First bug, I have a dwarf mother who keeps looking for her infant, who has grown up into a child.
Second, I built some walls to force traders to use the 5 tile wide roads I built. I didn't completely enclose the road, just stuck a couple walls to force the traders to follow the road before turning a corner to get into the depot. Well, they got into the depot fine, but then they weren't able to leave until I destroyed walls that were more than 10 tiles away from the depot.
I'll post a little diagram, even though I'm sure the forum will change the font so it makes no sense unless you copy and paste it into a text file.
.......+++++
wall...+++++........walls.........
must->O+++++.....O========+.......
be--->|++++++++++++++O---O|.......
dest->|++++++++++++++|\./||<-depot
royed>|++roads+++++++|.O.||.......
......|++++++++++++++|/.\||.......
......O++++++++++++++O---O+======O
++++++++++++.....O===+..fortress.|
++++++++++++.........|.....>>>...|
++++++++++++.........|..entrance.|
++++++++++++.........+===========O
++++++++++++......................
.......+++++......................
.......+++++......................
Lastly, when I try to move and reorganize a stockpile by relocating it and then seperating its contents into seperate stockpiles, dwarves will ignore the items in bins that previously went into the same stockpile, but that are now seperate. ie plant bins with both subterranian and outdoor plants in it and their inventory will just sit after their stockpile is removed, even though there are stockpiles that accept either of their contents seperately.
I'd also like to send another shout out to having discarded, worn items lose their ownership flag. I have Xpigtail sockX and such lying all over the bloody place that I can't do anything about that cant be collected or discarded.