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Author Topic: Dwarf Fortress 0.31.25 Released  (Read 184179 times)

calrogman

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Re: Dwarf Fortress 0.31.25 Released
« Reply #30 on: March 28, 2011, 08:54:35 am »

Who's awesome?
Your awesome.

I agree wholeheartedly.  Toady's awesome is awesome.
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Toady One

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Re: Dwarf Fortress 0.31.25 Released
« Reply #31 on: March 28, 2011, 09:14:29 am »

Quote
  (*)fixed world gen crash caused when a prisoner escapes from a site at the same time the last person to arrive at the site commits murder
How do you even SEE that?

Somebody had a crashing world gen with a high number of modded aggressive civs (which also seem to be somewhat murderous, I didn't check), and that was how I managed to fix the other world gen crash about beasts, since it was crashing there.  Then when I was testing it to see if it worked, I got this other crash, and fortunately it reproduced this time.  It dumped me out in the murder section (where there was a helpful old comment "//world gen crash here"), so I knew it had something to do with goblins or whoever killing each other, but it took me four hours to find the other part where the information got corrupted in the first place.  It was a pretty bad one, since I had to run a civ-heavy medium world out 100 years every time I wanted any new data.

I'm going to sleep again.  Hopefully there won't be something like that temperature crash when I get up (which was what triggered the release this time, since it would end up being fairly common overall).
« Last Edit: March 28, 2011, 09:18:41 am by Toady One »
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Lielac

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Re: Dwarf Fortress 0.31.25 Released
« Reply #32 on: March 28, 2011, 09:15:57 am »

 :o

Dayum! I've barely downloaded .24! Think I'll wait until the dust's settled...
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Jiri Petru

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Re: Dwarf Fortress 0.31.25 Released
« Reply #33 on: March 28, 2011, 09:17:47 am »

Awesome. Thanks.
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profit

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Re: Dwarf Fortress 0.31.25 Released
« Reply #34 on: March 28, 2011, 09:22:37 am »

Excellent, more fixes =)

Hurray for toady!

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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Cheater

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Re: Dwarf Fortress 0.31.25 Released
« Reply #35 on: March 28, 2011, 09:34:41 am »

I'm going to sleep again.

You said that last time too, yet here we are, 0.00.01 versions later. Is it a codeword? Does sleep mean "code" now?
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TolyK

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Re: Dwarf Fortress 0.31.25 Released
« Reply #36 on: March 28, 2011, 09:38:04 am »

I'm going to sleep again.

You said that last time too, yet here we are, 0.00.01 versions later. Is it a codeword? Does sleep mean "code" now?
No, I think that our mastermind here codes in his sleep and just types it up  :D
(a.k.a. thank you soo much)
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Minnakht

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Re: Dwarf Fortress 0.31.25 Released
« Reply #37 on: March 28, 2011, 09:44:54 am »

Sleepcoding. Why the HFS not.

...I'll wait as well, until I manage to fail or get bored of this .24 fort...
I never thought I'd say something's updated too often, but here I am.
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SalmonGod

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Re: Dwarf Fortress 0.31.25 Released
« Reply #38 on: March 28, 2011, 10:18:42 am »

SalmonGod has been ecstatic lately.  He has gazed in wonder as his head doctor dutifully repaired a couple dozen broken bones in one session of treatment, when those injuries had been ignored the previous 7 in-game years.
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TomiTapio

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Re: Dwarf Fortress 0.31.25 Released
« Reply #39 on: March 28, 2011, 10:28:15 am »

Many thanks Toady on behalf of the Genesis mod players' club!
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Jacos

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Re: Dwarf Fortress 0.31.25 Released
« Reply #40 on: March 28, 2011, 10:42:32 am »

Yay!
Now Pleaaaaase fix the castles in adventure mode? *puppy eyes* (would toad eyes be more effective?)
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abadidea

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Re: Dwarf Fortress 0.31.25 Released
« Reply #41 on: March 28, 2011, 10:45:35 am »

My god it's full of updates.

Last year I got DF2010 for my birthday- this year I got a bugfix arc  :D :D :D
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RedWick

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Re: Dwarf Fortress 0.31.25 Released
« Reply #42 on: March 28, 2011, 10:57:06 am »

This is the sort of DF release schedule I grew up with. :D  Good to see it back!
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Footkerchief

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Re: Dwarf Fortress 0.31.25 Released
« Reply #43 on: March 28, 2011, 11:01:59 am »

Yay!
Now Pleaaaaase fix the castles in adventure mode? *puppy eyes* (would toad eyes be more effective?)

Did you see Toady's reply to you in the other thread?

Quote from: Toady One
Quote from: Jacos
are castles still often filled with animals?

Yeah, whatever's happening there is still going on.  It comes from breaking out of the caravan stuff in the middle.  It should be handled with the actual Release 1.  I didn't want to handle it earlier since I'd just need to pull the bandaid right off again.

Barring another immmediate bugfix (which seems unlikely, since there are no new reports on the tracker yet), that "Release 1" will be the next release.
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Jar of Jam

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Re: Dwarf Fortress 0.31.25 Released
« Reply #44 on: March 28, 2011, 12:01:46 pm »

All hail the wondrous Toad!
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