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Author Topic: Zomboid  (Read 75916 times)

Moghjubar

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Re: Zomboid
« Reply #45 on: March 29, 2011, 10:34:06 pm »

Will it be possible to completely bar yourself indoors with a slowly diminishing food supply, as you desperately try to tunnel under your house to the old abandoned supermarket (using only a spade and a few spoons), which you cannot get to by walking outside as the horde has descended upon your home?
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lemmy101

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Re: Zomboid
« Reply #46 on: March 29, 2011, 10:46:23 pm »

Will it be possible to make a Molotov launcher?

Haha I like it. There almost definitely will be. Now. ;D
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lemmy101

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Re: Zomboid
« Reply #47 on: March 29, 2011, 10:47:12 pm »

Quote
Vehicles could work as a way to more easily travel to a distant zone perhaps from your base?

Nice thinking, we'll bear this one in mind. :)
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lemmy101

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Re: Zomboid
« Reply #48 on: March 29, 2011, 10:49:23 pm »

Do you think your going to be going on a planned route with what you'll be coding, or are you just coding the features randomly?

Mainly we're doing things in order of biggest game-play gain for least coding / art cost. So we're focusing somewhat on combat first, as combat is fun, then building the other survival aspects around that.

Edit:Another question, after a certain amount of time, will you be able to make a journey outside city limits to find like, a old abandoned farm, reinforce it, produce food, sell food for city-only commodities?

Ultimately. We're going to add areas post release, and countryside is definitely on the cards, probably one way from the suburbs, which is the first area going in, will be the inner city, the other toward the country.
« Last Edit: March 30, 2011, 12:17:27 am by lemmy101 »
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lemmy101

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Re: Zomboid
« Reply #49 on: March 29, 2011, 10:50:08 pm »

Will it be possible to completely bar yourself indoors with a slowly diminishing food supply, as you desperately try to tunnel under your house to the old abandoned supermarket (using only a spade and a few spoons), which you cannot get to by walking outside as the horde has descended upon your home?

Interesting idea and something we may explore in the future. :) Wouldn't expect digging for a while tho.
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Megaman

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Re: Zomboid
« Reply #50 on: March 30, 2011, 12:25:07 am »

Woah bro, modify your posts, quadrouple post.
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kulik

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Re: Zomboid
« Reply #51 on: March 30, 2011, 01:34:08 am »

http://www.theindiestone.com/lemmy/index.php/2011/03/30/316/

One thing i noticed. X-com had specific isometric view in which the walls was only as high as the characters. The reason of course was that higher walls would obscure your view. This image clearly shows that if you would be closer to the lower wall you would be totally obscured, will the characters have outlines to see them behind walls and what about important items close to walls?
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Sean Mirrsen

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Re: Zomboid
« Reply #52 on: March 30, 2011, 01:58:58 am »

From the replies there, it seems there will be cutaway walls, they just aren't in yet.
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lemmy101

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Re: Zomboid
« Reply #53 on: March 30, 2011, 02:38:15 am »

We're playing with a system for this as we speak. It's a bit tough to get right though.

Quote
Woah bro, modify your posts, quadrouple post.

EDIT: Yeah sorry about that. Though to this day I've never fully understood what the big deal is.
« Last Edit: March 30, 2011, 03:15:24 am by lemmy101 »
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justinlee999

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Re: Zomboid
« Reply #54 on: March 30, 2011, 03:43:53 am »

I probably won't shell out money on this until you can explain the game to me.

So there are other NPCs like you who try to survive right? Do you guys compete for resources?

Weapons, I would honestly like a game that makes you feel helpless with your weapons, I played a game that is isometric like this and quite similar to this, but the "horror" factor soon melted away as I had 4 of my companions with flamethrowers and I have a machine gun with 999 ammo in it with no need to reload.

How would multiplayer be implemented? I would assume its the same as single player except there are more than one player in it, and a chatbox.
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lemmy101

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Re: Zomboid
« Reply #55 on: March 30, 2011, 04:20:10 am »

Quote
Weapons, I would honestly like a game that makes you feel helpless with your weapons, I played a game that is isometric like this and quite similar to this, but the "horror" factor soon melted away as I had 4 of my companions with flamethrowers and I have a machine gun with 999 ammo in it with no need to reload.

