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Author Topic: Zomboid  (Read 75946 times)

MasterFancyPants

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Re: Zomboid
« Reply #75 on: April 01, 2011, 04:39:26 pm »

Nah there is no happy ending. There is no way to stop the outbreak. A key factor of the game is your death is 100% inevitable, and it's the story of how you died. And it's that story and the things you accomplish and experiences you have while alive that are the 'goals' of this game.
Not that I mind the 'going out in a blaze' scenario, I just think that you should leave the possibility of outliving the infestation, even if it is near impossible.
Though I guess it would depend on the zombies. Do they decay, and if so, how long before they cannot move?

Other than that, Would it be possible to construct barricades to establish a safe-zone?(and becoming a target from other survivors)
Bows and crossbows would be a good silent ranged weapon and long spears good for defense, to stab them from outside their reach.

Maybe once you think you're strong enough you could set your character to a kind of autopilot mode and let the game simulate a few years to see if they survive.

How fast will time pass while in play anyway?
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lemmy101

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Re: Zomboid
« Reply #76 on: April 04, 2011, 10:54:48 am »

Not that I mind the 'going out in a blaze' scenario, I just think that you should leave the possibility of outliving the infestation, even if it is near impossible.

Not that I'm against this in principal, but regarding our plans for the ethos, tone and content of the game, it would be rather akin to saying you should leave the possibility of replaying 'One Chance' for a different outcome. :D the inevitable doom is kinda important so we'd be very resilient to changing that.

Effectively the whole game is set up to be 'the story of how I died'.

Quote
How fast will time pass while in play anyway?

A day is maybe 15 minutes at the moment. This may change for balancing when more of the survival gameplay is in there.
« Last Edit: April 04, 2011, 10:59:00 am by lemmy101 »
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kulik

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Re: Zomboid
« Reply #77 on: April 04, 2011, 04:01:39 pm »

the inevitable doom is kinda important so we'd be very resilient to changing that.

Be strong don't let them break you, i too don't want to see happy end in this game.
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Sowelu

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Re: Zomboid
« Reply #78 on: April 06, 2011, 08:40:10 pm »

A day is maybe 15 minutes at the moment. This may change for balancing when more of the survival gameplay is in there.

How long do you need to play in one sitting to complete a game?  If days are that short, what happens when you-the-player work and sleep?
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Hugehead

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Re: Zomboid
« Reply #79 on: April 06, 2011, 08:51:48 pm »

You seem to be thinking this is a MMO, it's going to be a single player game with co-op from what I understand.
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lemmy101

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Re: Zomboid
« Reply #80 on: April 06, 2011, 09:23:42 pm »

Yep no MMO. ;) What Hugehead says.
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lemmy101

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Re: Zomboid
« Reply #81 on: April 15, 2011, 09:32:44 am »

Did a blog post about the game story and time line of Project Zomboid.

You guys are mentioned, so made me remember this thread. ;D

http://www.theindiestone.com/lemmy/index.php/2011/04/15/project-zomboid-game-length-and-world-timeline/
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Deadmeat1471

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Re: Zomboid
« Reply #82 on: April 15, 2011, 12:06:09 pm »

This looks epic, soon as I get some £ you get some £ :D
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Tilla

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Re: Zomboid
« Reply #83 on: April 16, 2011, 05:20:15 pm »

Preordered after seeing the new UI stuff ;0
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lemmy101

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Re: Zomboid
« Reply #84 on: April 17, 2011, 08:04:22 am »

Awesome thank you :) we put a lot of work into trying to get the UI right so glad you like :)
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Singularity-SRX

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Re: Zomboid
« Reply #85 on: April 17, 2011, 10:19:07 am »

buildable weapon idea: coilgun
works using a pulse of electricity through a copper coil, sending a metal bullet flying
range depends on quality of capacitor

I have a few ideas on how it could be put together, if you'd like to hear them

Also, are there skills in game?
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Hugehead

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Re: Zomboid
« Reply #86 on: April 17, 2011, 10:35:40 am »

Errr... Why not just call it a railgun, that's exactly what it is. ???
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adwarf

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Re: Zomboid
« Reply #87 on: April 17, 2011, 04:52:18 pm »

Question: Will this game be a pay to download game, or one that comes with a disc, booklet, and in a box ?
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Bdthemag

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Re: Zomboid
« Reply #88 on: April 17, 2011, 06:54:20 pm »

Question: Will this game be a pay to download game, or one that comes with a disc, booklet, and in a box ?
Its probally going to be a Pay to Download since you know they are an indie developer.
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Singularity-SRX

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Re: Zomboid
« Reply #89 on: April 18, 2011, 12:24:58 am »

Errr... Why not just call it a railgun, that's exactly what it is. ???

A railgun uses 2 rails and the flow of electricity to move a projectile.
A coilgun uses a copper coil to pull the bullet forward, so it's much slower.

Railguns are much simpler, but require much more power (and by this I mean it needs a F*CKTON of power), although they are very strong.
Coilguns are harder, don't require too much power, but aren't very strong.

So not exactly, really :P
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