There are a few things I want to add now. One, I need to go over the item list and clarify a few things to make it a bit clearer. Two, all future games might have third parties. Three, I want to address some things that game up during the game and work through them.
The third parties should be mostly a no-brainer, but I am going to reserve the right to change the rules for them. Specifically, I may create unique items to give them at game start and possibly give them different rules for gaining items.
On classes: Did everyone feel they added significantly to the game? Their effect is intended to be small, since (unlike most games) the player picks it instead of having it assigned. The effects can always be rebalanced (and new ones added). Eight out of thirteen picked random, though that could be for many reasons.
Items: Any suggestions for new ones? Hate old ones? Know ones that need to change?
Self-targeting: This was the question I was asked most- is it possible to self-target? People wanted to use the all-good effects (treasure, enchant weapon/armor, blessing) on themselves. I said no, since most roles don't allow this (doctors can't self protect, etc) and some items specifically allow self-targeting. Do people think this should be changed? Should I allow it on a few more specific items?
Public pool: Should this concept be retained? I'm not sure how much value it added relative to complexity it added.
On a related note, someone mentioned that killers should get some item of the person they killed. I'm generally against this, as it's fairly pro-scum. Would it be worth adding if non-mafiakill kills got a random item of the target?
Should players be allowed to share/trade items? If so, all players or just scum (who know what each other has)?
Anything else that deserves mention?