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Author Topic: Roguelike Mafia Discussion Thread  (Read 33039 times)

Simple

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Re: Rougelike Mafia Discussion Thread
« Reply #135 on: August 17, 2011, 04:28:18 pm »

How 'bout Lutefisk? :P

A player can randomly stumble upon an altar where they can tithe it for an item of rare or higher rarity.
Lutefisk Cube ? Destroys items and gives no-use item and some slight buff for one night/day ?
It would be hilarious if thief stole the lutefisk instead of useful items ;P
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Mr.Person

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Re: Rougelike Mafia Discussion Thread
« Reply #136 on: August 17, 2011, 05:28:31 pm »

Artifact: Si

Every night another Si will appear in a random player's inventory.

Ok, sorry, I couldn't resist the joke.
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Youtube video of the year, all years.
Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Orangebottle

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Re: Rougelike Mafia Discussion Thread
« Reply #137 on: August 17, 2011, 05:33:37 pm »

Scroll of Remove Blessing* [C]: Target is immune to "Blessing" class effects for the night. Any ongoing blessings are removed.
Scroll of Bane
Scroll of Doom
Scroll of Intercession

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My Sig
Quote from: The Binder of Shame: RPGnet Rants
"We're in his toilet. We're in Cthulhu's toilet."

""Hey! No breaking character while breaking character"

webadict

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Re: Rougelike Mafia Discussion Thread
« Reply #138 on: August 17, 2011, 06:27:58 pm »

Artifact: Si

Every night another Si will appear in a random player's inventory.

Ok, sorry, I couldn't resist the joke.
I hated that thing.
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Toaster

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Re: Rougelike Mafia Discussion Thread
« Reply #139 on: August 17, 2011, 09:41:34 pm »

Scroll of Remove Blessing* [C]: Target is immune to "Blessing" class effects for the night. Any ongoing blessings are removed.
Scroll of Bane

There we go!
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

webadict

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Re: Rougelike Mafia Discussion Thread
« Reply #140 on: August 17, 2011, 10:33:13 pm »

Good news! Day actions work!

So-so news! Plan on adding items.

Bad news! Eventually...
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Think0028

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Re: Rougelike Mafia Discussion Thread
« Reply #141 on: August 18, 2011, 01:06:38 am »

Glad to hear day actions work, sad to hear I missed testing them. Will you be on tomorrow?
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If it scares people into posting, then yes.

If they end up lynched because they didn't post, oh well. Too bad for them. Maybe they should've tried posting.
Web-based Lurker Tracker for Mafia

webadict

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Re: Rougelike Mafia Discussion Thread
« Reply #142 on: August 18, 2011, 07:20:40 am »

Glad to hear day actions work, sad to hear I missed testing them. Will you be on tomorrow?
I suppose I could be. It's usually just whether I'm busy or not, but I'll attempt to be less busy.
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webadict

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Re: Rougelike Mafia Discussion Thread
« Reply #143 on: August 19, 2011, 11:11:00 pm »

Adding items! :D

In unrelated news, I just got my first artifact from questing!
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Max White

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Re: Rougelike Mafia Discussion Thread
« Reply #144 on: August 19, 2011, 11:15:34 pm »

Are you going to get in on the forum one, Wubba? We can't get to 40 people without you.

webadict

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Re: Rougelike Mafia Discussion Thread
« Reply #145 on: August 19, 2011, 11:29:36 pm »

Are you going to get in on the forum one, Wubba? We can't get to 40 people without you.
Nah. That one is so unnecessarily unbalanced with having a Mafia team, that you are unlikely to win unless you lynch correctly Day 1. I prefer the SK version, which allows for actual strategy, since then it is a free-for-all. For all. And killing items could actually be balanced.
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Max White

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Re: Rougelike Mafia Discussion Thread
« Reply #146 on: August 19, 2011, 11:32:20 pm »

Well, they did get lucky last time with being able to double kill each night. Now that was OP.
If you wanted to balance the game for sure, you would limit the scum team to a single action, forcing them to win in the day phase, when people are involved and it is the most fun.

webadict

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Re: Rougelike Mafia Discussion Thread
« Reply #147 on: August 19, 2011, 11:37:09 pm »

Well, they did get lucky last time with being able to double kill each night. Now that was OP.
If you wanted to balance the game for sure, you would limit the scum team to a single action, forcing them to win in the day phase, when people are involved and it is the most fun.
That would, in fact, would be more balanced than the current version. It'd be more diverse choices from their combined item pools, while also limiting them so that they cannot lylo break everything.

Although, there'd be a few pro-town aspects about that, that would make tracking much more powerful.
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webadict

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Re: Rougelike Mafia Discussion Thread
« Reply #148 on: August 20, 2011, 11:08:02 pm »

Boring testing going on! Come join if you have nothing better to do :D
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Max White

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Re: Rougelike Mafia Discussion Thread
« Reply #149 on: August 20, 2011, 11:12:56 pm »

Currently on work computer.
Good browser based client?
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