I'll help test when I'm able. My home internet is spotty right now.
Anyway, class proposals!
Paladin: You start with a Scroll of Inspection in addition to a random common. All inspections on you return Town.
Necromancer: You have access to the Dead Chat. Dead players will be told if there is a Necromancer present.
Transmuter: As a day action, you may combine two items of the same rarity to get one of a higher rarity. Rares will transmute into another rare.
Only issue I see with Transmuter is it may cause player annoyance if they try to combine mismatched rarity items. Perhaps take the "average" rarity, rounding down? (That'd mean if they were one apart, you'd get a new item one higher than the lower of the two, but a common and rare would get rare)
Spy is too strong as-is- I agree on no free night actions. A % chance of untrackability might work as an alternative, but that's pretty much scum exclusive (which I want to avoid on the classes- see Paladin.)
Druid would be a pain in the ass to mod.
I kind of like the idea of a "blue mage" style class, but I don't see how to implement it. Non-item one shots is against the theme of the game, but getting items is nasty to reconcile as far as flavor.
Items! I added foo of Shapeshift to common/uncommon/rare, per Ottofar's suggestion.
Scroll of Wishing will become Wand of Wishing, with a single charge and no ability to recharge. This change helps with a couple other items, noted below.
Magic Marker: Is now a day action. Specific scroll restrictions (Cloning/wishing) are removed.
As written, it can target artifact scrolls. That is consistent with Nethack, but is that desired behavior? Currently, it can turn scroll of Genocide and Greater Treasure into each other (or any other scroll.) I don't think that's bad behavoir, but it is a bit oddball with the standard definition of an artifact (ie: unalterable)
Isochron Scepter: Now able to target rare scrolls. The produced staff can only be used at night, so no daykill staff for you. (Free cookie for first person to make a Staff of Gifts.)
Scroll of Cloning: Debating making this one a day action. As is, it's fairly not-useful, since pretty much the only item you'd want more than one of that isn't a night action item is the Amulet of Life Saving. See note on Isochron above.
Excalibur: Per Web's suggestion (as many of these are), gains a (no limit) inspect action in exchange for losing unblockable inspects. This adds to the metagame nicely- would a townie give up an inspect for King powers?
Brooch of the Phoenix: Kills your killer (or who last voted for your lynch) instead of someone at random.
Vorpal Sword needs a hand- it's weaker compared to other artifacts (say, Grayswandir.) I'm not sure what to give it, though. Potentially a downgrade to rare as is.
As far as flavor goes, I'm considering renaming the four basic action scrolls (Inspect/Roleblock/Track/Protection) to something more roguelike. Protection is probably okay as is. Inspect becomes Detect Alignment? (
Detect evil is taken.) Roleblock would be Paralysis, but then the current
Paralysis effect would need a rename. Track... I'm not sure. It might just be fine as is. Roleblock and Inspect are the big two, which would help to clear up flavor issues with Paladin and Ring of Free Action.
Comments? More suggestions? Desire for round 3?