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Author Topic: Making a fort for Adventure Mode  (Read 871 times)

monk12

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Making a fort for Adventure Mode
« on: March 26, 2011, 11:03:40 pm »

I'm considering making a fortress with the express purpose of revisiting it in Adventure Mode as part of a personal challenge to kill a representative of every living creature (undead aside). Naturally, this is going to require some skill training, and I'd like to be able to store the skulls in some kind of trophy room for bookkeeping purposes. Aesthetically the whole place will be like a big dwarven-engineered Batcave.

What I'd like are ideas on what to put in the fort that will be useful in Adventure mode. I'm thinking that I'll want at least a lead bin filled with steel equipment. I'm also planning on a swimming pool and a lever controlled access to HFS. I'm debating an arena I can put creatures in that can be released via lever, to save some travel time. I'll need a magma-chute to "clean up" after the digging is done. I'm also debating an automatic danger room- I'm very much on the fence about that since it somewhat undermines the point of the challenge, and I'll probably ignore it on my first (hopefully only) attempt, but I'd hate to find that my only option for survival is letting undead groundhogs beat me to buff armor skills- at that point I may as well use the danger room, since it is just as exploity.

I'd also appreciate any advice on what kinds of effects abandoning has on a fortress- I know items get scattered randomly, but what happens to tame animals? Hostile units on the map? Friendlies? Built buildings like beds/cabinets?

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Rumrusher

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Re: Making a fort for Adventure Mode
« Reply #1 on: March 27, 2011, 11:19:58 am »

Stuff useful for adventures well having an easy access to a forge and smelter for all the bandit gear you will pick up. Also we found out how to scatter proof tiles using Dfusion or using tweak tile editor's Occupancy 14-blood. Oh and DFMODE(DFhack) for getting access to the forge and smelter.

Haven't figure out how to give medical care to companions yet but from personal experience in ADv. Homes Lairs still hold use as means of easy access to bones, food, and random gear for smelting.
Killing off the beast inside and embark on top then run dfusion don't scatter due to embarking cancels the tiles nonscatterproof. oh for sake of saving time walking to the home grab nano fort as well.

Oh if you figure out how to get different race companions to join the military then you could do drills and assign weapons and clothes to them before departing.
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Dutchling

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Re: Making a fort for Adventure Mode
« Reply #2 on: March 27, 2011, 03:05:29 pm »

You can smelt in adventure mode?
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freeformschooler

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Re: Making a fort for Adventure Mode
« Reply #3 on: March 27, 2011, 06:22:12 pm »

You can smelt in adventure mode?

No, he means switching over to Fort Mode using DFHacks' DFMODE tool and presumably creating a forge, smelting the bandit gear yadda yadda.
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