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Author Topic: Zomboid  (Read 75923 times)

Deadmeat1471

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Re: Zomboid
« Reply #90 on: April 18, 2011, 01:32:16 am »

Errr... Why not just call it a railgun, that's exactly what it is. ???

From what I read, this is a coilgun. A rail gun uses rails not coils.

Errr... Why not just call it a railgun, that's exactly what it is. ???

A railgun uses 2 rails and the flow of electricity to move a projectile.
A coilgun uses a copper coil to pull the bullet forward, so it's much slower.

Railguns are much simpler, but require much more power (and by this I mean it needs a F*CKTON of power), although they are very strong.
Coilguns are harder, don't require too much power, but aren't very strong.

So not exactly, really :P

What he said  :P
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lemmy101

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Re: Zomboid
« Reply #91 on: April 18, 2011, 05:27:22 am »

Question: Will this game be a pay to download game, or one that comes with a disc, booklet, and in a box ?

Well neither, technically, but pay to download I guess is closest. In the same way as Minecraft. i.e. you'll get a free demo that's playable in the browser, and will be able to download the full game exe (or other platform equivalents), and logging on with a u/p we provide after the demo is out, either in-browser or stand alone, it will download the latest version. You can play offline though, just the u/p will be required for the game to self-update.

So yeah technically I guess you're paying for the username / password access.
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Hugehead

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Re: Zomboid
« Reply #92 on: April 18, 2011, 08:17:16 am »

You learn something new everyday, but I think it should still be called a railgun, because everyone is familiar with their concept.
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lemmy101

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Re: Zomboid
« Reply #93 on: April 20, 2011, 05:57:23 pm »

Crazy day. We released two short videos, which were picked up by RockPaperShotgun: http://www.rockpapershotgun.com/2011/04/20/retroarrgghhh-project-zomboid-footage/

And we launched our new prettier less placeholder site: http://www.projectzomboid.com with some more game information. :)

xx
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Ringmaster

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Re: Zomboid
« Reply #94 on: April 25, 2011, 09:04:31 am »

What's happening with all this 'Google suspending their account' fiasco? Will our money still be going through to them?
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lemmy101

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Re: Zomboid
« Reply #95 on: April 25, 2011, 11:54:16 am »

God only knows at this point. All we know is we will of course honour all preorders if the money isn't refunded to you, even if we don't get it ourselves.
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Bdthemag

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Re: Zomboid
« Reply #96 on: April 25, 2011, 03:29:44 pm »

Great to finally see a zombie game about actual surviving, Left 4 Dead is great and all but mowing through armies of the undead gets a bit boring after awhile, expect a pre-order from me coming soon :D
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kulik

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Re: Zomboid
« Reply #97 on: April 25, 2011, 04:32:49 pm »

Will there be mp3 players to preserve sanity? (to oversound zombie moaning)
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Briggsy16

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Re: Zomboid
« Reply #98 on: April 25, 2011, 04:45:36 pm »

Just donated £5 for this after looking through the site and seeing the option of donating for alpha. Gotta love the Minecraft way of doing this stuff.

Looks great, can't wait for the demo.
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Tilla

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Re: Zomboid
« Reply #99 on: April 25, 2011, 09:05:02 pm »

Excited for the potential of the demo next week~ :D Hope google does their fucking job and fixes shit ASAP.
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lemmy101

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Re: Zomboid
« Reply #100 on: April 27, 2011, 11:53:12 am »

My friend and co-developer CaptainBinky did a US radio show yesterday where he was like 'Hello, I'm a British Person' and can be listened to here:

http://bulletproofpixel.com/2011/04/...inky-hodgetts/

it's aboid Zomboid and also indie vs. commercial games. :D

He's on quite a long time and the hosts talk about Zomboid even after that. :|

Frustratingly since posting it here, he talked about that amazing Dwarf Fortress comic strip with the rampaging monster and the dwarves walling themselves in, and our desire to make a game that people would be able to do similar entertaining recountings of their stories, but it seems to have been cut out of the downloadable version for reasons I can't understand. It was live so he got the mention out there though. :D
« Last Edit: April 27, 2011, 12:03:23 pm by lemmy101 »
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Briggsy16

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Re: Zomboid
« Reply #101 on: April 27, 2011, 02:05:46 pm »

What's happening with the paypal and google checkout business at the minute Lemmy? I follow you on twitter but haven't noticed you say anything about it over the last day or so.
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lordcooper

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Re: Zomboid
« Reply #102 on: April 27, 2011, 05:28:28 pm »

What's happening with the paypal and google checkout business at the minute Lemmy? I follow you on twitter but haven't noticed you say anything about it over the last day or so.

That.

I want in on this, but only when I'm sure my money will actually get to you guys.
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lemmy101

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Re: Zomboid
« Reply #103 on: April 27, 2011, 05:40:40 pm »

Google Checkout 'will be sorted' and is currently inactive, but looks like it will be okay.
PayPal is limited again ¬¬ annoying but it's safe to use our PayPal and we'll get at it eventually, and with Google sorted soon we'll be grand. :)

Cheers!

lemmy
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Tilla

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Re: Zomboid
« Reply #104 on: April 28, 2011, 04:48:28 am »

Reposting from the game forums to save Lemmy the time, the Looting system sounds pretty cool:

Quote
The system is that when the UI container panel opens up with the container (say a cupboard) contents, it will begin a 'searching' process which has a spinning icon with 'searching' next to it. The longer you have the panel open, the longer you are rummaging around in it. Different items, of different sizes, will be easier or harder to find, and the more items, the longer it takes to find smaller items.

So the result is if you're in a hurry, you'll open up containers and see just the big obvious items in there, and then close them moving onto the next, as the other items would have a smaller chance of popping up per second or whatever.

An good example would be rooting around in a sofa for coins. There may be 50 coins there, but you're not going to see them as soon as you start exploring the sofa. They would pop up every few seconds, and as you found them you could add them into your inventory.

Also previously seen items would be instantly visible when exploring the container again, and the fewer items in there the quicker you discover them, so a pen in an empty drawer would show up instantly, where a pen in a drawer with 20 other items may take a good few seconds.

So this basically adds an effectiveness at looting based upon how slowly you explore and the more time you spend with a container open (within reason obviously, don't want to bore people ) but if a zombie horde is about to break through the door, your frantic item scavenging will turn up less items to take.

As such, looting / searching for items can be tied to skills and perks, making certain characters better at quickly finding useful items in a room full of containers.
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