Found this thread in a search trying to find if a few specific bugs have been fixed, so apologies if I'm necro-bumping.
There are a few bugs I'd
really like to see fixed though.
First, there are a couple of weapon-balance bugs that I feel break the combat system as it's currently implemented, at least for fortress mode, specifically
http://www.bay12games.com/dwarves/mantisbt/view.php?id=2712 (whips cut through masterwork steel armor like butter)
and
http://www.bay12games.com/dwarves/mantisbt/view.php?id=2327 (blunt weapons not effective at all)
Second, there are a few bugs that just seem to have essentially "turned off" major game features. For example,
http://www.bay12games.com/dwarves/mantisbt/view.php?id=2036 means that exotic animals are untrainable, since the Dungeon Master doesn't work.
or
http://www.bay12games.com/dwarves/mantisbt/view.php?id=4133 (good/evil plants don't exist any more).
Finally, there's the lag bug described here:
http://www.bay12games.com/dwarves/mantisbt/view.php?id=4207Where the game is apparently checking every thought every dwarf has for expiration, every frame. So as dwarves accumulate thousands of "talked with a friend recently" thoughts, lag skyrockets.
There are a lot of other areas that need general work -- for example, interaction between military & civilian equipment -- but those few bugs right there are the ones I find particularly saddening, either because they can undeservedly kill a fort (one goblin lasher squad taking out an entire masterwork-clad military) or because they turn off game features I really enjoyed playing (I still want a fortress with an army of tame giant war eagles. One day!)