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Author Topic: Zomboid  (Read 76022 times)

Seamas

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Re: Zomboid
« Reply #345 on: October 19, 2011, 01:52:03 am »

A question for anyone who's recently bought the game - is it playable in it's current state?  Cheap as I am, if it's relatively well-developed at this point I'd throw down 8 bucks for it.  What's the condition of the game as it stands?

It would be a fine thing to see a comprehensive list on their website of what's been implemented in the current release.  It's hard to tell the difference between planned features and reality at this point.

If necessary, I'll bide my time.  This game looks like it's going to be a champ.
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"One should behave like a gentleman when dealing with gentlemen, and a bastard when dealing with bastards."

lordcooper

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Re: Zomboid
« Reply #346 on: October 19, 2011, 01:58:27 am »

I'm finding it pretty fun already, although the inability to save can get frustrating.
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mendonca

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Re: Zomboid
« Reply #347 on: October 19, 2011, 02:07:08 am »

Have you played the demo yet?

I would suggest playing that, and then add a few pretty dumb NPCs hanging about the place, shooting shit up. There's also cooking, illness, professions (minor character customisation), curtains and craftable doors, and various little tweaks.

That's pretty much it.

It's certainly playable, but whether there is any more than 3 or 4 hours genuine playtime out of it is debatable. It depends on your attitude to the type of game as it is, you might find yourself frustrated with the lack of features, or you might enjoy the ones that are already there.

You can also mod the current build (as you can with the demo, I think) so if you are interested in this side of things, you'll get a bit more value out of it. There are some excellent map mods out there if you look hard enough *cough* anything done by me *cough* ;).

One thing to say though is that progress will be relatively slow in the next few weeks in getting new features in, so don't buy in to it expecting weekly new builds.

NINJAEDIT: Also yeah, good point from lordcooper there. You can't save, and I doubt you will be able to for a good few months yet. If you want an extended playtime, you need to leave your computer on and the game paused ... ... ...
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Deadmeat1471

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Re: Zomboid
« Reply #348 on: October 19, 2011, 08:33:30 pm »

The things this Lemmy guy and his crew have been saying on Twitter / Reddit are not very appealing. Also ... how do funded projects not use revision control offsite? This guy never had a hardware failure or something? From where I sit (the sidelines), it doesn't seem to be very respectful of their pre-paying clients.

I don't have a dog in this fight, though. Just saying ... these guys are melting down in all the wrong ways.

(Full disclosure: I admit this whole thing is fascinating, seems like everything that can go wrong to this team does. Which raises questions.)

Edited to add a link to an image of some of his tweets, since he's in the process of deleting them/his Twitter account to make it all go away (Twitter style, so read from the bottom up): http://i.imgur.com/guW7t.jpg

Wow. I feel sorry for this guy. Experiencing a burglary is a bad thing and having your months of work stolen? That sucks.
 
I have been robbed two times. One time the burglar used some kind of a sedative which put the household into a deep sleep. But we only lost our cellphones and some cash. Laptop was hidden (I kept telling my mom that she is being paranoid... Thanks mom) and we didn't have many valuable stuff in the house.

One time, I was working on an TES:Oblivion mod and a trojan completely destroyed everything. I kept saying to myself "I'll make an external backup... eventually" but I never did. Then I just gave up modding.

I slightly know what that feels like and people saying "bah ur game was crap anyways" and stuff like that will only make it worse. I experienced a similiar attitude at that mod incident. This is the time these guys need support. Nobody needs support if they are having a good time.

What the fuck kinda burglars do you get over there? rofl. Here they just smash in the windows and grab whats in sight.
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Necro910

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Re: Zomboid
« Reply #349 on: October 19, 2011, 08:39:05 pm »

The things this Lemmy guy and his crew have been saying on Twitter / Reddit are not very appealing. Also ... how do funded projects not use revision control offsite? This guy never had a hardware failure or something? From where I sit (the sidelines), it doesn't seem to be very respectful of their pre-paying clients.

I don't have a dog in this fight, though. Just saying ... these guys are melting down in all the wrong ways.

(Full disclosure: I admit this whole thing is fascinating, seems like everything that can go wrong to this team does. Which raises questions.)

Edited to add a link to an image of some of his tweets, since he's in the process of deleting them/his Twitter account to make it all go away (Twitter style, so read from the bottom up): http://i.imgur.com/guW7t.jpg

Wow. I feel sorry for this guy. Experiencing a burglary is a bad thing and having your months of work stolen? That sucks.
 
I have been robbed two times. One time the burglar used some kind of a sedative which put the household into a deep sleep. But we only lost our cellphones and some cash. Laptop was hidden (I kept telling my mom that she is being paranoid... Thanks mom) and we didn't have many valuable stuff in the house.

One time, I was working on an TES:Oblivion mod and a trojan completely destroyed everything. I kept saying to myself "I'll make an external backup... eventually" but I never did. Then I just gave up modding.

