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Author Topic: Zomboid  (Read 75947 times)

dennislp3

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Re: Zomboid
« Reply #420 on: March 12, 2012, 04:36:53 pm »

most definitely! without that where would the challenge of your choices lie?
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nenjin

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Re: Zomboid
« Reply #421 on: March 12, 2012, 04:40:15 pm »

Quote
Thanks for your clarifications though, sorry if I get defensive only having our competency called into question over lacking save seems unfair to me.

If anyone is entitled to be defensive, it's you guys. About the competency....you're right, that wasn't really fair. Your priorities are obviously in a totally different place than mine. But I have been sitting in an office full of developers mulling over why you guys chose to push back that feature (to the point where it didn't make it before the burglary.)

I suppose I get your rationale now. It's just one of those things I would have started with, instead of worked toward. It's a giant, gaping hole in playability, in a game that's otherwise eminently playable. (To me anyways, apparently someone here has major gripes with the lack of tooltips in your UI....)
« Last Edit: March 12, 2012, 04:47:50 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
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Leatra

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Re: Zomboid
« Reply #422 on: March 13, 2012, 09:28:13 am »

I think save feature is a must for all games. Even most, if not all, coffee break roguelikes have this feature. I can never play a game seriously without the save feature.
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Walter Sullivan

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Re: Zomboid
« Reply #423 on: March 17, 2012, 10:33:06 am »

In the next patch(0.2.0g) there's gonna be...



Man, this update is gonna be so awesome! And this:

Quote from: lemmy101
Since we have fort building now, we've decided the only fair thing to do is allow you to start a new game with a new character on an existing world if you choose.

Your skills, survival time and everything will be fresh. Permadeath still reigns supreme, but like in Dwarf Fortress you can start new games in a pre-existing world. It's just too much for people to lose any fortress if they die (unless they choose to of course) and devalues the creative building aspect in the game now.

Starting in the same world has its downsides though. You will start as a new character in a map (and once the world is huge, a random part of the map possibly miles away) that may already have no power, water, no fresh food and a shit ton of zombies.

There is another surprise in the update, expected monday or thereabouts, but we'll keep that quiet for now.

Can't wait!  :D
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mendonca

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Re: Zomboid
« Reply #424 on: March 17, 2012, 12:46:07 pm »

What a bunch of ratbags, eh? Sneaking that one in.

The persistent world as well? I am really quite impressed.
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nenjin

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Re: Zomboid
« Reply #425 on: March 17, 2012, 04:07:51 pm »

That will be sweet. This is THE update I've been waiting for. The persistence is more than I'd hoped for, too. Just so we're clear though, this ISN'T coming with a whole lot of map gen though right? It's the standard maps they have and then randomized content and NPCs? Still pretty damn good though. I especially like the random starting points in large sized maps. "Reclaiming" forts should be a nice self-directed challenge (something the game can kind of lose if you start doing good.)
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Ehndras

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Re: Zomboid
« Reply #426 on: March 17, 2012, 04:26:06 pm »

Been waiting for save-continuity function to donate to this =)
Spoiler: some thoughts (click to show/hide)

I quite like the idea of challenging yourself to find that fort your previous character built, or perhaps travel between a series of small defensive locations set up by a previous character. Its a logistical challenge that needs a lot of strategy to arrive there alive, and it makes for some GREAT LPs/RPs.

I have GREAT expectations of this game and hope that it will not end up as another crappy simplified zombie game. If this takes after Cataclysm in terms of features & updates while expanding on the genre in an interesting manner, this may well end up as the greatest zombie RPG yet.

Keep up the great work!
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Tilla

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Re: Zomboid
« Reply #427 on: March 17, 2012, 04:58:02 pm »

That will be sweet. This is THE update I've been waiting for. The persistence is more than I'd hoped for, too. Just so we're clear though, this ISN'T coming with a whole lot of map gen though right? It's the standard maps they have and then randomized content and NPCs? Still pretty damn good though. I especially like the random starting points in large sized maps. "Reclaiming" forts should be a nice self-directed challenge (something the game can kind of lose if you start doing good.)

They have NO plans for randomly generating maps, as they've said: the results just aren't quite good enough for the level of detail they want, and even Introversion with their decades of game experience had to give up on that idea with Subversion as the results weren't there. Hand-designed maps are the only way, although users will be able to create their own maps too (and have been already quite a bit!)
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Xeron

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Re: Zomboid
« Reply #428 on: March 17, 2012, 04:59:13 pm »

I wouldn't mind getting some minimum requirements for this <_<
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nenjin

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Re: Zomboid
« Reply #429 on: March 17, 2012, 05:01:01 pm »

It might be more useful to post your machine. I imagine the performance requirements have gone up since the last update a little, but the game was originally designed to run in your web browser.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Xeron

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Re: Zomboid
« Reply #430 on: March 17, 2012, 05:07:00 pm »

Memory: 512 MB Ram
GFX:ATI Radeon X1550
CPU:AMD Seprom +3000 1.8 GHZ
The OS is of course Windows XP
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Ah, the spoils of pasting one self's face onto women's bodies...

nenjin

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Re: Zomboid
« Reply #431 on: March 17, 2012, 05:11:52 pm »

I think it will be playable for you, but you may experience frame rate issues when there are an assload of zombies on the screen. Because PZ lays the hordes on thick.

Bear in mind I also haven't played the most recent version, which got a lighting overhaul. Of all the things I think you're lacking, memory is probably the big one. 512 is not a lot.

IIRC there's still a demo up so you can try for yourself before buying.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Xeron

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Re: Zomboid
« Reply #432 on: March 17, 2012, 05:14:51 pm »

Yeah my RAM is what is holding me back mostly on alot of gaming T_T.
Wish me luck for i am currently installing the demo.
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Ah, the spoils of pasting one self's face onto women's bodies...

Ghazkull

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Re: Zomboid
« Reply #433 on: March 17, 2012, 05:23:09 pm »

so well i dug that one out recently and somehow all Npc's i meet have the terrible urge to kill me...uhm can i talk with those lads in any way?
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Xeron

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Re: Zomboid
« Reply #434 on: March 17, 2012, 05:23:50 pm »

Out of memory error ......T_T
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Ah, the spoils of pasting one self's face onto women's bodies...
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