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Author Topic: Zomboid  (Read 76041 times)

Jimlad11

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Re: Zomboid
« Reply #240 on: August 31, 2011, 04:25:11 am »

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« Last Edit: March 13, 2018, 01:46:24 pm by Jimlad11 »
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dennislp3

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Re: Zomboid
« Reply #241 on: September 01, 2011, 07:48:51 pm »

:-\ Hmm. I'm really on the fence as to whether or not I should buy this. I enjoyed the demo, but I'd like to hear other peoples opinions.

Also, what has actually been added in the most recent update, or more specifically, what has changed since the demo?  I can't seem to find a list anywhere, although I heard that classes have been implemented, and basic customization.

Here is the most up to date change log I found...should be at least 90% accurate...

1) Craftable doors. Smashed doors have a chance of dropping hinges and door knobs.
2) Open doors now block vision/collide at their new angle.
3) Professions and traits – initial character customization.
4) Cooking food. Fully functional ovens.
5) Food now goes bad. Refrigerators slow down the process. Eat perishables first!
6) Chance of illness if eating spoilt or uncooked food.
7) Bored and depressed moodles. Read books or magazines or go for a stroll outside to relieve boredom (more later). Eating cooked meals also reduces boredom / depression.
8 ) Curtains. Block view into building without needing barricades. Sheets can be used to make makeshift curtains.
9) Various bug/crash fixes. Notably no more fire crashes.
10) Burglar alarm on a couple of random buildings on the map.
11) Barricading and crafting etc now takes time to complete. Alterable by different traits.
12) A few more foods and cooking apparatus / crafting recipes.
13)  Customizable characters. Most of the legwork for the NPC update already done due to this.
14) Sandbox mode / Adventures of Kate and Baldspot
15) Moddable items, moddable crafting recipes, moddable item distribution, moddable maps, moddable costumes / characters.
16) Rain gets you wet. Colds. Get a cold, coughing and sneezing draws zombie attention. Tissues will mute the sound you make.
17)  Wearable clothing.
18) Jukebox – at moment with some old PAWS tunes. Convert your music to OGG to play tunes in-game. Will add walkman to later update. Being in range of playing Jukebox reduces the players boredom and unhappiness. The Jukebox also serves as a distraction to attract zombies as you slip out the back door.
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Jimlad11

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Re: Zomboid
« Reply #242 on: September 02, 2011, 07:29:57 am »

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« Last Edit: March 13, 2018, 01:48:11 pm by Jimlad11 »
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Deadmeat1471

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Re: Zomboid
« Reply #243 on: September 02, 2011, 08:22:09 am »

Played the demo of this abit, been meaning to buy for so long! The second I saw it i thought, I must have this.
...
and finally I have :D bought it just now, hope you guys developing it keep up the good work!!!
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Silent_Thunder

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Re: Zomboid
« Reply #244 on: September 09, 2011, 01:11:07 pm »

I made it 1 Month 8 Days, before one one of my scavenger hunts, I ran into an alarmed house. Managed to escape, but one of them bit me. So I made a last stand with my fireaxe of justice for the day untill my character starting being in agony, so I let poor baldspot sleep while hopped up on painkillers and whiskey untill he joined the undead.

Grakelin

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Re: Zomboid
« Reply #245 on: September 10, 2011, 11:55:00 pm »

I would have turned the stove on, too, to make sure he didn't.
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I am have extensive knowledge of philosophy and a strong morality
Okay, so, today this girl I know-Lauren, just took a sudden dis-interest in talking to me. Is she just on her period or something?

Grakelin

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Re: Zomboid
« Reply #246 on: September 11, 2011, 11:13:29 pm »

This game gets a bit stale after you find the best stronghold (the apartment tower). Was able to wander off and do other things, returning only occassionally so I could eat some of the food I had hoarded from the place next door. I amused myself somewhat by working hard and hammering the doors into wooden boards which might one day replace the outside barricade.

Couldn't bring myself to wait for the world's food supply to run out (which would eventually happen), so I just quit.

Best moment was when I tried using the diner as a safehouse. I went to the back room to accelerate time, and somebody broke my barricade and walked inside. I was terrified because of what I had heard of the NPCs, so I killed him with an axe and ran away.
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I am have extensive knowledge of philosophy and a strong morality
Okay, so, today this girl I know-Lauren, just took a sudden dis-interest in talking to me. Is she just on her period or something?

