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Author Topic: Smoking  (Read 1906 times)

Jeoshua

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Re: Smoking
« Reply #15 on: March 27, 2011, 03:45:40 am »

We brought this up in the other thread but:

What is more dwarfy than sipping on a finely made minotaur bone pipe filled with mushrooms that grow deep in the earth, sitting around the dining hall talking about the time that Rakost (Armok rest his soul) sealed himself into the newly dug out cistern by putting the flood gate in from the wrong direction?

edit: except magma, of course.  That's a touch more dwarfy.
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I like fortresses because they are still underground.

RasendeTiur

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Re: Smoking
« Reply #16 on: March 27, 2011, 09:32:18 am »

I think smoking would be an awesome thing to implement. The way I see it though, it shouldn't be something dwarves do instead of doing other things. The way it is now, dwarves go to statue gardens, diningrooms or other meeting zones when they have no jobs. Smoking could just be another activity for them do partake in when idle, and would cause happy thoughts. It makes for a really good export, but I can see one problem.

 The carrying system as it is now would leave all smoking dwarves practically disabled because of the pipe being carried around in their hands, even when not smoking, or cause them to have to go back and forth to their rooms all the time to pick up smoking gear. One sollution is that dwarves who like smoking would go pick up pipes from finished goods-bins, and carry them around in special pipe-pouches made at the leatherworks or by a clothier. The pouches would work like quivers, and would hold a certain ammount of tobacco and a pipe. Smoking dwarves without pipe-pouches would have to store their pipe in their rooms, causing them to have to go pick them up before having a smoke.  One would then designate an area for smoking, like one would designate a meeting area.

 Smoking would generate small ammounts of smoke, and there could exist dwarves not fond of smoking. If they were they to breathe in this smoke, this would cause mild negative thoughts, depending on their grade of dislike. Another way to store pipes would be to designate stockpiles in the smoking areas, where pipes were put after usage and picked up before, but I guess this would be a bit unhygenic, even for dwarves. Tobacco could be stored in a stockpile in the smoking area for the dwarves to pick up before smoking, or in its own room to avoid huge tobaccofires caused by an unlucky spark. Tobacco would be grown on farm plots, and harvested and dried.
« Last Edit: March 27, 2011, 11:52:17 am by RasendeTiur »
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m4davis

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Re: Smoking
« Reply #17 on: May 02, 2011, 04:43:48 pm »

I think smoking would be an awesome thing to implement. The way I see it though, it shouldn't be something dwarves do instead of doing other things. The way it is now, dwarves go to statue gardens, diningrooms or other meeting zones when they have no jobs. Smoking could just be another activity for them do partake in when idle, and would cause happy thoughts. It makes for a really good export, but I can see one problem.

 The carrying system as it is now would leave all smoking dwarves practically disabled because of the pipe being carried around in their hands, even when not smoking, or cause them to have to go back and forth to their rooms all the time to pick up smoking gear. One sollution is that dwarves who like smoking would go pick up pipes from finished goods-bins, and carry them around in special pipe-pouches made at the leatherworks or by a clothier. The pouches would work like quivers, and would hold a certain ammount of tobacco and a pipe. Smoking dwarves without pipe-pouches would have to store their pipe in their rooms, causing them to have to go pick them up before having a smoke.  One would then designate an area for smoking, like one would designate a meeting area.

 Smoking would generate small ammounts of smoke, and there could exist dwarves not fond of smoking. If they were they to breathe in this smoke, this would cause mild negative thoughts, depending on their grade of dislike. Another way to store pipes would be to designate stockpiles in the smoking areas, where pipes were put after usage and picked up before, but I guess this would be a bit unhygenic, even for dwarves. Tobacco could be stored in a stockpile in the smoking area for the dwarves to pick up before smoking, or in its own room to avoid huge tobaccofires caused by an unlucky spark. Tobacco would be grown on farm plots, and harvested and dried.
love this idea
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krbrowning

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Re: Smoking
« Reply #18 on: May 04, 2011, 10:19:52 am »

what about implementing pockets?
that way dwarfs could carry around pocket sized items like flutes, toys and pipes.
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antymattar

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Re: Smoking
« Reply #19 on: May 04, 2011, 10:35:13 am »

in parties or while on fighting duty? HELL YEAH!!! I would rather support pipes than cigaretes.

Ultimuh

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Re: Smoking
« Reply #20 on: May 04, 2011, 12:59:25 pm »

Dwarves enjoying their time in the legenday dining hall, with misty waterfalls along the sides. Sitting on a masterfully crafted marble throne, enjoying a mug of ale in one hand and a tobacco-filled pipe in the other, before going back work.

Yes I would support that.  :D
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Dynastia

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Re: Smoking
« Reply #21 on: May 04, 2011, 03:02:44 pm »

The question is ; Can you light a pipe with magma?
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Geoffroypi

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Re: Smoking
« Reply #22 on: May 05, 2011, 06:03:27 am »

Maybe it is simply not historically appropriate ; tobaco was used after 1500 ad , considering that Dwarf fortress is set a little before that date, i don't think that tobaco or weed is really essential to represent accuratly a medieval atmosphere . But DF is a game , so it might be stupid to be delayed by this fact.
Anyway i dont think that tobaco is an indispensale detail for the moment.
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IT 000

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Re: Smoking
« Reply #23 on: May 05, 2011, 07:16:55 am »

I've managed to mod in cigars a while ago. They even puff smoke. I'll be posting this on both smoking threads. DFFD download and the Main Thread
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