Sorry, can't control mad people. Plus, that isn't the goal of this experiment.
You pick Everett to make excessive continuity errors with. Your entertainment bot, after making several good jokes, strangles him to almost unconsciousness and then never mentions that it happened again.
Everett: 35% Sane
Tim: 76% Sane
Michael: 76% Sane
Mick: 76% Sane
Jacob: -49% Sane
Tam: 76% Sane
Sarah: 76% Sane
Karen: 76% Sane
Janet: 76% Sane
Yvonne: 76% Sane
Food Stocks: 94 rations.
Mad People: 1.
Sarah hears the high pitched noise, and asked if anyone heard it. They say no. It plays constantly for the next week/turn.
-90 to Sarah.
Everett: 35% Sane
Tim: 76% Sane
Michael: 76% Sane
Mick: 76% Sane
Jacob: -49% Sane
Tam: 76% Sane
Sarah: -14% Sane
Karen: 76% Sane
Janet: 76% Sane
Yvonne: 76% Sane
Food Stocks: 93 rations.
Mad People: 2.
You take all forms of entrainment away, explaining it as a glitch. You only leave The Room.
-44 to collective sanity.
Everett: 30.6% Sane
Tim: 71.6% Sane
Michael: 71.6% Sane
Mick: 71.6% Sane
Jacob: -49% Sane
Tam: 71.6% Sane
Sarah: -14% Sane
Karen: 71.6% Sane
Janet: 71.6% Sane
Yvonne: 71.6% Sane
Food Stocks: 92 rations.
Mad People: 2.
It just seems that they are all perfectly fine suburban Americans. They might just not be that bothered by drugs or darkness.
You feed her more drugs then usual, and she walks into a scene of gore. She imagines the body is calling her name.
-36 to Janet's sanity.
Everett: 30.6% Sane
Tim: 71.6% Sane
Michael: 71.6% Sane
Mick: 71.6% Sane
Jacob: -49% Sane
Tam: 71.6% Sane
Sarah: -14% Sane
Karen: 71.6% Sane
Janet: 35.6% Sane
Yvonne: 71.6% Sane
Food Stocks: 91 rations.
Mad People: 2.
Holograms of phobias won't work, since they aren't particularly phobic of anything. Pushing their buttons randomly does work, it seems.