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Author Topic: New Release Schedule Suggestion  (Read 2864 times)

Truean

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New Release Schedule Suggestion
« on: March 28, 2011, 11:16:20 am »

[Edited for length--Heaps praise on Toady but does not waste space]

Can we do a well defined moderate release schedule?

In .40d we went well over a whole year without releases, it was too slow.
Now, we have 3 update/bugfixes in less than a week; it is too fast and unstable (and Toady warned us).

I think the answer is a schedule of one major update every 4 months with one or two bugfixes the week or so after that release (to fine tune stuff).

This would ease demands on the Toad, and in return all we'd ask is that he make an accurate time and progress estimate. Things would be more stable.

FUNDING ISSUES
The unquestioned reason Toady is on his current release schedule is that we are donating more this way. To address this, I think we should follow rainseeker's lead and do sponsorship drives. The animal drive was a huge success. Toady got the money he needs and we got game features (animals) we want. (I chipped in a bit for bees). 

Is this viable? Are there any flaws or objections?
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Levi

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Re: New Release Schedule Suggestion
« Reply #1 on: March 28, 2011, 11:19:32 am »

Although I don't mind the current random release schedule, I would enjoy some more sponsorship drives.  Maybe it should wait until the previous animals are all entered though.
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Lav

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Re: New Release Schedule Suggestion
« Reply #2 on: March 28, 2011, 11:30:47 am »

I think recent release schedule has nothing to do with donating and everything to do with several critical bugs found one after another. :-)
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Truean

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Re: New Release Schedule Suggestion
« Reply #3 on: March 28, 2011, 12:33:50 pm »

I think recent release schedule has nothing to do with donating and everything to do with several critical bugs found one after another. :-)

Nope, it's cause of money: From Toady himself:
http://www.bay12forums.com/smf/index.php?topic=56115.0

"Well, that was awesome.  Just on April 1st itself, $3466.76 came in from 83 different people.  It has been a crazy hectic month in a great way, and I'm happy that so many people are still supporting the game even after such a long delay.  I'll try my best for more frequent releases from here on out."

Toady made $16K that month.... Yeah. Check the monthly donation logs before then; he wasn't getting jack.

Although I don't mind the current random release schedule, I would enjoy some more sponsorship drives.  Maybe it should wait until the previous animals are all entered though.

Point taken. The old stuff needs to be gotten done first. I don't think it's so much of a hassle for him to actually add in new animals. I think its a major hassle to add new industries around those animals. The reason freaking BEES won is honey and wax.... Industries and skills take longer to add.
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Current Spare Time Fiction Project: (C) 2010 http://www.bay12forums.com/smf/index.php?topic=63660.0
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sockless

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Re: New Release Schedule Suggestion
« Reply #4 on: March 29, 2011, 12:01:05 am »

There should be a nightly build that auto-compiles every night. I know that it takes ages to do optimisation, but that doesn't need to be done, since it's a nightly, not a release.
We should then have bugfix releases whenever there are enough bugs, then we should have feature releases whenever all the features on the release schedule are done for that release.
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NW_Kohaku

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Re: New Release Schedule Suggestion
« Reply #5 on: March 29, 2011, 12:23:35 am »

I doubt a nightly build would give you much - Toady is the only person working on the code, so it would only be updated at times Toady himself is actually adding code.  Yes, that's often, but it's not all the time, even Toady takes a day off now and again.  Then he does things like make ascii art for the donations or answer questions or stop to moderate the forums every now and again, and it's not like those are bad things, either.

Further, I doubt he actually just sticks every piece of code straight in the game.  He has to work on functions individually, and probably creates very obvious bugs that crash the game or that do very obviously wrong things that Toady doesn't need to release to see have problems.  The only things that would have immediate results are the bugfixes... and those are the things that he DOES release immediately, already.

