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Is schilcote the awesomesauce?

Yes
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Yes
- 0 (0%)
Yes
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Yes
- 0 (0%)

Total Members Voted: 0

Voting closed: August 13, 2011, 10:28:49 pm


Pages: 1 ... 111 112 [113] 114 115 ... 129

Author Topic: Netland VII: Subversion of Innocence  (Read 188965 times)

Rentorian

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Re: Netland VII: Subversion of Innocence
« Reply #1680 on: December 11, 2011, 02:58:04 pm »

I look at my gun, at the missiles, and back at the gun.  "Damn, I need a bigger gun for things like this."

Check out the clearing for anything interesting.  I doubt Tolyk, Rag, and Kisame will be unable to stop the missiles and I might as well do something.
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Sometimes I find myself sitting around asking myself, "Why?"
Then I come to my senses and respond "Well why the hell not?"

FuzzyZergling

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Re: Netland VII: Subversion of Innocence
« Reply #1681 on: December 11, 2011, 03:08:36 pm »

Wake up due to massive shuddering and immediately copy the schematic onto the nearest available surface before I forget it.
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Sinpwn

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Re: Netland VII: Subversion of Innocence
« Reply #1682 on: December 11, 2011, 03:11:11 pm »

Overcharge shields 100%
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Rose

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Re: Netland VII: Subversion of Innocence
« Reply #1683 on: December 11, 2011, 06:05:11 pm »

Telekinesis those missiles
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ragnarok97071

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Re: Netland VII: Subversion of Innocence
« Reply #1684 on: December 11, 2011, 06:44:54 pm »

Wow, those missiles are really dead, aren't they?
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Quote from: Wing, via Discord
I want a coat that doesn't make me look like a rear admiral from the East India Company

kisame12794

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Re: Netland VII: Subversion of Innocence
« Reply #1685 on: December 11, 2011, 06:54:10 pm »

Damn right they are. Unless we all fail our rolls.
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The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

dragonshardz

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Re: Netland VII: Subversion of Innocence
« Reply #1686 on: December 11, 2011, 06:57:01 pm »

Shoot down those missles.

Where exactly, Schil? Pacific NW? California? Etc.?

Schilcote

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Re: Netland VII: Subversion of Innocence
« Reply #1687 on: December 12, 2011, 06:47:13 pm »

Rag: Missiles? Oh well, this should be easy. Firaga+Thundaga... CHAIN 'SPLOSIONS.
TolyK: applyForce() the missiles back to the sender.
Kisame: Deploy flares and chaff and brace for evasive manouvering.
Rent: Check out the clearing for anything interesting
Fuzzy: Wake up due to massive shuddering and immediately copy the schematic onto the nearest available surface before I forget it.
Sinpwn: Overcharge shields 100%
Japa: Telekinesis those missiles
Shardz: Shoot down those missles.

Rag: 6 (Haha, making this easy for me Rag?)

In a move of desperation, you randomly spell at the missiles.

*KA-BLAAAMMM!*

The missiles, and the dropship are anhilated.

Roll to land: 5

You quickly modify Aero into a soft-landing spell and land on the ground feet first and unscratched.

TolyK:

It's a bit late for that.

George flies applyForce()es his hardware back to you, and you stow him in your suit. He slows your fall so that you are not injured.

Kisame:

You desperately slam randomly on buttons for about one second before Rag blows everything up.

Roll to land: 5

Your dwarven stoutness and powered armor protect you as you land in some soft dirt, leaving a mid-size crater.

Rent: 2

Roll to land: 4

You leave a small impact crater on the ground. You're quite well dented, and your paint's been rather badly scratched, but you should be alright.

You get up and begin strolling around, finding nothing except the other party members.

Fuzzy:

The nearest available surface explodes.

Roll to land: 1

You land head-first. Your conciousness is short-lived.

Sinpwn:

There are no shields.

Roll to land: 1

You also land head-first.

Japa:

You try to push them away. Then Rag does something dumb.

You telekinesis yourself to a soft landing.

Shardz:

Yeah, that's definitely going to work.

Roll to land: 5

Your armor absorbs most of the impact from the fall, though there's still plenty of energy left to break most of your bones.

Mirata:

Roll to land: 3

Mirata lands flat on her face.

"Ughh..."

Her armor immediately begins automatically patching her up, and she quickly applies a splint to her left arm and stands up. She stands up and sprints over to Fuzzy and Sinpwn. "Their necks are broken, can't move them," she says to herself. She adjusts their heads and jabs them with Stimpaks. "Should be alright in a minute or two."

She goes over to Dragonshardz.

"Your leg is broken, lemme get a brace on it."

She produces a medical brace and puts it on Shardz's leg under the armor, then jabs it with a stimpak. "Tell me when that stops hurting," she says as she puts his armor back on.

Action Lamp:

Roll to fall: 4

Action Lamp lands in the grass, and hops over to Fuzzy, looking concerned.

Statuses:




Spoiler: Kisame12794: Dorf (click to show/hide)




Spoiler: Sinpwn: Defiant Bärd (click to show/hide)

Spoiler: Rentorian: HUcast (click to show/hide)

Party TOAST Credits: 1,800 TC.

NPCs:

Spoiler: Action Lamp: Lamp (click to show/hide)


Spoiler: Mirata: Lone Wanderer (click to show/hide)

----

I has airship? I really don't know.

Perhaps this *article* may help. Should be in-character knowledge for you.

Where exactly, Schil? Pacific NW? California? Etc.?

Why do you need to know?
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WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

FuzzyZergling

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Re: Netland VII: Subversion of Innocence
« Reply #1688 on: December 12, 2011, 07:13:38 pm »

Gog damnit.
Be less unconscious.
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kisame12794

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Re: Netland VII: Subversion of Innocence
« Reply #1689 on: December 12, 2011, 07:36:03 pm »

GOD DAMMIT RAG. THIS IS WHY WE CAN'T HAVE NICE THINGS.

Scan for any life forms aside from the party.

Hmmmmmmmm. Most interesting dwarf eh? I still want an airship.
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The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

dragonshardz

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Re: Netland VII: Subversion of Innocence
« Reply #1690 on: December 12, 2011, 07:41:52 pm »

Shit. Ow.

Stand up as soon as my leg stops being broken.

Sinpwn

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Re: Netland VII: Subversion of Innocence
« Reply #1691 on: December 12, 2011, 08:08:54 pm »

Welp. We successfully had something in our possession for about what, 4 turns before rag blew it up?
Propel myself back to consciousness through sheer rage, then yell at rag for art defacement.
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ragnarok97071

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Re: Netland VII: Subversion of Innocence
« Reply #1692 on: December 12, 2011, 09:34:17 pm »

Laugh maniacally. "Damn I'm good at blowing shit up!" Hmm... try to figure out that 'heal wounds by causing them to cease to exist' spell again.
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Quote from: Wing, via Discord
I want a coat that doesn't make me look like a rear admiral from the East India Company

TolyK

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Re: Netland VII: Subversion of Innocence
« Reply #1693 on: December 13, 2011, 06:57:25 am »

Rag.
Stop it.
I will be handing the tactical situations from now on. :P

Seeing as other folks are helping others, Make a gauss rifle.
:P
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

Rose

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Re: Netland VII: Subversion of Innocence
« Reply #1694 on: December 13, 2011, 07:02:15 am »

Train sword throwing
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