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Poll

What now?

Butcher as many people for food before the computer gets caught.
- 2 (50%)
Keep the power, air and water going for as long as possible before it goes out.
- 2 (50%)
Make everyone go insane using only mass actions.
- 0 (0%)

Total Members Voted: 4


Pages: 1 [2] 3 4 ... 8

Author Topic: Fallout Shelter Experiment: Second Round.  (Read 12335 times)

Angel Of Death

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Re: Fallout Shelter Experiment!
« Reply #15 on: March 25, 2011, 12:31:17 am »

Make Jacob kill somebody!
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Fniff

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Re: Fallout Shelter Experiment!
« Reply #16 on: March 25, 2011, 08:32:05 am »

Sorry, can't control mad people. Plus, that isn't the goal of this experiment.

You pick Everett to make excessive continuity errors with. Your entertainment bot, after making several good jokes, strangles him to almost unconsciousness and then never mentions that it happened again.

Spoiler (click to show/hide)

Sarah hears the high pitched noise, and asked if anyone heard it. They say no. It plays constantly for the next week/turn.

-90 to Sarah.

Spoiler (click to show/hide)

You take all forms of entrainment away, explaining it as a glitch. You only leave The Room.

-44 to collective sanity.

Spoiler (click to show/hide)

It just seems that they are all perfectly fine suburban Americans. They might just not be that bothered by drugs or darkness.

You feed her more drugs then usual, and she walks into a scene of gore. She imagines the body is calling her name.

-36 to Janet's sanity.

Spoiler (click to show/hide)

Holograms of phobias won't work, since they aren't particularly phobic of anything. Pushing their buttons randomly does work, it seems.

rty275

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Re: Fallout Shelter Experiment!
« Reply #17 on: March 25, 2011, 08:36:40 am »

Make all of Janet's furniture move around when she isn't looking, as well as make her "misplace" everything and become paranoid by giving her weak amnesiacs and adrenaline in her food. Make sure no one else notices the difference.
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Fniff

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Re: Fallout Shelter Experiment!
« Reply #18 on: March 25, 2011, 08:38:25 am »

As it turned out, that was a good button to press. She goes absolutely fucking bonkers.

-94 to Janet's Sanity.

Spoiler (click to show/hide)

rty275

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Re: Fallout Shelter Experiment!
« Reply #19 on: March 25, 2011, 08:41:51 am »

Whenever Tim is alone, make holograms of a hunched over human-shaped figure with blood red eyes appear in everything reflective near him, and play a high voice with variating tone telling him to kill himself only in the room he is in.
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Fniff

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Re: Fallout Shelter Experiment!
« Reply #20 on: March 25, 2011, 08:46:38 am »

Huh. He took that suggestion to heart. Good thing he was quickly saved from death by his good old shelter buddies! He still breaks every mirror he sees, though. And cries himself to sleep. Huh.

-70 to Tim.
Spoiler (click to show/hide)

Angel Of Death

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Re: Fallout Shelter Experiment!
« Reply #21 on: March 25, 2011, 08:47:35 am »

I have an idea: An air chip and a water chip. They start with 1000% power and drop 1 power every 6 turns. Once they drop to 100%, your vault guys and gals will start to lose sanity (from contaminated water and thin air). You have a replacement chip for both. When both chips run out, game over. You can get another chip by sending out a squad to find one, although the chances are thin that they will come back in one piece or even alive.
« Last Edit: March 25, 2011, 08:53:15 am by Angel Of Death »
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rty275

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Re: Fallout Shelter Experiment!
« Reply #22 on: March 25, 2011, 08:49:08 am »

Put a strong skin irritant on the inside of Michael's clothes and put salt on any scratches he gets at night.
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Angel Of Death

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Re: Fallout Shelter Experiment!
« Reply #23 on: March 25, 2011, 08:50:01 am »

Make a hologram in Michael's room, telling him to assault his friends or he will be tortured.
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rty275

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Re: Fallout Shelter Experiment!
« Reply #24 on: March 25, 2011, 08:51:07 am »

Make sure the hologram is the same creepy man with the blood red eyes.
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Angel Of Death

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Re: Fallout Shelter Experiment!
« Reply #25 on: March 25, 2011, 08:51:35 am »

Except this time he is composed of rotting flesh and has a bloodstained axe.
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rty275

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Re: Fallout Shelter Experiment!
« Reply #26 on: March 25, 2011, 08:52:34 am »

While we are doing this, create a robot in secret that looks exactly like the hologram.
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Fniff

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Re: Fallout Shelter Experiment!
« Reply #27 on: March 25, 2011, 08:53:53 am »

That could be for the next round, where you have an insanely low food supply and have to kill people without arousing suspicion.

As it turned out, Michael was really freaked out about the fact that Jacob became a spider nest. So, the itches are quite bad for him.

-59 to Michael's sanity.

Spoiler (click to show/hide)

Michael is surprisingly unaffected.

-8 to sanity.
Spoiler (click to show/hide)

You do that. Technically, it doesn't count as an action.

Angel Of Death

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Re: Fallout Shelter Experiment!
« Reply #28 on: March 25, 2011, 08:54:45 am »

Put Micheal in a fake reverse bear trap helmet. Tell him will rip off his jaw unless he kills Jacob, who has the key to unlocking it in his lower intestine.
« Last Edit: March 25, 2011, 08:56:17 am by Angel Of Death »
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rty275

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Re: Fallout Shelter Experiment!
« Reply #29 on: March 25, 2011, 08:55:28 am »

When Michael and Tim are together, make the robot come out of the wall and walk towards them telling them to kill each other or it will.
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