That sounds like what this game is specifically going against. :D shotgun blasty video aside, combat in this game is a complete last resort, you're in grave danger using practically any weapon: Baseball bat, one mistime or too many zombies and all it takes is a scratch. Shotgun: One shot and hundreds of zombies from around the rest of the neighbourhood will be en route to where you are, and you're never going to have the ammo to deal with all those.

Also you'll have very limited ammo you've salvaged, and can only carry so much. The best solution is always to avoid the zombies if at all possible. As it would in a real apocalypse.

Quote
So there are other NPCs like you who try to survive right? Do you guys compete for resources?

Ultimately a huge part of the game. While they will not be in the first demo, and will start off simple, it's going to evolve into managing relationships in your group, dealing with trust issues, prejudices, helping people find their missing loved ones, having the clutz who always leaves doors open or makes unnecessary noise (who if you're particularly callous, you may say 'hey let's go and get supplies' then take him up the street and put a bullet in his head, come back and tell the rest he got eaten), the shifty one who got bit but is keeping it secret, the guy on the CB radio you contact and go to track down. Doing trades with, or defending your safe-house from a rival group of survivors.

So yeah, needless to say NPCs are a massive part of the game.

Multiplayer would essentially be the same experience, but there would be multiple human players in the group. :)
« Last Edit: March 30, 2011, 04:24:57 am by lemmy101 »
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justinlee999

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Re: Zomboid
« Reply #56 on: March 30, 2011, 04:24:57 am »

What the zombies like? I would much prefer no zombies having super powers, rather, just slow shambling zombies coming in the dozens, with undead animals accompanying them. And to add to the adrenaline, some human looters as well.

If you succeed in getting me interested in this game with your descriptions and a video that somewhat explains some of what you've said, consider my 5 dollars in your PayPal.
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lemmy101

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Re: Zomboid
« Reply #57 on: March 30, 2011, 04:26:40 am »

Zombies are strictly Romero style shuffley ones. We're going for the 'authentic' zombie apocalypse experience. No special infected or super mutants. ;)

You'll need to wait for another video (beyond the shotgun test one linked in first post) as we need to make the trailer yet, probs a couple of weeks. ;D then again there is a lot of info on our blogs posted elsewhere on this thread too.

http://www.projectzomboid.com for more info, also:
http://www.theindiestone.com/lemmy/index.php/2011/03/15/a-slightly-less-pathetic-game-announcement-with-screenshots/
Also an interview here: http://www.plughead.net/interview-indie-stone-project-zomboid
« Last Edit: March 30, 2011, 04:31:07 am by lemmy101 »
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justinlee999

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Re: Zomboid
« Reply #58 on: March 30, 2011, 04:30:07 am »

If you release the demo, pre-orders are still on right?

EDIT: Also, how interactive is the environment? Here's an example:

You're in a house, stuck in the kitchen. You grab a knife from the kitchen counter. Zombies knocking on the doors, and you turn on the kitchen sink, before the zombies break in, the room is slippery, and zombies fall down on their way to you. But they've finally made it, and are near you, and you quickly push the fridge and it crashes to the zombies. Or even better yet, have the microwave cooking some food burn a zombies head

Of course it doesn't have to be be that ambitious, but just how interactive is the environment? Ultima style? Like putting a dough in a bucket of water, then putting it in the oven etc etc. Rather than just having a craft panel for all your cooking needs. I also like rearranging furnitures in games when I have nothing better to do.

...And since we're on the topic of putting doughs in water and Ultima, why not gather blood in a bucket and wet your dough in it?
« Last Edit: March 30, 2011, 04:37:52 am by justinlee999 »
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lemmy101

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Re: Zomboid
« Reply #59 on: March 30, 2011, 04:32:30 am »

Yeah donate/pre-order for £5 or over and whenever you make that pre-order, once the demo is branched off into the paid-alpha (after bug fixes / small additions to make sure the demo is solid) you'll receive a key and pass through the mail you use on paypal. You can pre-order / buy the game at any point after the demo / paid alpha is out too, though the price will likely go up further through development.
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