Derm: Try to find what part of the teleporter went 404 and fix if possible.
Kisame: Grab Derm the Ass-less Assasin and GTFO
01101: checking the underlying reality for signs of damage.
Japa: Grab somebody and get the hell out of there.
Fuzzy: Create a jetpack as quickly as possible and fly away.
Rag: BOOK, GIVE ME A FUCKING READY-CAST GATE SPELL NOW.
Toly: Grab someone (wounded) and GTFO.
Derm:
You decide this would be a good time to crack open your teleport module and see if you can fix it.
Unfortunately, its sensitive innards have been completely ruined by the EMP field that was around the bridge. It is entirely beyond repair.
Kisame:
You pick up Derm and run through Ragnarok's gate.
01101:
Reality seems undistorted, but there's definitely some upsetting chemical and radiothermal processes going on down there. You estimate that there's about a thousand tons of weapons-grade plutonium down there. If it gets compressed by, say, the blast wave that would be emitted from all that primary explosive that's down there with it if it were to detonate, the resultant EMP effect would be more than enough to completely eliminate you from existence. The resulting blast of thermal and gamma radiation would have about the same effect on the other members of the party.
Japa:
You grab Toly who is holding Kisame who is holding Derm, and fly through the portal Ragnarok opened.
Fuzzy:
Jetpacks are unneccecarry when you have mages with magical repositories of unlimited knowledge.
Rag: 6
The book opens to what you need. It seems to make enough sense to cast. You go over the runes once in your head, then cast the spell.
A large spinning thing appears in the air. You jump in to it.
Toly:
You grab Kisame who is holding Derm and are carried by Japa through Ragnarok's portal.
Text:
*BOOM*
You feel a flash of heat at your backs, and Toly's geiger counter lets out one loud *CLICK*. It fades in a split second. Then you slam into something hard. It gives way, and you find yourself skidding away from a large exploding machine on a big hazard-striped disc at a very high velocity. The disc slams itself into a wall, breaking it and revealing a man in red-and-black power armor who was peering through a service door.
You look around and see that you are in a large warehouse. People in labcoats and jumpsuits with the TOAST Industries logo on them scurry all over the place, along with a few people in long red robes.
Lying on the floor of the warehouse is
a large humanoid robot with US Army symbols on it. It takes up a good portion of the floor, while the rest is occupied by TOAST Industries machinery and the occasional train part.
Statuses:
Enhanced Marsec Armor, Lighter, Raw Melonium
Nano-EAGLE (10/90)
9 EAGLE Clips (9 shots)
RA6 25mm Grenade Launcher (2/0 Flechette)
13 HET Grenades
10 TI ULPS Gas Grenades
8 Dewelder Grenades
5 Flechette Cartriges
Black Mesa H.E.V. Mk. IV Protective System (15% power), Lighter, Melonium .357, 7 TIAIMAs, 2 Stimpaks, George's hardware
TOAST Industries 12-Gauge Fully Automatic Shotgun (6/44)
50 12-Gauge WP Shells
Blue robes, yellow hat, staff,
The Enclosed Instruction Book.
Fira, Blizzara, Thundra, Haste, Firaga, Blizzaga, Thundraga, Bioga, Aeroga, Drainga, Stoneja
Pyrodoken Tauntkill
Diamond Pickaxe, Iron Shovel, 48 Iron Bars, 3x64 Netherrack, 1x58 Netherrack, 16 Cobblestone, 8 Obsidian, 64 Torches, Flint & Steel, 13 incendiary grenades
==<<TOAST Industries Fully Automatic 12 Gauge Shotgun>>== (0/13 FRAG-12)
13 FRAG-12 Shells
25 Dragon's Breath Shells
Two laser daggers, two plasma cannons.
Healing torso.
Outcast T-45d Powered Armor
AER9 Laser Rifle (MF 24/40)
40 Microfusion Cells (24 shots)
4 Stimpaks
Party TOAST Credits: 1,800 TC.
NPCs:
>1,000 watt D/F bulb, two 6 volt lantern batteries, one PHALANX D/F cell.
Downloaded to the computer of a TOAST Industries Mk. II Ultravan, which was removed and is now in TolyK's inventory.
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For some reason I can't access my e-mail account, which means that I won't be able to respond instantly to posts in this thread like I usually do. Honestly, you probably won't even notice.