It's a restriction because you're not allowed to get artifact scrolls from COMMON SCROLLS. If you read the description for Magic Marker, you're allowed to rewrite a scroll of anything to get a scroll of anything. This is to prevent things like, oh, say, "lol, scroll of derp into scroll of genocide." you act like skipping two random items to get one ANYTHING YOU WANT is BAD! I have no idea if you're being serious here... Wow, I just skipped that 1 - (.99 * .99) = 1 - .9801 = .0199 chance to get an artifact! Rats! I knew I shouldn't have wished for any rare I could want! D'oh! Stupid me!
Umm, no. Here's the MM rules.
Turn any scroll you carry into any equal or lesser rarity scroll of your choice. Cannot create scrolls of wishing or cloning.
So no. Right now without the special casing about no Scroll of Wishing writing, to turn a scroll into a Scroll of Wishing, you'd need another rare scroll. Since the marker itself is also rare, what's broken about allowing two very specific rares to be combined to create a single rare? Nothing at all. Doubly so since the best thing you can get with said wish is another rare. Wowies, that's completely fair. Powerful, sure, but it's completely possible to have generated whatever rare was wanted in the first place.
The only real broken part is if a Mage gets his hands on the scroll, but honestly, that's a problem with Mages being too strong. I'd probably just make Mages not be able to save rare or artifact scrolls at all. I'd say having a 50% chance of saving common scrolls is fair, for balance you see.
Now if we make wishing into an artifact, things are different. If you paid attention, you'd realize I already said using a MM on artifacts or creatings artifacts from a MM is completely stupid, and there's already lots of rules to prevent artifact abuse from nearly every class.
But if you're THAT serious about no Scroll of Wishing, at least just call it "Magic Lamp". The point is that it ISN'T A WAND FUNCTIONALLY, SO WE CAN'T CALL IT A WAND FLAVORFULLY!
It really only has one special case as a wand (Starts with 1 charge). And because it's an artifact, it can't be recharged (Or decharged, either). Also, if you want to be roguelikey... ADOM doesn't allow WoW recharges either.
You can't treat all scrolls the same anyhow. Isochron Scepter doesn't allow artifact scroll staves. Do you want Mages to have a chance to reuse their artifact scrolls?
Ah, so you DO want to make wishing into an artifact item. That's fine, but even that one wand special case is one too many to justify some flavor that's irrelevant. Trust me, the difference between a good game and a great game is polish, and similar things (wands) working in similar ways (they have 2 charges) is really, really important. It might be that nobody says anything, but I guarantee somebody will get a wand of wishing and wonder why their wand isn't a wand.
When did I say that? Quit trying to strawman me, you're much better at debating than that. Seriously, when did I say I wanted either of those things? I don't want to treat all scrolls the same, I want to treat all rare scrolls the same, all artifact scrolls the same, ect. More to the point, I want to treat all wands the same because if one donesn't act like a wand (2-shot action), it's not a wand.
Not really. Townies don't want to be blocked either. They have things to do! And neither does the mafia! And the not wanting to not be delayed is on purpose. It's so that there IS some kind of balance. Do you want some block resistance or do you want to make sure delays work? And boohoo on numbers. 2/3 chance to fail is better than 100% chance to fail, now isn't it? Classes ARE NOT SUPPOSED TO BE SUPERPOWERS. You're forgetting the main point of a class: To gain a small bonus.
The problem isn't that it's narrow, it's that there's better class choices for everyone because Ranger is so narrow. Hell, Warrior has a similar problem, but it's actually even worse since it's only going to be picked by scum.
If there was a class that started with a wand of... paralysis, then I could see Ranger actually getting picked. As-is, everybody is better off with something else. But hey, if you like Ranger so much, explain why you picked Bard in the last game.
I still don't understand the flavor of Rangers ignoring roleblocks, doubly so for redirect and delay resistance. Hell, I can't think of anything flavorful for them at all. Oh look, archers! How do you simulate an archer in mafia without giving out any active abilities?
Well... did you think of this: Try coming up with a new name. One that makes sense. Instead of whining about "lol, rangers no have block resistance that so stupid!!!!111", try being like, "Well, I see Rangers are improperly named. I believe you should rename it to Rogue, because of their ability to evade." That would be much appreciated.
Now you're just being rude. I wasn't whining, so quit acting like a baby and pretending I was. I asked straight out what your flavor justification was because I couldn't see it. Maybe there was something good, I dunno, that's why I asked. If you're going to pretend that asking questions is whining, grow up.
I stated that Rangers have poor mechanics and poor flavor (to me). Because of both of those factors, I said I wanted them cut. If they merely had bad flavor, yeah, I'd be fighting to save them. As-is, I'm not going to work to save something I've decided isn't worth saving. Problem with Rogue-rename is that Thief already is a class, and Rogues and Thieves are the exact same thing. Best name available is Illusionist, and that's just plain awful.
Your original item is FAR more anti-Town than this one. If it is reusable, then the Mafia is basically unkillable. Why are you one-siding things? It's supposed to be balanced for both sides. Or at least not completely broken.
My version didn't activate on lynch. In any case, why are you arguing this? I like the current version enough to keep it, so that's that.
@Scroll of Hellfire: Meph's been trying this effect since like Paranormal 8. It's not bad, it's just that it normally only kills one person.
That's because it's never had a chance to shine. This is far more powerful than Scroll of Genocide.
No, it's swingy. I'd say it's about the same power level. In fact, I'd say it's even lower than Geno in this incarnation since Geno won't kill yourself accidentally. It's not a bad item or anything, I'm mearly pointing out that it's not an I-win button, which I approve of.
It'll probably result in more deaths, yeah, but nearly all those deaths will be unfocused and hard to control. IE, not many mafia deaths. It's quite nasty if the mafia get it, but so are most artifacts. Actually, I'd like to see it in action and playtest it, since I'm worried it'll be too swingy.
Rare:
Scroll of Exilement: Kills target player, then removes that player from game entirely if he/she died.
How is this a good scroll or any different from Scrolls of Death? It's pretty pointless.
Just trying to avoid hard-to-stop lylo breakers while adding more ways to remove a player from game. Right now it's basically "Kill with no roleflip", but if you'd support "Kill with no roleflip, bypass protection", I guess I could support that as well. That's already really good for the mafia as no roleflip kill, though.