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Author Topic: Zomboid  (Read 76007 times)

Rumrusher

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Re: Zomboid
« Reply #195 on: June 18, 2011, 01:40:55 pm »

Is that opening up smaller clouds so people can download the update on them so the major cloud doesn't take a huge hit in bandwidth?
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nenjin

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Re: Zomboid
« Reply #196 on: June 18, 2011, 01:44:20 pm »

Why should they spend more money for bandwidth to support people who aren't getting the game updates as they should be: when indiestone releases a patch?
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Tilla

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Re: Zomboid
« Reply #197 on: June 19, 2011, 02:26:44 am »

The public standalone demo is now out on their site. This is also the latest version of the game, so well worth giving a try for anyone on the fence.
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lordcooper

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Re: Zomboid
« Reply #198 on: June 19, 2011, 04:26:03 pm »

Torrent only btw.

E: The changelog is getting kinda dwarfy.

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« Last Edit: June 19, 2011, 04:48:38 pm by lordcooper »
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Rumrusher

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Re: Zomboid
« Reply #199 on: June 20, 2011, 02:07:54 am »

Why should they spend more money for bandwidth to support people who aren't getting the game updates as they should be: when indiestone releases a patch?
more so other people who want to support the game spend money on bandwidth to support the people who payed but can't get a normal copy of the game due to complicated reasons and stuck getting the non updating patch.
kinda like privately own servers from third parties.
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Tilla

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Re: Zomboid
« Reply #200 on: June 20, 2011, 02:10:20 am »

Why should they spend more money for bandwidth to support people who aren't getting the game updates as they should be: when indiestone releases a patch?
more so other people who want to support the game spend money on bandwidth to support the people who payed but can't get a normal copy of the game due to complicated reasons and stuck getting the non updating patch.
kinda like privately own servers from third parties.

Privately owned servers: also illegal, but not the same thing. The private servers don't drain resources directly from the company that made the game like this auto-updating glitch did.

Really it's SUPER DUPER EASY to get a credit card, even if you're underage! All you have to do is go to any given convenience store and buy a prepaid visa. If you can't afford that? Your life is a LOT worse off and playing an indie game pre-order should be the LAST of your problems to care about.
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Rumrusher

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Re: Zomboid
« Reply #201 on: June 20, 2011, 05:24:13 am »

when did this thread turn into let's talk about creditcards?
Why should they spend more money for bandwidth to support people who aren't getting the game updates as they should be: when indiestone releases a patch?
more so other people who want to support the game spend money on bandwidth to support the people who payed but can't get a normal copy of the game due to complicated reasons and stuck getting the non updating patch.
kinda like privately own servers from third parties.

Privately owned servers: also illegal, but not the same thing. The private servers don't drain resources directly from the company that made the game like this auto-updating glitch did.

Really it's SUPER DUPER EASY to get a credit card, even if you're underage! All you have to do is go to any given convenience store and buy a prepaid visa. If you can't afford that? Your life is a LOT worse off and playing an indie game pre-order should be the LAST of your problems to care about.
wait? I was thinking of privately own servers from third parties the company agrees with.
The issue was someone made an auto-update patch to their version of Zombiod that accidentally draws bandwidth (by asking for updates) if the creator or someone makes a patch to this so that the update button goes to their server to download the patch the server owner gets from the company like a mirror that way they can get away with donations  for the game while playing a updating demo. which is what they were wanting to do right?

That credit card sentence was random.
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mendonca

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Re: Zomboid
« Reply #202 on: June 20, 2011, 06:03:42 am »

Nobody made a patch that 'accidentally' takes from the server. That would have surely been a coincidence of the most unfeasible proportions. It very deliberately takes data from the server.

I'm not sure I understand the rest of your post, but the credit card point is surely a perfectly natural progression of the argument with respect to why people don't want to pay ($8) for the most up to date version of zomboid and are resorting to auto-updating pirated copies?
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Rumrusher

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Re: Zomboid
« Reply #203 on: June 20, 2011, 07:30:20 am »

I really don't know the business plan of Zomboid from what I read people preorder a demo so they can bug fix a public demo which will be free?
or is that going to cost money too? While I had those two questions bouncing in my head the pirate issue burst in from what I read they allow it for those who can't get the game off their servers before. So I thought this was more of a helping a costumer not get caught out of a update for their pirate pick up but paid for game. Paying for a preorder of Zomboid is also another walkaround for the donation issue right?
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mendonca

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Re: Zomboid
« Reply #204 on: June 20, 2011, 09:40:30 am »

Ah okay. I'll try to explain as best I understand ... hopefully I end up making some sense.

The free demo is pretty much what the game exists as - at the minute.

Although it might advance from this (free-version, that is), I'm not sure too much, as I am one of the people who have paid to test the game, and it doesn't really affect me so I haven't paid a lot of attention.

FROM THIS POINT ONWARDS new content will be added. This content will take the form of whatever it is that is needed to make the game into what it needs to be (NPCs, skills, perks, assault rifles, disease, suicide, cannibalism, extra districts etc.)

So really at this point, the person who hasn't paid and the person who has - sees no difference in the experience. And this is by design.

Anybody who has already bought the game up to this point is basically helping the Indiestone to pay their food / electricity bills - not really buying anything of any value game-wise (if you view value in terms of 'money for tangible assets' - because people can access the free demo content at this point anyway). My personal view is if you don't give money to these people, these games don't get made, so there's never the quality product to buy at the end of the day anyway.

As development continues apace, it will undoubtedly become very clear what you are actually 'buying', as you get to do all the cool stuff the future of the game is promising which you can't do in the demo.

Anybody who is pirating the game - well thats not really seen as anything worth worrying about, as content creation and bug-fixing > DRM (which will inevitably get cracked anyway). That was at least, up until a pirate version started actively taking real money from the devs (and not just 'potential' money).

And yeah, paying for the preorder was a way round the donate thing.
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Wravburn

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Re: Zomboid
« Reply #205 on: June 20, 2011, 09:58:43 am »

@Mendonca

The problem is that there are people that expect they can buy the developers' souls for 10 dollar. If they don't exactly do what 'the consumer' aka 'ME ME ME' expects, shitstorms happen. Sad, but true.
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Tilla

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Re: Zomboid
« Reply #206 on: August 23, 2011, 11:06:27 pm »

The long awaited update for the full version of the game is coming out by this weekend - knock on wood! This update adds a lot of shenanigans, including the class system, modding tools, the majority of the framework for NPCs, and the move to desura and steam - amongst other things.
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lordcooper

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Re: Zomboid
« Reply #207 on: August 23, 2011, 11:13:01 pm »

The sad thing is that I can't bring myself to believe them again :-\
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Grakelin

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Re: Zomboid
« Reply #208 on: August 23, 2011, 11:23:59 pm »

The "Pay-Before-It's-Made" model seemed somewhat suspect to me, so I shied away from this project.
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Briggsy16

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Re: Zomboid
« Reply #209 on: August 24, 2011, 02:39:41 am »

I paid for it and with it coming to Steam, will I need to pay for it again? Or do I get a key for it?
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