber skills to reach the top of the mountain, which exists, apparently.
http://www.foddy.net/GIRP.html

Will spoiler the image upon request.
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Jusman

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Re: GIRP - From the maker of QWOP.
« Reply #1 on: March 28, 2011, 07:55:44 pm »

err wow I guess great minds think alike
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I heard your like sieges so I put a Goblin fortress in your fortress so you could siege while besieged.

Earthquake Damage

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Re: GIRP - From the maker of QWOP.
« Reply #2 on: March 28, 2011, 08:03:50 pm »

Climber fails at climbing.  He never uses his feet.

Also, stupid getting-stuck-around-12-to-14-meters.  Hate you so much.
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Earthquake Damage

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Re: GIRP - From the maker of QWOP.
« Reply #3 on: March 28, 2011, 08:17:59 pm »

There's gotta be some techniques for moving here I'm not understanding.

It'd be nice if climb man could grab a single ring with both hands.  That'd make hand juggling much easier.  My greatest problem is trying to get the right hand on the right spot.  It'd also help if I had better control over which part of a ring he grabs.  It's mostly a crapshoot.
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Jusman

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Re: GIRP - From the maker of QWOP.
« Reply #4 on: March 28, 2011, 08:21:52 pm »

I made it to 20m, I swear it's impossible to get past that point though.

I find the parts where you need to switch hands usually have one ring right above another so you just let go of the top and grab the bottom one while falling.
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I heard your like sieges so I put a Goblin fortress in your fortress so you could siege while besieged.

tefalo

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Re: GIRP - From the maker of QWOP.
« Reply #5 on: March 28, 2011, 09:49:10 pm »

This game was a cakewalk. Hold down one button, press LMB some and then press another button.

Jusman: that's one pro ☼avatar☼ you have right there.
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Tellemurius

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Re: GIRP - From the maker of QWOP.
« Reply #6 on: March 28, 2011, 09:52:56 pm »

Why don't just you called it DERP for good measure?

Hugehead

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Re: GIRP - From the maker of QWOP.
« Reply #7 on: March 28, 2011, 10:11:11 pm »

This game was a cakewalk. Hold down one button, press LMB some and then press another button.
So you've beaten it? Can we see a screenshot of the top?
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Mephisto

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Re: GIRP - From the maker of QWOP.
« Reply #8 on: March 29, 2011, 12:08:33 am »

I made it to 17-something. It's somewhat difficult for me as it seems my laptop has one of those crappy keyboards that don't allow me to hold down more than two buttons. Cue me mangling my left hand trying to hit strange key combinations while clicking with the right.
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Jack_Bread

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Re: GIRP - From the maker of QWOP.
« Reply #9 on: March 29, 2011, 01:59:41 am »

I made it 16 meters. I hate that damn bird. I'm reaching for a letter, and it decides THATS where it must land. D:

Jim Groovester

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Re: GIRP - From the maker of QWOP.
« Reply #10 on: March 29, 2011, 02:07:34 am »

Made it to 72.5 m.

I swear, the final two rings are just barely out of reach. I think you have to let go of the ring you're holding onto and fly a short distance to the final two. Haven't made it yet.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

tefalo

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Re: GIRP - From the maker of QWOP.
« Reply #11 on: March 29, 2011, 05:49:05 am »

So you've beaten it? Can we see a screenshot of the top?

The not so dramatic ending:
Spoiler (click to show/hide)
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Cthulhu

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Re: GIRP - From the maker of QWOP.
« Reply #12 on: March 29, 2011, 06:00:27 am »

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Shoes...

Aqizzar

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Re: GIRP - From the maker of QWOP.
« Reply #13 on: March 29, 2011, 06:17:19 am »

It should go without saying that I have extreme difficulty rubbing my stomach and patting my head at the same time.  Trying to switch could kill me where I stand.

I did manage one flying leap though, but then came the seagull of doom.
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Duke 2.0

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Re: GIRP - From the maker of QWOP.
« Reply #14 on: March 29, 2011, 06:25:34 am »

 I can usually swing up to beat it off its perch, so no problem. And usually it gets angry and rams you, giving you more swinging inertia. I got to 37 feet and didn't have a problem 'till I forgot which key was my current ring key.
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