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Author Topic: Roguelike Mafia Discussion Thread  (Read 33057 times)

webadict

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Re: Rougelike Mafia Discussion Thread
« Reply #105 on: August 09, 2011, 09:24:13 pm »

Sweet. I'll set it up on irc.newnet.net in #roguebot at about 6 PM Central tomorrow.

Anyone else that wants to join is free to! :D
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Toaster

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Re: Rougelike Mafia Discussion Thread
« Reply #106 on: August 09, 2011, 09:46:42 pm »

I'd totally in at a later time.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

webadict

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Re: Rougelike Mafia Discussion Thread
« Reply #107 on: August 09, 2011, 10:01:30 pm »

I'd totally in at a later time.
Bah. How about 8 PM, then?

Also, actions and items added so that those six basic actions should hopefully work. Unfortunately, there is not nearly enough killing items. I'll try to fix that.
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webadict

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Re: Rougelike Mafia Discussion Thread
« Reply #108 on: August 09, 2011, 10:14:31 pm »

Actually, if anyone wants to help try now, I suppose I've got a few spare minutes.
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Think0028

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Re: Rougelike Mafia Discussion Thread
« Reply #109 on: August 09, 2011, 10:17:03 pm »

Hopping on now.
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If it scares people into posting, then yes.

If they end up lynched because they didn't post, oh well. Too bad for them. Maybe they should've tried posting.
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billybobfred

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Re: Rougelike Mafia Discussion Thread
« Reply #110 on: August 09, 2011, 10:28:19 pm »

I think I prefer IRC-speed mafia over forum-speed. I'll help test this out.
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urist mcgeorg, who lives in boatmurdered and makes over 10,000 bad decisions each day,

webadict

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Re: Rougelike Mafia Discussion Thread
« Reply #111 on: August 10, 2011, 12:23:34 am »

Fixed a bunch of bugs, including many I didn't even realize were problems.

Besides, who wanted their own items anyhow???

However, all actions and items are now working perfectly. I'm going to work on a lot of formatting issues and adding the other classes. Thieves will be hard to implement.
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Think0028

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Re: Rougelike Mafia Discussion Thread
« Reply #112 on: August 10, 2011, 12:34:40 am »

Dunno why thieves should be so hard, you had them basically working as it was. Oh wait...
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If it scares people into posting, then yes.

If they end up lynched because they didn't post, oh well. Too bad for them. Maybe they should've tried posting.
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webadict

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Re: Rougelike Mafia Discussion Thread
« Reply #113 on: August 10, 2011, 07:18:37 am »

Dunno why thieves should be so hard, you had them basically working as it was. Oh wait...
Yeah, but now only ONE person can have the item.

The really tricky part is day actions, really. Actually, no it isn't. I'll just use the Night Actions formula and fill them up that way, with certain actions working instantaneously, like day kills.

Also, I really want a working artifact. Vorpal Sword wouldn't be too bad, since it's just kill, but I want a Wand of Wishing up (with your two charges), so I can test item targeting (player targeting works perfectly).

Oh, and I need to make artifacts unique, so I'll need to fix that.
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Re: Rougelike Mafia Discussion Thread
« Reply #114 on: August 10, 2011, 07:56:45 am »

Don't forget to clear the "spawned unique" tag at end of game.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

webadict

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Re: Rougelike Mafia Discussion Thread
« Reply #115 on: August 10, 2011, 08:31:42 am »

Don't forget to clear the "spawned unique" tag at end of game.
Already did! I've made that mistake before...

Btw, all original classes are in. Except Merchant and Thief don't do anything yet, but they work. Random now chooses a random class as opposed to only Warrior.

Btw, it's easier to add certain classes that have different item gains. The architect is REALLY easy to add, as all I have to do is modify his search numbers. The Illusionist is super easy, as that's just like a Priest. The Paladin is more difficult, as I have to modify the inspection action to check for miller status and other such things.

Which reminds me. Blocks don't check for unblockability just yet. I'll add that soon.

Formatting and color and bold will be coming too. That really needs to be updated.

And yeah, by the way, I'm sick today, so I'm just coding for fun right now, so I can open up RogueBot for testing if anyone wants. You won't be able to play just yet unless 2 others come online (I can't play right now. I don't feel well enough. I'm just programming because being sick is really boring.)

So, yeah. If anyone's interested, I'll open it up.
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Think0028

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Re: Rougelike Mafia Discussion Thread
« Reply #116 on: August 10, 2011, 11:03:51 am »

I'll probably be home all day, so I'll be on the channel as much as possible myself.
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If it scares people into posting, then yes.

If they end up lynched because they didn't post, oh well. Too bad for them. Maybe they should've tried posting.
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webadict

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Re: Rougelike Mafia Discussion Thread
« Reply #117 on: August 10, 2011, 09:01:28 pm »

Too exhausted to test tonight. Gonna sleep. Night guys.
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Think0028

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Re: Rougelike Mafia Discussion Thread
« Reply #118 on: August 10, 2011, 09:04:58 pm »

Get well Webadict!
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If it scares people into posting, then yes.

If they end up lynched because they didn't post, oh well. Too bad for them. Maybe they should've tried posting.
Web-based Lurker Tracker for Mafia

Bdthemag

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Re: Rougelike Mafia Discussion Thread
« Reply #119 on: August 10, 2011, 10:07:21 pm »

Hopefully Wuba didn't get targeted by a Poisoner, we better get a doc on him tonight!
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.
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