Tilla

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Re: Zomboid
« Reply #247 on: September 12, 2011, 01:27:21 am »

The dev blog presents: a preview of the WIP map transition and saving options, with v ideo. Finally the world can get a bit bigger!
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Grakelin

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Re: Zomboid
« Reply #248 on: September 12, 2011, 01:49:43 am »

The hospital map mod was a lot of fun. Somehow I got the flu while holed up in there. Some NPC with a gun ran around downstairs and got himself eaten. It was terrifying following him with my baseball bat, especially since he kept opening doors around corners. Finally he got killed by some zombies, who then walked away. When I approached his body, the zombies swarmed en masse (this was day 4 or so). All the while, my illness was getting worse. I ended up falling asleep in a room across from the kitchen I used to cook my meals. I slept for at least 20 hours, and when I woke up, I felt alive, fresh, and exhilerated. Whistling happily, I wandered over to the door, and noticed through the glass that the door beyond the door had been smashed open. Fearfully, I turned the doorknob leading out, and over a dozen zombies burst in.

SO I KILLED THEM ALL

I was quite the beast. In some cases (I know it was just my imagination), zombies even started running from me. After leaving the infested hospital, I used several places as safehouses:

- The Tutorial House

- The little townhouse complex southeast of the Tutorial House

- A shed behind the hospital (stayed here for days, raiding the hospital for food and wood until the vending machines ran dry). One night, I woke up at 5:00 AM to hear smashing on the door and zombie moans, but when I shone my flashlight through the windows, nothing was there.

Finally, running low on food, I decided to head over to where I knew there would be a lot of food - the house with the storefront. I made my way through a rain storm, dodging the horde as I went, and boarded up the back door. This place had three doors, so I had to get to work sealing all of them up. I ran out of wood part way through, and that's when I noticed - zombies were hitting the doors! Determined to buy myself time, I started axing down doors and hammering all of the exits shut in turn. At the last door of the ground floor, I desperately smashed away, hoping to catch the storefront's weakened entrance before it was too late.

As I knelt to pick up the wood, a horde of zombies rushed me - they had broken in through the third door! I was too slow! Terrified, I ran back to the barricade out back, vainly trying to pry it open to escape (not that it would have done me any good, seeing how there were zombies out there, too), but it was too well fortified to go quickly, and I had already demolished all the doors so there was no way to slow the zombies down. Terrified, I ran circles around the store desk and blindly ran from room to room. By now it had gotten so dark that I could barely see the zombies in here. When I swung, I always missed. I ended up swerving through them, but they clawed at my arms, legs, and throat. Miraculously, I got out through the zombies' breaching point, but promptly fell into a crumpled heap in the parking lot outside.

My time was 21 Days 8 Hours.
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I am have extensive knowledge of philosophy and a strong morality
Okay, so, today this girl I know-Lauren, just took a sudden dis-interest in talking to me. Is she just on her period or something?

Jimlad11

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Re: Zomboid
« Reply #249 on: September 12, 2011, 01:57:17 am »

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mendonca

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Re: Zomboid
« Reply #250 on: September 12, 2011, 02:45:41 am »

...

SO I KILLED THEM ALL

...

My time was 21 Days 8 Hours.

That's awesome stuff right there. I'm happy that people seem to be enjoying the hospital!
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Mephansteras

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Re: Zomboid
« Reply #251 on: September 12, 2011, 12:42:05 pm »

Tried buying the game over the weekend, but unfortunately I haven't managed to get the game to work yet on my computer. I keep getting an error where Java isn't recognized at the command line. Apparently it's a bug or something, but they took down the download link due to pirates or something, so I can't get the newest version.

Ah, well, I'm sure it'll all get sorted at some point.
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Tilla

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Re: Zomboid
« Reply #252 on: September 12, 2011, 01:14:40 pm »

Tried buying the game over the weekend, but unfortunately I haven't managed to get the game to work yet on my computer. I keep getting an error where Java isn't recognized at the command line. Apparently it's a bug or something, but they took down the download link due to pirates or something, so I can't get the newest version.

Ah, well, I'm sure it'll all get sorted at some point.

The java not being recognized is actually a problem with your system, not the game.

The updated versions are all available for download again.
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Mephansteras

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Re: Zomboid
« Reply #253 on: September 12, 2011, 01:19:31 pm »

Tried buying the game over the weekend, but unfortunately I haven't managed to get the game to work yet on my computer. I keep getting an error where Java isn't recognized at the command line. Apparently it's a bug or something, but they took down the download link due to pirates or something, so I can't get the newest version.

Ah, well, I'm sure it'll all get sorted at some point.

The java not being recognized is actually a problem with your system, not the game.

The updated versions are all available for download again.

I'll try redownloading it.

I'd assumed it was my system, but nothing I'd tried fixed it. That included updating Java and making sure java was in the path on my computer, as well as setting a CLASSPATH variable. None of that did anything. But from what I read on their forums that was a bug in the program.

So hopefully the newest version will make it work.
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Necro910

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Re: Zomboid
« Reply #254 on: September 12, 2011, 01:33:13 pm »

Looks fun. Like a more modern version of Survival Crisis Z. I'll be looking forward to this game. Will there be social decay such as cannibals, cutthroats, and looters?

And THANK YOU FOR ADDING INFECTIONS. Getting infected by zombies is so rare nowadays...
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