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Author Topic: Roguelike Mafia Discussion Thread  (Read 33033 times)

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Re: Rougelike Mafia Discussion Thread
« Reply #90 on: August 09, 2011, 10:53:31 am »

Okay, but what about players that have been hit by Enchant Armor AND a Warrior Kill? Is the kill resist checked first? If so, what about a protection plus an Enchant Armor?

That's the biggest problem. What if a player has a protection AND %protection against a %ignore? I feel like the Warrior can ignore millions of protections if he rolls luckily. I'll make an example to see if this is how it's done:

KR = kill resistance
IKR =ignore kill resistance

A has 25% KR. B has 33% IKR. C protects A.

B rolls against C's protection first. He succeeds! (C's protection still lasts or is it consumed anyhow? I'll assumed consumed.)
A rolls for KR. He succeeds!
B must now roll for IKR. He fails. A lives with C's protection used up.

Now, without C.

A rolls for KR. He succeeds!
B must now roll for IKR. He succeeds! A dies.

Is that how that works?
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webadict

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Re: Rougelike Mafia Discussion Thread
« Reply #91 on: August 09, 2011, 11:02:57 am »

Also, since items are named weirdly, how should I check which item should be used when a player protects? Should I change actions to wandprotect and scrollprotect and staffprotect to avoid using the wrong items? That should work, I think...
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Re: Rougelike Mafia Discussion Thread
« Reply #92 on: August 09, 2011, 12:05:50 pm »

Example:  Not exactly.  As written, a warrior rolls once to ignore protection, and if he does so, he ignores all protection.   Should it be changed to an individual roll against each protect/block?  That'd make warrior weaker.

As far as items, you should use item name.  There are many dual-action items that you'd want to differentiate.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

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Re: Rougelike Mafia Discussion Thread
« Reply #93 on: August 09, 2011, 12:19:50 pm »

Example:  Not exactly.  As written, a warrior rolls once to ignore protection, and if he does so, he ignores all protection.   Should it be changed to an individual roll against each protect/block?  That'd make warrior weaker.

As far as items, you should use item name.  There are many dual-action items that you'd want to differentiate.
Warriors are already pretty strong, as-is. Rolling for each protection isn't a big deal. It's definitely more powerful than I was making him.

And I can't use item names, due to spaces. And by can't, I mean I'm really lazy and don't want to check that crap. I'll add it later, maybe. Especially since there are no items that will have the same action name EXCEPT items of different item types. Even if an item has two actions,like Scroll of Petrify, its action will be called "petrify", which while ACTING like two actions, only counts as one.
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Re: Rougelike Mafia Discussion Thread
« Reply #94 on: August 09, 2011, 12:27:13 pm »

Okay- I'll change it to per protection/per block.  How often do you get more than one block anyway?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

webadict

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Re: Rougelike Mafia Discussion Thread
« Reply #95 on: August 09, 2011, 12:37:21 pm »

Okay- I'll change it to per protection/per block.  How often do you get more than one block anyway?
... Hmm... I guess that's true.

Then, maybe I'll change it to check once for ALL blocks and once for ALL protects before checking against ALL KR. That's less checks than my way. Plus, it doesn't seem as bad as I think it does. This gives KR a bit more power, which I felt like it lacked. I'm undecided on whether to have multiplicative or additive effects, though. I'll figure that out later.

Also, RogueBot now can determine if the game is over! Also, everything seems to be working, and you can use wand/scroll/staff[action] along with just plain [action]!

RogueBot should be runnable by this afternoon. Unfortunately, all he will have will be protect and kill action things, but I'll add those later, along with more classes. Right now there's only Warrior and Ranger.
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Re: Rougelike Mafia Discussion Thread
« Reply #96 on: August 09, 2011, 12:39:14 pm »

You mean what I originally said?  ;)
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

webadict

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Re: Rougelike Mafia Discussion Thread
« Reply #97 on: August 09, 2011, 12:42:51 pm »

You mean what I originally said?  ;)
Well, you never made a clear judgment call on the KR... >.>

One roll for block evasion, one roll for protection evasion, one roll for kill resistance, and one roll for ignoring the kill resistance.
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Re: Rougelike Mafia Discussion Thread
« Reply #98 on: August 09, 2011, 01:09:03 pm »

Oh, I see what you're saying now.  You're defining protections solely as from sources like ?oProtect- if you have X protects it takes X+1 kills to kill you.  Kill resistance is anything % based like Enchant Armor or Ring of Protection.


Should Enchant Armor and Ring of Protection stack?  75% is pretty stout, but since you can't enchant yourself it shouldn't be too bad.  Kill immune townie isn't unheard of anyway.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

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Re: Rougelike Mafia Discussion Thread
« Reply #99 on: August 09, 2011, 02:27:58 pm »

I think I'll stack them multiplicatively. So, RoP and SoEA will grant 50% + (50% * 25%) = 62% KR. I could even stack EAs this way, so 25% + (25% * 25%) = 31%. Basically, the returns are ridiculously low anyhow, that it wouldn't matter.
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Re: Rougelike Mafia Discussion Thread
« Reply #100 on: August 09, 2011, 03:52:06 pm »

Err, my bad on the last math. It should be 25 + (75 * 25) = 43% in which case I won't change it just yet.

Wasn't thinking there.
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Re: Rougelike Mafia Discussion Thread
« Reply #101 on: August 09, 2011, 08:13:43 pm »

Current actions: protect, kill, track, redirect, block, inspect! These may or may not work.

Woo! Unfortunately, no working artifacts just yet, but I'll get that working soon.
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Think0028

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Re: Rougelike Mafia Discussion Thread
« Reply #102 on: August 09, 2011, 08:38:39 pm »

Do you want more/any beta testers?
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If it scares people into posting, then yes.

If they end up lynched because they didn't post, oh well. Too bad for them. Maybe they should've tried posting.
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Re: Rougelike Mafia Discussion Thread
« Reply #103 on: August 09, 2011, 08:41:08 pm »

Do you want more/any beta testers?
I think tomorrow I can have a working game, so yes! It'll have a small cache of items, but everything SHOULD be working! If I can get 4 others, we can have 2 sks! It'll be awesome!
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Think0028

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Re: Rougelike Mafia Discussion Thread
« Reply #104 on: August 09, 2011, 09:12:38 pm »

Sounds good! Guess I better get an IRC client set up on here then.
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If it scares people into posting, then yes.

If they end up lynched because they didn't post, oh well. Too bad for them. Maybe they should've tried posting.
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