I am very skeptical about this, might as well be 'another' Fort Zombie.
Fair enough.
Except it's not another 'Fort Zombie', of course. If you're not bothered about zombie survival games then I suppose the distinction between an (albeit much more involved) tower defensish 'build a base' game and an open world sandbox survival RPG may be academic, I suppose.
This might've already been answered, but...Some players are going to be very good and some are going to be very bad. How many players do you expect a given server to have, and how frequently do new servers show up for people who failed so that they can start over? Or, are there NPCs that dead players can jump into?
One, for the start of it. Multiplayer is coming later down the line, and the implementation details on that are still a bit fuzzy as they depend on the best way to go about it atthe time, but I imagine you'd more likely to be playing with friends than with random people at least for a good while as we're not creating an MMO despite some of the reporting to the contrary
Certainly creating a persistant server should be possible at some point, and although it's possible, I can't imagine us ever supporting 50 players+ or something so would likely be a whitelist situation where a group of people, 5, 10, 16 or something, who know each other would all have access to the server.
If you've survived long enough to be in a city that's already a living Hell, then it would be logical to start fairly well off. You would have to have a weapon, and a fairly stable food and water supply, and you would probably have companions as well, so my question is how do you start in game?
It's more like the remake of Dawn of the Dead where, although it's never stated in the game, it's assumed you've just woken up in bed after the infection hits and it's all kicking off around you. I said earlier 'it's already too late' and it is, but still very early in the timeline as far as the infection is concerned.
Even if this defies sense a bit, for gameplay benefites it's important that you start in this situation imo, than already teamed up with people since really the teaming up with people is an experience the player wants to have themselves.