Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 16 17 [18] 19 20 ... 27

Author Topic: Dwarf Fortress 0.31.25 Released  (Read 184282 times)

Grax

  • Bay Watcher
  • The Only.
    • View Profile
Re: Dwarf Fortress 0.31.25 Released
« Reply #255 on: July 07, 2011, 01:44:32 am »

Does the broker has at least Novice in Appraiser skill?
You won't see the wealth even if you have a noble, but with no skill.
Broker was Expert.
Logged
Finis sanctificat media.

simonthedwarf

  • Bay Watcher
  • ¤Death¤
    • View Profile
Re: Dwarf Fortress 0.31.25 Released
« Reply #256 on: July 17, 2011, 06:16:10 am »

Is next patch going to fix the dunegon master?
Logged
Quote from: Syndic
Sentry towers, manned by orang-utangs./quote]

thvaz

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.25 Released
« Reply #257 on: July 17, 2011, 07:00:59 am »

Is next patch going to fix the dunegon master?

There is no patches on DF, only new releases. The next release probably won't fix the dungeon master, but the bugfixing releases after it may fix it.
Logged

jhxmt

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.25 Released
« Reply #258 on: July 20, 2011, 12:26:05 pm »

From today's Dev Log:
Quote
Added ability to do designations over Z levels (e.g. long up/down staircases).

THANKYOU THANKYOU THANKYOU THANKYOU!  :D

No more extreme depth-delving with 'd', 'i', 'Enter', 'Enter', '>', repeat!  Hooray!
Logged
Quote from: beefsupreme
Try slaughtering a ton of animals, meat makes less decisions than animals.

Why Your Ramps Don't Work
How To Breach A Volcano Safely

Reelyanoob

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.25 Released
« Reply #259 on: July 20, 2011, 12:43:14 pm »

It'll certainly make getting to the magma a quicker affair. More time playing, less time designating. Also might be good for laying out multi-level fortress areas, so each level is the same.
Logged

DDR

  • Bay Watcher
    • View Profile
    • Frogatto
Re: Dwarf Fortress 0.31.25 Released
« Reply #260 on: July 29, 2011, 08:56:02 pm »

Hm, multi-level designations. I'll probably have to update my Useful Script, as I think a good deal of them rely on the designation only effecting the current layer.  >:( Heh.This will make designating trees on a mountain _infinitely_ easier, on the up side.

Thank you!
Logged
Il Palazzo: "Urist, quick, grab your ax! There's a troll rampaging through the decimal conversion chambers!"
melomel: DF is like OCD candy, isn't it? existent: No, DF is like the stranger in the trench coat offering the candy.

puke

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.25 Released
« Reply #261 on: August 05, 2011, 06:39:17 pm »

No more extreme depth-delving with 'd', 'i', 'Enter', 'Enter', '>', repeat!  Hooray!

dude, you can do that with the mouse.  "d","i","click and hold","hold >".  youll designate up/down stairs to the bottom of the map.
Logged

Siquo

  • Bay Watcher
  • Procedurally generated
    • View Profile
Re: Dwarf Fortress 0.31.25 Released
« Reply #262 on: August 06, 2011, 06:13:47 am »

No more extreme depth-delving with 'd', 'i', 'Enter', 'Enter', '>', repeat!  Hooray!

dude, you can do that with the mouse.  "d","i","click and hold","hold >".  youll designate up/down stairs to the bottom of the map.
I love you.
Logged

This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

jhxmt

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.25 Released
« Reply #263 on: August 06, 2011, 06:57:39 am »

No more extreme depth-delving with 'd', 'i', 'Enter', 'Enter', '>', repeat!  Hooray!

dude, you can do that with the mouse.  "d","i","click and hold","hold >".  youll designate up/down stairs to the bottom of the map.
I love you.

I concur.  You've just made my mining life so much easier!  Thank you!  :D
Logged
Quote from: beefsupreme
Try slaughtering a ton of animals, meat makes less decisions than animals.

Why Your Ramps Don't Work
How To Breach A Volcano Safely

Kogut

  • Bay Watcher
  • Next account: Bulwersator
    • View Profile
Re: Dwarf Fortress 0.31.25 Released
« Reply #264 on: August 07, 2011, 06:40:28 am »

From today's Dev Log:
Quote
Added ability to do designations over Z levels (e.g. long up/down staircases).

THANKYOU THANKYOU THANKYOU THANKYOU!  :D

No more extreme depth-delving with 'd', 'i', 'Enter', 'Enter', '>', repeat!  Hooray!

Thanks! No more macros for this!
Logged
The worst bug - 34.11 poll
Tired of going decades without goblin sieges? Try The Fortress Defense Mod
Kogut, the Bugfixes apostle of Bay12forum. Every posts he makes he preaches about the evil of Bugs.

simonthedwarf

  • Bay Watcher
  • ¤Death¤
    • View Profile
Re: Dwarf Fortress 0.31.25 Released
« Reply #265 on: August 15, 2011, 08:18:03 pm »

Designating while unpaused would probably be cool as well :)
Logged
Quote from: Syndic
Sentry towers, manned by orang-utangs./quote]

boltyhead

  • Escaped Lunatic
    • View Profile
Re: Dwarf Fortress 0.31.25 Released
« Reply #266 on: August 18, 2011, 04:23:41 pm »

anyone know when next realease will be and i hope they fix the economy
Logged

UltraValican

  • Bay Watcher
  • The Man aiming to be a Man!
    • View Profile
Re: Dwarf Fortress 0.31.25 Released
« Reply #267 on: August 18, 2011, 04:31:52 pm »

anyone know when next realease will be and i hope they fix the economy

The next realease comes when it comes, and the economy works well enough in theory, but it destroys your fps(If you smith coins), and dwarves currently don't have the concept of holding more than one object at a time no matter how small, so dwarves can spend months just paying for a shirt.
Logged
Would you rather be an Ant in Heaven or a Man in Hell?

boltyhead

  • Escaped Lunatic
    • View Profile
Re: Dwarf Fortress 0.31.25 Released
« Reply #268 on: August 18, 2011, 04:50:52 pm »

yeah i dont mind when it comes i was just wondering bout the economy cause my old computer could never have decent FPS when it come neer that point in the game
Logged

Grax

  • Bay Watcher
  • The Only.
    • View Profile
Re: Dwarf Fortress 0.31.25 Released
« Reply #269 on: August 24, 2011, 11:26:01 am »

dwarves can spend months just paying for a shit.

This. Exactly.
Logged
Finis sanctificat media.
Pages: 1 ... 16 17 [18] 19 20 ... 27