Bd, and Shadow try to declare themsleves leaders, but almost end up killing each other. Instead of that you all head to the exit, and Fuzz begins working on opening the gate. You are all crowded around the gate with your stuff on your backs. Fuzz's eyebot flies back over to him, and reports that he has seen it all already. Finnally the gate grinds open, and you guys set off up the tunnel after three minutes of walking you here the computer V.I.C.S. say " Goodbye, my friends. " and then the tunnel collapses behind you as you emerge out into the free world.
Name: Fuzz
Gender: Male
Age: 22
Bio: Living in the middle of a gigantic scrapyard with only his older brother and a handful of other scavengers, Fuzz gained an intrest in old tech at a young age. He is enamored with anything mechanical, and understands robotics more than most others.
Class: Robot Master
Status:
Robot Master - You gain plus 1 to rolls involving robots, building them, and making or interacting with turrets.
Hp: 5/5
Stamina: 50/60
Carrying Capacity: 0/80 Lbs.
Level - 1
Xp: 0/100
Inventory:
Wood Longbow ( 1d3 ) ( Equipped - Ammo : 1/1 )
50 Wooden Arrows ( +0 )
Rough Leather Armor ( 1d3 defense ) ( Equipped )
5 MREs
5 Bottles of Water
Companion:
Name: Unknown
Class: Eyebot ( Scout )
Status:
HP: 5/5
Def: 2
Inventory:
Laser Gun ( 1d6 )
Name: Bd
Gender: Male
Age:21
Bio:His mother and father were both part of the Followers of the Apocalypse, and he grew up on the road. Since he grew up around many medical experts he learned how to treat wounds and sicknesses quickly. After he reached the age he left the group and began to journey a long way to reach the fabled New York City.
Class: Medic
Status -
Medic - You gain plus 1 to rolls involving Healing, and using Pistols
Hp: 8/8
Stamina: 90/100
Carrying Capacity: 0/100 Lbs.
Level - 1
Xp: 0/100
Inventory:
9mm Pistol ( 1d6 ) ( Equipped - Ammo: 14/14 )
3 9mm Clips ( 14 bullets +0 )
15 weak stimpaks ( 1d8 healing )
a Medicine Bobble head ( +1 to healing )
medic combat suit ( 1d4 defense ) ( Equipped )
5 MREs
5 Bottles of Water.
Name: 'The Weasel'
Gender: Male
Age: 28
Bio: "Look, You got it all wrong. Let me tell you that right off. I never stole nothing, I 'scavenged' it. They was all dead anyways. You dont like that explanation? I best get out of town while the gettings good? Alright then.."
The Weasel is a slim, tall fellow with twitching fingers. He got a bad dose of radiation sickness once, when he was young, and it never fully got cured. All thats left is the spasms in his fingers, so he puts it to use for him, grabbing small items and keeping himself fed and moving across the wasteland. Thieves that stay in one place too long die, or have to join large gangs to live.
Class: Thief
Status:
Hp: 8/8
Stamina: 140/150
Carrying Capacity: 0/50 Lbs.
Level - 1
Xp: 0/100
Inventory:
Combat Knife ( 1d4 ) ( Equipped )
10 Bobbypins
5 Throwing Knives ( 1d3 )
set of black clothes ( 1d1 defense ) ( Equipped )
5 MREs
5 Bottles of water.
Name:Aaron keane
Gender:male
Age:23
Bio:an son of an tribal leader who at the age of 19 ran away to experience the world,hes tall pale black haired and grey eyed
Class:heavy infantery
Status:
Heavy Infantry - You gain plus 1 to rolls using heavy weapons
Hp: 20/20
Stamina: 70/80
Carrying Capacity: 0/250 Lbs.
Level - 1
Xp: 0/100
Inventory -
BAR Mk. III ( 1d10 ) ( Equipped - Ammo: 25/25 )
9 5.56 Mags ( 25 Bullets each )
combat suit ( 1d5 ) ( Equipped )
5 MREs
5 Bottle of Water
Name: Sean Duncan
Gender: Male
Age: 37
Bio: There isnt quite much known about him, however it seems he has lived in a vault for his entire time of life and never gone out of it. He likes being the sarcastic asshole but also helping people, some even describe him to have "personalities" at once cause he's so different. In the vaults he served as the officer of the security.
Class: Officer (+1 on Leadership or Persuasion rolls, +1 when fighting with small arms)
Status:
Hp: 8/8
Stamina: 80/90
Carrying Capacity: 0/75 Lbs.
Level - 1
Xp: 0/100
Inventory -
9mm Pistol ( 1d6 ) ( Equipped - Ammo: 14/14 )
7 9mm Clips ( 14 bullets +0 )
set of leather armor ( 1d3 defense )
5 Radios
5 MREs
5 Bottles of Water
Quests -
Get Out Alive !!!Objective -
Get out of the Vault in five turns.
Reward:
100 Xp each.
QUEST COMPLETED !!!