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Author Topic: Zomboid  (Read 75929 times)

lemmy101

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Re: Zomboid
« Reply #435 on: March 18, 2012, 12:46:15 pm »

That will be sweet. This is THE update I've been waiting for. The persistence is more than I'd hoped for, too. Just so we're clear though, this ISN'T coming with a whole lot of map gen though right? It's the standard maps they have and then randomized content and NPCs? Still pretty damn good though. I especially like the random starting points in large sized maps. "Reclaiming" forts should be a nice self-directed challenge (something the game can kind of lose if you start doing good.)

They have NO plans for randomly generating maps, as they've said: the results just aren't quite good enough for the level of detail they want, and even Introversion with their decades of game experience had to give up on that idea with Subversion as the results weren't there. Hand-designed maps are the only way, although users will be able to create their own maps too (and have been already quite a bit!)

However with the new 'lot' system it's easy to slot in buildings and any other area of map to an existing map in lua script before or during game-play, this means it'd be easy to do L4D style alterations to the map, as well as opens the possibility of mods doing random maps. I'd be surprised if at some point we don't have a leading random map mod that takes all the official and modder built map lots and has random road/building layouts and stuff.
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Leatra

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Re: Zomboid
« Reply #436 on: March 18, 2012, 12:51:44 pm »

Generated maps works well for roguelikes. It's just boring in games with graphics. I think they made a good decision.
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nenjin

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Re: Zomboid
« Reply #437 on: March 18, 2012, 01:57:16 pm »

Quote
They have NO plans for randomly generating maps, as they've said: the results just aren't quite good enough for the level of detail they want, and even Introversion with their decades of game experience had to give up on that idea with Subversion as the results weren't there. Hand-designed maps are the only way, although users will be able to create their own maps too (and have been already quite a bit!)

I said generated content. Randomized container contents, ect... It's been made quite clear for a long time that procedural map gen will not be happening.
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lemmy101

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Re: Zomboid
« Reply #438 on: March 18, 2012, 02:03:45 pm »

Quote
They have NO plans for randomly generating maps, as they've said: the results just aren't quite good enough for the level of detail they want, and even Introversion with their decades of game experience had to give up on that idea with Subversion as the results weren't there. Hand-designed maps are the only way, although users will be able to create their own maps too (and have been already quite a bit!)

I said generated content. Randomized container contents, ect... It's been made quite clear for a long time that procedural map gen will not be happening.

Ha also now you see how close we were to the saving going in during our last exchange. :P
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nenjin

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Re: Zomboid
« Reply #439 on: March 18, 2012, 02:11:02 pm »

To be fair, I'd be saying my schpiel after every update pretty much since I'd gotten the game. So I had to get it right one of those times!

But yeah, super stoked to play again. No more finding myself reasonably secure and wanting to call it a day...and having to go hug a zombie.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

boatie

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Re: Zomboid
« Reply #440 on: June 29, 2012, 07:43:58 am »

So has this game got to the level yet where I should buy it (and trust that it will continue to be developed?)
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Ivefan

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Re: Zomboid
« Reply #441 on: June 29, 2012, 07:51:33 am »

So has this game got to the level yet where I should buy it (and trust that it will continue to be developed?)
Comparing current version and the demo, theres a lot of differences and the next version seems to be getting a lot of overhauls.
I'd say that buying it or not depends on your situation. Got money to spend? Do you have a zombie survival itch you want to scratch? Do you have something else to do?
You would probably get a better experience if you played it for the first time after it got some more development but it's not a bad buy atm.
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Walter Sullivan

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Re: Zomboid
« Reply #442 on: June 29, 2012, 10:17:47 am »

Well, the game had an update yesterday. The combat system and the zombie/character sprites are now far better. Here's a video:

http://www.youtube.com/watch?v=rtZP3LGZuq4

The game is running better too, at least here on my notebook. On the previous version(Q) playing on high was laggy. Now on this new version I can play it just fine. It's awesome.
There're still some bugs to be fixed, but the game is way better now. I'm loving the new combat and graphics. And with this new graphic system it's gonna be easy for them to add more stuff.
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Ivefan

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Re: Zomboid
« Reply #443 on: June 29, 2012, 10:22:53 am »

Well, the game had an update yesterday. The combat system and the zombie/character sprites are now far better. Here's a video:
How amusing. i must have checked just a little before they updated
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hemmingjay

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Re: Zomboid
« Reply #444 on: June 29, 2012, 10:29:58 am »

I am going to wait for them to iron out the new glitches but I am happy they are getting back on track.
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Yolan

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Re: Zomboid
« Reply #445 on: April 25, 2013, 09:56:36 am »

I'm kind of surprised this thread hasn't been updated yet. Project Zomboid is about to come out of a period of closed alpha testing with a new version possibly within days. I have to admit, they have been busy. It is looking very, very nice. Take a look at the youtube alpha test videos.
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Walter Sullivan

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Re: Zomboid
« Reply #446 on: April 25, 2013, 11:21:27 am »

I'm kind of surprised this thread hasn't been updated yet. Project Zomboid is about to come out of a period of closed alpha testing with a new version possibly within days. I have to admit, they have been busy. It is looking very, very nice. Take a look at the youtube alpha test videos.

Yeah, I've been watching a lot of streamers/youtubers lately. This RC3 build is going to be, by far, the most awesome update ever of this game. I really hope they release it on monday, even though I have a lot of tests this week  :P
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Anvilfolk

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Re: Zomboid
« Reply #447 on: April 25, 2013, 11:49:17 am »

I'll believe it's done when the patch is out! ;)

I absolutely loved the demo way back in the day, but they've been having the worst luck since then and stuff has just taken forever. Absolutely totally looking forward to it. I'm curious about the release log as well. Does anyone have a list of major features that are going to come out that aren't just graphics changes but actual gameplay changes?

Chattox

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Re: Zomboid
« Reply #448 on: April 25, 2013, 12:01:36 pm »

I'll believe it's done when the patch is out! ;)

I absolutely loved the demo way back in the day, but they've been having the worst luck since then and stuff has just taken forever. Absolutely totally looking forward to it. I'm curious about the release log as well. Does anyone have a list of major features that are going to come out that aren't just graphics changes but actual gameplay changes?

I imagine the patch notes will rival the entire LotR trilogy in length. :P
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mendonca

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Re: Zomboid
« Reply #449 on: April 25, 2013, 12:13:54 pm »

http://www.theindiestone.com/community/viewtopic.php?t=11536

This one mainly covers it, but ignore NPC stuff (for now).
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