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Author Topic: Zomboid  (Read 76064 times)

Audioworm333

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Re: Zomboid
« Reply #285 on: September 27, 2011, 04:02:18 pm »

Also, I noticed the other day that one of the randomly generated messages on the Minecraft main menu is "Try Project Zomboid!".  8)
Yes, and I saw on his blog a tweet saying he bought the fanboy's edition of Project Zomboid.
Ontopic:
This game looks so damn awesome, the demo is pretty fun too. I hope I have enough money for it soon!
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I didn't really understand why I died until I discovered I was teleporting my own spine into my enemies' body as a primary way of attack.

Saint

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Re: Zomboid
« Reply #286 on: September 28, 2011, 08:06:19 pm »

Been playing zomboid, my tactics usualy involve setting up a maximum security safe house in the apartments at the top, two stashes of emergancy GTFO supplies in the top and bottom apartment (top being where I take primary residence). And a secondary safehouse in baldspot's house with enough unparishable supplies and some ammo incase the first one is lost.

Emergancy stash:
15 shotgun shells
15 nails
2 planks
5 bags of chips
5 sodas
4 bedsheets
4 batteries
2 tissues
blue or black sweater
brown of black pants

I play very tacticaly and it always works for me.
Things I always carry:
flashlight
2 batteries
shotgun
hammer
axe
1 bag of chips
1 soda
tissue

What I wear:
Black or blue sweater
Black or brown pants
shoes
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Tilla

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Re: Zomboid
« Reply #287 on: September 29, 2011, 04:44:59 pm »

Quote
They will form groups (or come as a group) and pick a safehouse based on criteria such as size, exits, amount of containers, amount of windows (with a bit of a random element so they all just don’t end up heading to the bloody apartment every time.  )

They will then stock their inventories up on weapons and food, and when day breaks, the leader of the group may call a meeting and pick a team to guard the safehouse and another to accompany them to get supplies from another building.

They will then head to that building and fill up on useful items, returning and depositing the items in their safehouse.

I am loving what the devlogs are describing :D
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Johnfalcon99977

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Re: Zomboid
« Reply #288 on: September 29, 2011, 04:59:59 pm »

Things I always carry:
flashlight
2 batteries
shotgun
hammer
axe
1 bag of chips
1 soda
tissue

There is a vital flaw here.
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NotAQuisling

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Re: Zomboid
« Reply #289 on: September 29, 2011, 07:35:44 pm »

Don't tell me don't tell me!
Is it...Ammo?
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Saint

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Re: Zomboid
« Reply #290 on: September 29, 2011, 10:00:35 pm »

If I'm not going out or anything, I don't need ammo. I carry the shotgun incase I need to make a last ditch run and have no real reason to have to grab it from the emergancy stash, that's a last resort stash, a shotgun won't be needed. IF I'm on the defense or am leaving to search I grab ammo from a seperate storage unit. It's all carefully planned out, I keep the ammo as close as I can to the bed I sleep in actually. I do however, have the habit of carrying three shells on my person at all times anyway, two for zombies, and in theory one for my self. (too bad suicide isn't a viable option.)
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Necro910

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Re: Zomboid
« Reply #291 on: September 29, 2011, 10:08:34 pm »

Quote
They will form groups (or come as a group) and pick a safehouse based on criteria such as size, exits, amount of containers, amount of windows (with a bit of a random element so they all just don’t end up heading to the bloody apartment every time.  )

They will then stock their inventories up on weapons and food, and when day breaks, the leader of the group may call a meeting and pick a team to guard the safehouse and another to accompany them to get supplies from another building.

They will then head to that building and fill up on useful items, returning and depositing the items in their safehouse.

I am loving what the devlogs are describing :D
Awesome! Now to have timebombs placed at the next looting target  :P

teoleo

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Re: Zomboid
« Reply #292 on: September 30, 2011, 09:21:03 am »

How i can save the game?
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mendonca

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Re: Zomboid
« Reply #293 on: September 30, 2011, 09:49:35 am »

How i can save the game?

Saving is not implemented in the current alpha release. Will be in next version though.
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teoleo

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Re: Zomboid
« Reply #294 on: September 30, 2011, 09:54:52 am »

Arghhhh!!!!
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hemmingjay

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Re: Zomboid
« Reply #295 on: September 30, 2011, 10:45:37 am »

Yeah, it's absolutely necessary to add saving ASAP!
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sebcool

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Re: Zomboid
« Reply #296 on: October 01, 2011, 11:44:56 am »

Looks fun, I'll be buying this  :D
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ChairmanPoo

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Re: Zomboid
« Reply #297 on: October 13, 2011, 12:50:50 am »

Ok, I have several questions about this game:

- Someone (Grakelin, I think) used to be skeptical about the game's future. AKA: He thought it was going to enter development hell, and the forthcoming patch would never happen. Was this solved? Did the promised patch get released in the end, or are people still holding out for that one?

- How open ended is it in comparison, to, say, Cataclysm?

(You see, I like survival games, and I was considering getting this, but not if it's likely that the project being abandoned.)
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Tilla

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Re: Zomboid
« Reply #298 on: October 13, 2011, 01:04:04 am »

Ok, I have several questions about this game:

- Someone (Grakelin, I think) used to be skeptical about the game's future. AKA: He thought it was going to enter development hell, and the forthcoming patch would never happen. Was this solved? Did the promised patch get released in the end, or are people still holding out for that one?

- How open ended is it in comparison, to, say, Cataclysm?

(You see, I like survival games, and I was considering getting this, but not if it's likely that the project being abandoned.)
I don't think it's going to be abandoned. I think they're expecting a brief delay while they optimize the graphics engine stuff with the new team member. Last I heard was we should expect it for next week, but you never know how those things go - I doubt Toady ever expected the one year gap to add 3D for example but there we were.

The aim is to be about as freely open as Cataclysm, although the world is NOT randomly generated, the game is heavily moddable so I bet somewhere down the road after multi-map worlds and saving are added in the next release someone could hack it in.
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nenjin

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Re: Zomboid
« Reply #299 on: October 13, 2011, 01:13:27 am »

The game is fun but it simply doesn't have the longevity right now. How long it will take to make it feature complete, so it has longevity, is anyone's guess. It's playable. Just not for long.

Or to quote a friend of zombie games I showed it to: "That's it? You basically showed me the game in 5 minutes."

Can't really argue with him on that.
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