In fact, this sudden update-haha-no-just-kidding-I'm-updating-it-again-whoops-too-late-update-it-some-more schedule is just making me nervous about trying to start up a serious fort I've been itching to start on the latest stable release, because I've not even made positively sure I like the site, and am reaching for the latest version of Legends Viewer to really scope out the world I'm going to build my fort on before SURPRISE! Your version is out of date again!
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sockless

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Re: New Release Schedule Suggestion
« Reply #6 on: March 29, 2011, 01:04:23 am »

Isn't that what the save game conversion tool is for?
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bombcar

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Re: New Release Schedule Suggestion
« Reply #7 on: March 29, 2011, 01:23:50 am »

Nothing forces you to upgrade to the latest version the moment it comes out. I'm still on .24 because I like my fort and the fixes in .25 don't really apply.
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Kogut

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Re: New Release Schedule Suggestion
« Reply #8 on: April 02, 2011, 05:49:37 am »

Quote
Now, we have 3 update/bugfixes in less than a week; it is too fast and unstable (and Toady warned us).
Nobody forces you to use new version - and .25 fixed for me bug causing worldgen crash (every-single-time for games with FD mod).
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Untelligent

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Re: New Release Schedule Suggestion
« Reply #9 on: April 02, 2011, 08:47:35 pm »

Now, we have 3 update/bugfixes in less than a week; it is too fast and unstable (and Toady warned us).

I'm confused what the problem with this is. The reasons we had a handful of bugfixes in a row was because they were quickfixes that intended to fix a nasty bug that popped up in the last one (and were slightly rushed because of said nasty bug, which is why other nasty bugs were able to arise). I'm also confused by what you mean by "unstable," because 31.25 should have fewer bugs than any version since 40d.



Also the reason there was such a long wait between 40d and 31.01 was because Toady 1) realized a feature or two he wanted to put in would break save compatability, and 2) decided to do everything else that would break save compatibility so it wouldn't happen as often. Since all those things are in the game now we're not going to see a wait as long as that for a long, long time (if ever; Toady has already stated that was way too long and isn't going to do that again if he can avoid it).
« Last Edit: April 02, 2011, 08:50:07 pm by Untelligent »
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Draco18s

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Re: New Release Schedule Suggestion
« Reply #10 on: April 03, 2011, 09:03:25 pm »

Nothing forces you to upgrade to the latest version the moment it comes out. I'm still on .24 because I like my fort and the fixes in .25 don't really apply.

So in other words, the current release schedule is too fast as it is already. ;)
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bp1986

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Re: New Release Schedule Suggestion
« Reply #11 on: April 04, 2011, 04:36:49 pm »

I think the Toady should just do whatever makes him happy. A non-stressed programmer is a good programmer. And programming when you don't want to (or not programming when you do want to) is no fun at all.

However, I do love the crazy amount of progress that DF has made lately, I just hope that the Toad isn't getting burnt out.  :)
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Patchy

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Re: New Release Schedule Suggestion
« Reply #12 on: April 04, 2011, 04:56:56 pm »

I'd say let the man update on his schedule. If he wants to spit a new update out everyday, awesome. If he wants to cut it back to once a week or less then let him.
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Truean

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Re: New Release Schedule Suggestion
« Reply #13 on: April 07, 2011, 10:45:52 am »

I think the Toady should just do whatever makes him happy. A non-stressed programmer is a good programmer. And programming when you don't want to (or not programming when you do want to) is no fun at all.

However, I do love the crazy amount of progress that DF has made lately, I just hope that the Toad isn't getting burnt out.  :)

I think 2 or 3 releases a year would be easier and more predictable for Toady to deal with. Let's say 2 a year and maybe some tweaking/bugfixes immediately after release. Do people not think this would be easier for him? Cause I'm pretty sure it would be.
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The kinda human wreckage that you love

Current Spare Time Fiction Project: (C) 2010 http://www.bay12forums.com/smf/index.php?topic=63660.0
Disclaimer: I never take cases online for ethical reasons. If you require an attorney; you need to find one licensed to practice in your jurisdiction. Never take anything online as legal advice, because each case is different and one size does not fit all. Wants nothing at all to do with law.

Please don't quote me.

FallingWhale

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Re: New Release Schedule Suggestion
« Reply #14 on: April 07, 2011, 11:24:31 pm »

If he doesn't release often we can't find things he missed.

This is alpha, it needs updates nonstop.
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