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Author Topic: Fallout - Wanderers of the Wasteland - Rival Mercs ( We have room for one more )  (Read 14836 times)

adwarf

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Re: Fallout - Wanderers of the Wasteland - Turn 3 - Outside at Last ( Full )
« Reply #120 on: April 01, 2011, 08:51:50 pm »

EDIT

I know I  was typing thr April Fools part up, and when I went to click preview to see how it looked I accidently clicked post

Edit Edit:
I removed the edit.
« Last Edit: April 02, 2011, 12:41:19 am by adwarf »
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Terenos

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Re: Fallout - Wanderers of the Wasteland - Turn 3 - Outside at Last ( Full )
« Reply #121 on: April 02, 2011, 12:06:00 am »

"Why don't you give us some details about the job, before we accept.
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But despite what you've been told, I once had a soul. Left somewhere behind...

adwarf

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Re: Fallout - Wanderers of the Wasteland - Turn 3 - Outside at Last ( Full )
« Reply #122 on: April 02, 2011, 12:40:53 am »

"Why don't you give us some details about the job, before we accept.

The man looks at you for a second then says " Oh, right. Well I am a trader from  Prinn City over in the eastern bay, and we need some help with some Mercs from your rival mercenary company the Talon Mercs. They continue to harass our town, and they have been getting progressively dangerous. Last week they killed one of our civilians, and we need some help fighting them off. Would you please help us ? "
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Ahra

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Re: Fallout - Wanderers of the Wasteland - Turn 3 - Outside at Last ( Full )
« Reply #123 on: April 02, 2011, 05:29:17 am »

sure.
« Last Edit: April 02, 2011, 11:36:54 am by Ahra »
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

FuzzyZergling

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Re: Fallout - Wanderers of the Wasteland - Turn 3 - Outside at Last ( Full )
« Reply #124 on: April 02, 2011, 10:50:01 am »

Yeah, that sounds alright.
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Bdthemag

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Re: Fallout - Wanderers of the Wasteland - Turn 3 - Outside at Last ( Full )
« Reply #125 on: April 02, 2011, 11:35:34 am »

I guess if the rest of them are up to it, sure.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
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adwarf

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Re: Fallout - Wanderers of the Wasteland - Turn 3 - Outside at Last ( Full )
« Reply #126 on: April 02, 2011, 12:18:02 pm »

You aren't going to ask him what merc company you work for ?
« Last Edit: April 02, 2011, 03:08:43 pm by adwarf »
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Ahra

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Re: Fallout - Wanderers of the Wasteland - Turn 3 - Outside at Last ( Full )
« Reply #127 on: April 02, 2011, 01:33:36 pm »

((we dont know anything about the mercs characteristics if they told us who they are))
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Terenos

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Re: Fallout - Wanderers of the Wasteland - Turn 3 - Outside at Last ( Full )
« Reply #128 on: April 02, 2011, 03:20:27 pm »

I nod in agreement with the group
Names? Pffft, who needs names.
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But despite what you've been told, I once had a soul. Left somewhere behind...

adwarf

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Re: Fallout - Wanderers of the Wasteland - Turn 3 - Outside at Last ( Full )
« Reply #129 on: April 03, 2011, 03:21:58 pm »

Ok since you all agree I will have a turn up later. Do you wnat to go straight there or llok around Renard's stand for a bit before you do the mission ?
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adwarf

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Re: Fallout - Wanderers of the Wasteland - Turn 3 - Outside at Last ( Full )
« Reply #130 on: April 03, 2011, 05:46:29 pm »

The man hearing what you have to say smiles, and says " Ok I will be right over here if you need me. " as he turns around he seems to remember something, and pulls a pouch out which he then places on the table and tells you " There you go Pre-Misson payment buy some stuff, and then come see me. " You then divide up the pouch, and find there is 50 caps for each one of you quite a hefty payment for a small village. You have time to prepare for the journey, and check out the shops before your mission.

Warning: When you start the mission there is no leaving the mission area, and there may not be any shops with good inventory in the town. You better make sure you get everything you want from here beforer leaving.

Spoiler: FuzzyZergling (click to show/hide)

Spoiler: Bdthemag (click to show/hide)

Spoiler: Terenos (click to show/hide)

Spoiler: Ahra (click to show/hide)

Spoiler: ShadowZane (click to show/hide)

Spoiler: Money (click to show/hide)
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Terenos

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Re: Fallout - Wanderers of the Wasteland - Turn 3 - Outside at Last ( Full )
« Reply #131 on: April 03, 2011, 05:49:47 pm »

(Can we get a shop manifest?)
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But despite what you've been told, I once had a soul. Left somewhere behind...

adwarf

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Re: Fallout - Wanderers of the Wasteland - Turn 3 - Outside at Last ( Full )
« Reply #132 on: April 03, 2011, 05:51:01 pm »

Yep give me around a while ( not giving an exact time ) to type it up.

Edit:

Its up look below
« Last Edit: April 03, 2011, 06:32:41 pm by adwarf »
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adwarf

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Re: Fallout - Wanderers of the Wasteland - Turn 3 - Outside at Last ( Full )
« Reply #133 on: April 03, 2011, 06:10:57 pm »

Weapons

AK - 47 ( 1d6, requires 5.56 rounds, shoots 6 rounds a combat turn ) 85 Caps
Double Barrel Shotgun ( 2d6, requires 12 Gauge Shotgun Shells, fires once a combat turn, but shoots both shells ) 100 Caps
M - 16 ( 1d6, requires 5.56 rounds, shoots 3 round bursts ) 95 Caps
.22 Longshot rifle ( 1d3, requires 22 rounds, shoots one round a combat turn ) 50 Caps
Wood Longbow ( 1d3, requires arrows ) - 20 Caps
Wood Shortbow ( 1d5, requires arrows, suffers - 1 penalty to hit rolls depending on distance ( this distance will be decided by the GM depending on the battle situation )) 20 Caps
Rusted Steel Sword ( 1d6 ) 30 Caps
Wooden Round Sheild ( 1d2 protection from melee attacks ) 20 Caps
Wooden Tower Sheild ( 1d3 protection from melee attacks ) 25 Caps
Combat Knife ( 1d3 ) 25 Caps

Medical Supplies ( Only medics or characters with the perk Field Medic Training may use these ( if you cna think of a better name tell me ) )

Bandages - 5 Caps a roll ( Stops bleeding, 10/10 uses )
Weak Stimpaks - 10 Caps per stimpak ( 1d8 healing )
Doctor's Bag - 40 Caps ( Fixes broken limbs, 5/5 )
Psycho - 15 Caps ( + 1 to damage rolls )


No armor for sell

Ammo
5.56 Clips - 15 Caps a clip ( 15/15 )
.22 Clips - 15 Caps a clip ( 8/8 )
Wooden Arrows - 15 Caps for a bundle ( one bundle = 20/20 )

Random Foods

Edit:
This is just the Starter shop the shops after this will have varying amounts depending on the rolls they get.
« Last Edit: April 03, 2011, 06:33:21 pm by adwarf »
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Bdthemag

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Re: Fallout - Wanderers of the Wasteland - Turn 3 - Outside at Last ( Full )
« Reply #134 on: April 03, 2011, 06:34:00 pm »

Buy x2 Bandages and x1 Doctors Bag.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.
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