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Author Topic: Stupidly large tree megaproject  (Read 7421 times)

Itnetlolor

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Re: Stupidly large tree megaproject
« Reply #15 on: March 26, 2011, 11:46:58 pm »

Be sure to keep out blue elves that might make a home of it. However, if you can generate a cookie factory/massive bakery within and sell the cookies/pastries, then you'll have good a source of revenue.

Urist Imiknorris

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Re: Stupidly large tree megaproject
« Reply #16 on: March 26, 2011, 11:49:47 pm »

Change biscuits to cookies in the raws and sell only them.
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I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Sarda

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Re: Stupidly large tree megaproject
« Reply #17 on: March 26, 2011, 11:57:51 pm »

Get a legendary chef named Keebler.
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You'll have to provide warm, moist kittens at the end of each test chamber.
Dwarf Fortress:
Where 9% of your town is casualties, is good.

Urist Imiknorris

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Re: Stupidly large tree megaproject
« Reply #18 on: March 26, 2011, 11:59:17 pm »

Can you just imagine the ☼prepared horse lung cookies☼?
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Sarda

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Re: Stupidly large tree megaproject
« Reply #19 on: March 27, 2011, 12:05:08 am »

No Rhesus pieces? I am disappoint.
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You'll have to provide warm, moist kittens at the end of each test chamber.
Dwarf Fortress:
Where 9% of your town is casualties, is good.

Itnetlolor

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Re: Stupidly large tree megaproject
« Reply #20 on: March 27, 2011, 12:07:42 am »

Not made by the same company.

We can always give new meaning to Fiddle Sticks or Grassshoppers.

EDIT:
Then again, we can always include Rhesus Pieces in a batch.

We can also produce batches with Mares & Mutts (M&Ms).
« Last Edit: March 27, 2011, 12:30:22 am by Itnetlolor »
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Rushmik

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Re: Stupidly large tree megaproject
« Reply #21 on: March 27, 2011, 02:00:45 am »

Posting to follow.

This. Must. Happen.   :o
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JelloSnark

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Re: Stupidly large tree megaproject
« Reply #22 on: March 27, 2011, 05:00:06 am »

Also posting to follow.
Keep us updated, finish it, attatch a save, then let me burn it.  :P
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Blade Master Model 42

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Re: Stupidly large tree megaproject
« Reply #23 on: March 27, 2011, 06:06:31 am »

Watching. The elves will love this!

...Oh, wait, no they won't...

Jeoshua

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Re: Stupidly large tree megaproject
« Reply #24 on: March 27, 2011, 06:13:32 am »

I'd considered doing something like this before, but gave up on the idea for lack of a wish to cheat.

Mod, sure, but cheat?

The Sawmill from Hunter's Moon might be useful here.  Basically it turns 1 wooden log into 10 wooden logs.
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I like fortresses because they are still underground.

lordnincompoop

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Re: Stupidly large tree megaproject
« Reply #25 on: March 27, 2011, 06:13:52 am »

I'll be watching this.

If you manage to actually finish this...
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Jeoshua

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Re: Stupidly large tree megaproject
« Reply #26 on: March 27, 2011, 06:19:47 am »

If you manage to actually finish this...

... then make sure you render it properly in an external program, and use Poser to show a horrified elf gazin upon it's dead tree majesty ;)
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I like fortresses because they are still underground.

Darion

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Re: Stupidly large tree megaproject
« Reply #27 on: March 27, 2011, 06:45:30 pm »

Dwarven bonus: Put elf cages everywhere so they can watch you slowly destroy their precious nature.
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Patchy

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Re: Stupidly large tree megaproject
« Reply #28 on: March 27, 2011, 06:50:10 pm »

Burn your wood into ash first and then build your tree out of that.
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Sarda

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Re: Stupidly large tree megaproject
« Reply #29 on: March 27, 2011, 06:54:49 pm »

Ah, an ash tree. May want to mod in the tormented souls of elves to enslave and turn into residents. Custom reaction: Elf+fire= elf wraith?
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You'll have to provide warm, moist kittens at the end of each test chamber.
Dwarf Fortress:
Where 9% of your town is casualties, is good.
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