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Author Topic: Dwarf Fortress 0.31.25 Released  (Read 184298 times)

Lysabild

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Re: Dwarf Fortress 0.31.25 Released
« Reply #285 on: October 26, 2011, 06:54:45 am »

But then, what about armor and hands flying off, it'd forget the gauntlet then.

The most irritating thing about clothes for me is building a whole set, you have to build each piece seperately, so I'd like some more automation I guess, but apart from that, I like the system as it is, if only my dwarves would wear it now :)
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jhxmt

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Re: Dwarf Fortress 0.31.25 Released
« Reply #286 on: October 26, 2011, 11:29:19 am »

Quote from: The Dev Log on 26 Oct 2011
I've tried to keep the identities separate from their users, so you could have multiple critters use the same identity later on, either as a sequential hand-me-down or in competition at the same time.

"You'd make a wonderful Dread Pirate Urist."  ;D
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Dwarf_Fever

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Re: Dwarf Fortress 0.31.25 Released
« Reply #287 on: October 26, 2011, 04:41:42 pm »

But then, what about armor and hands flying off, it'd forget the gauntlet then.

I'm not talking about armor, those need to remain as is. For the clothing: How could it forget anything? There would be nothing to forget. If you wanted, you could make it deal damage to the set of clothing to represent the chopped off glove. But the set would remain with the dwarf wearing it.
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"Whatever exists, having somehow come into being, is again and again reinterpreted to new ends, taken over, transformed, and redirected by some power superior to it; all events in the organic world are a subduing, a becoming master, and all subduing and becoming master involves a fresh interpretation, an adaptation through which any previous 'meaning' and 'purpose' are necessarily obscured or obliterated."

Sabre of Pain

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Re: Dwarf Fortress 0.31.25 Released
« Reply #288 on: December 08, 2011, 02:29:38 pm »

hey just wondering if theres an estimate on when the next version will be released?
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Kogut

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Re: Dwarf Fortress 0.31.25 Released
« Reply #289 on: December 09, 2011, 03:43:55 am »

hey just wondering if theres an estimate on when the next version will be released?
february 2012 or later (IMHO)
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Jamuro

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Re: Dwarf Fortress 0.31.25 Released
« Reply #290 on: December 09, 2011, 07:27:07 am »

is there a release date for the next version finalized yet?
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Kogut

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Re: Dwarf Fortress 0.31.25 Released
« Reply #291 on: December 09, 2011, 07:42:32 am »

No.
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FearfulJesuit

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Re: Dwarf Fortress 0.31.25 Released
« Reply #292 on: December 09, 2011, 11:24:35 am »

My prediction is mid to late January.
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ghosteh

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Re: Dwarf Fortress 0.31.25 Released
« Reply #293 on: December 22, 2011, 10:44:44 pm »

I stopped playing it when .25 came out. Real life took me by surprise. I curse myself for it, as now I shall have to learn how to play it again. Though even now as I write this, the notion of Fun drifts into my mind...
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Vharuck

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Re: Dwarf Fortress 0.31.25 Released
« Reply #294 on: December 25, 2011, 11:55:16 am »

Quote from: Toady One
A gigantic frozen river of ice raised up from the ground and partitioned the town except where the bridges cut tunnels through it.

In my opinion, this isn't so much a problem as awesome.  Maybe as long as it doesn't happen all the time.
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FearfulJesuit

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Re: Dwarf Fortress 0.31.25 Released
« Reply #295 on: January 11, 2012, 12:34:56 pm »

It does sound like it would create horrible flooding come spring.
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

Vercingetorix

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Re: Dwarf Fortress 0.31.25 Released
« Reply #296 on: January 11, 2012, 07:26:44 pm »

The new version is so close I can taste the troubling rain...this is amazing, easily as exciting as the buildup before 0.31.01.
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Valikdu

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Re: Dwarf Fortress 0.31.25 Released
« Reply #297 on: January 14, 2012, 06:19:05 am »

I'll have to go crazy on the modding, implementing the new feature stuff.

Stormfeather

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Re: Dwarf Fortress 0.31.25 Released
« Reply #298 on: January 14, 2012, 08:13:56 pm »

Has there been any word if he's still in shape to meet his soft deadline of tomorrow?

I can practically taste it... (it taste like cheese pizza....)
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Footkerchief

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Re: Dwarf Fortress 0.31.25 Released
« Reply #299 on: January 14, 2012, 08:18:57 pm »

Has there been any word if he's still in shape to meet his soft deadline of tomorrow?

I can practically taste it... (it taste like cheese pizza....)

It's not coming out tomorrow.  Toady hasn't finished optimization and map maintenance, and he hasn't even started sponsorship animals and SDL stuff.  We might see a January release but don't hold your breath.  Toady has reiterated multiple times that it's likely to slip to February.
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