I slightly know what that feels like and people saying "bah ur game was crap anyways" and stuff like that will only make it worse. I experienced a similiar attitude at that mod incident. This is the time these guys need support. Nobody needs support if they are having a good time.
Wow. Did they think you have some kind of hostile gang weapons cache? As Deadmeat said, smash-and-grab makes more sense.

Goacbc

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Re: Zomboid
« Reply #350 on: October 19, 2011, 09:12:21 pm »

I've gotten so drunk that I've had alcohol poisoning and I'm 16(In which I discovered the next morning, when I'm drunk I get naked and somewhat gay). This guy sounds barely drunk and he's losing his nerve. Poor bugger. I hate fucking crooks. Anyways, he'll recover...... I hope.   
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Bdthemag

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Re: Zomboid
« Reply #351 on: October 19, 2011, 09:15:26 pm »

I've gotten so drunk that I've had alcohol poisoning and I'm 16(In which I discovered the next morning, when I'm drunk I get naked and somewhat gay). This guy sounds barely drunk and he's losing his nerve. Poor bugger. I hate fucking crooks. Anyways, he'll recover...... I hope.   
All I have to say is too much information.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Goacbc

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Re: Zomboid
« Reply #352 on: October 19, 2011, 09:18:11 pm »

You know you liked reading that.
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BurnedToast

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Re: Zomboid
« Reply #353 on: October 19, 2011, 11:40:07 pm »

What the fuck kinda burglars do you get over there? rofl. Here they just smash in the windows and grab whats in sight.

It's a common urban legend in some areas (I've heard it's particularly widespread in France) that burglers will use sleeping gas or something to knock people in the house out, then loot the place.

It's absolutely 100% untrue, it simply does not happen, which should be obvious if you think about it - any sort of sleeping gas is difficult to get and *extremely* difficult to safely administer, filling a house with enough gas to knock everyone out... but not kill them... would be next to impossible even for a trained professional and even if it was the amount of gas needed would be prohibitively expensive.

The truth is, the burglars just quietly break in, grab shit, then leave without making a lot of noise so you don't even notice till you wake up.
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An ambush! curse all friends of nature!

Shadowgandor

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Re: Zomboid
« Reply #354 on: October 20, 2011, 06:01:53 am »

Is it a mid that this stuff happens in trailers as well? It doesn't make sense for a house, but a trailer is a lot smaller for this to possibly work
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timferius

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Re: Zomboid
« Reply #355 on: October 20, 2011, 06:05:31 am »

Is there really any type of odourless, invisible sleeping gas? CO is odourless and invisible, but not really a sleeping gas, depending on your definition...
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lemon10

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Re: Zomboid
« Reply #356 on: October 20, 2011, 06:17:57 am »

Is it a mid that this stuff happens in trailers as well? It doesn't make sense for a house, but a trailer is a lot smaller for this to possibly work
It could work I suppose, but odds are A) the cost of the sleeping gas could well outweigh the cost of the stuff you steal B) getting sleeping gas and equipment would be difficult C) it would take lots of planning D) you would need to break in before the gas knocks them out anyways so you could vent the gas in there E) you will probably kill them (or it won't work) since you can't control the dose they get or anything.
Is there really any type of odourless, invisible sleeping gas? CO is odourless and invisible, but not really a sleeping gas, depending on your definition...
Meh, CO would work, if you can't control the dose well most of the gases that can put you to sleep either have side effects (which would get you noticed) or work only on levels approaching toxicity, so no reason to go with something else if you will have a good chance of killing them (or getting discovered) anyways.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

olemars

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Re: Zomboid
« Reply #357 on: October 20, 2011, 06:27:24 am »

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Leatra

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Re: Zomboid
« Reply #358 on: October 20, 2011, 06:32:14 am »

Wow. Did they think you have some kind of hostile gang weapons cache? As Deadmeat said, smash-and-grab makes more sense.
Our neighbour said he heard some loud noises and we didn't wake up. They only stole our cell phones and a small amount of cash. Maybe they used ether or something.
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timferius

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Re: Zomboid
« Reply #359 on: October 20, 2011, 07:16:21 am »

Most of those things you'd notice being applied. I'm not sure about ether (wasn't it an old antesthetic?) but anything else that would knock you out, eg. chloroform, would need to be forcibly applied to force inhalation, and you'd deffinitly remeber someone coming up behind you and shoving a stinky damp rag in your face... If you live anywhere near urban, most likely you were all just accostumed to loud noises, or just sound sleepers. I remeber my dad once slept through a storm in China which blew out the windows on the other side of his hotel. I constantly sleep through my alarm, and it's an annoingly loud buzzing noise right next to my ear (my wife hates me for this). It's amazing how lazy the subconcious mind is, and how easily we write off sounds in the night. (it's the cat/a car door/grandma in the basement closet).
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